Edmund McMillen
aka:
Edmund Charles McMillen
Moby ID: 276601
Biography edit · view history
Edmund Charles McMillen is an independent game developer based in the USA. He is best known for Gish (2004), Super Meat Boy (2010) and The Binding of Isaac (2011). Coming from a background as an independent comic artist, he got into flash development at Newgrounds. He focuses on design, graphics, and animations, and collaborates with other developers for the programming.
He volunteered at the independent studio Chronic Logic close to where he lived, doing illustrations, and after a few months he was hired making about $300 a month for graphical work. He got to know the company through its bridge building game Pontifex. He pitched the game idea of Gish, which incorporated Chrono Logic's Alex Austin's strength for physics. After a failed entry at the IGF, it went on to win the grand prize in the next edition and it also became a big indie game success.
He later co-founded the development studio Cryptic Sea where he worked on Gish 2 as an XBLA game. The deal went sour and he focused on a remake of Meat Boy as a small side project for the Wii. It ended up as Super Meat Boy and became his commercial breakthrough game.
He is currently part of the team Team Meat. People he collaborates with often are Tommy Refenes and Florian Himsl. In November 2008 he released a disc with his collected works (1998-2008) under the title This is a Cry for Help. As similar compilation was released in 2012 as The Basement Collection. That one was only available as a download.
After Super Meat Boy McMillen's experimental project The Binding of Isaac grew into a full game. It was followed by the expansion Wrath of the Lamb in 2012. He is currently working on a new game project, an iOS port of Super Meat Boy, and a complete remake of The Binding of Isaac, for the latter mainly to fix the Flash performance issues, but it will also contain additional content and redone visuals.
McMillen is married to Danielle McMillen.
Credited on 67 games
Displaying most recent · View all
Braid: Anniversary Edition (2024, Windows) | Initial Character Designs and Animations |
Cuphead: The Delicious Last Course (2022, Windows) | Extra Special Thanks |
The Binding of Isaac: Repentance (2021, Windows) | Lead Designer |
Super Meat Boy Forever (2020, Windows) | Very Special Thanks to |
Spelunky 2 (2020, PlayStation 4) | Special Thanks |
Dunk Lords (2020, Windows) | Special Thanks |
The Legend of Bum-Bo (2019, Windows) | Design |
Sydney Hunter and the Curse of the Mayan (2019, Nintendo Switch) | Special Thanks |
Crystal Crisis (2019, Windows) | Thank You |
Blade Strangers (2018, PlayStation 4) | Character Design |
Octogeddon (2018, Windows) | Beta Testing |
Cuphead (2017, Xbox One) | For showing us that an indie game was possible |
The End Is Nigh (2017, Windows) | Design |
Rakuen (2017, Windows) | Special Thanks |
Paradigm (2017, Windows) | Special thanks to |
Super M̶e̶a̶t̶Dumb Boy (Limited Edition) (2017, Linux) | Created by |
Dust: An Elysian Tail (Limited Edition) (2016, Linux) | Special Thanks for their Contributions and Inspiration |
Cobalt (2016, Windows) | Thanks to |
The Binding of Isaac: Afterbirth (2015, Windows) | Lead Designer |
Super Meat Boy (2015, PlayStation 4) | Design |
[ full credits ]
Frequent Collaborators
People- 17 games with Tommy Refenes
- 14 games with Jonathan Blow
- 14 games with Derek Yu
- 14 games with Tyler Glaiel
- 13 games with Danny Baranowsky
- 12 games with Florian Himsl
- 11 games with Danielle McMillen
- 10 games with Matthias Bossi
- 9 games with Tyrone Rodriguez
- 9 games with Tom Fulp
Companies
- 33 games with Valve Corporation
- 8 games with Nicalis, Inc.
- 7 games with GOG Poland Sp. z o.o.
- 6 games with Unity Technologies ApS
- 4 games with Chronic Logic LLC
- 4 games with Firelight Technologies Pty. Ltd.
- 4 games with Experis
- 4 games with Xbox Game Studios
- 4 games with Microsoft Corporation
- 4 games with Epic Games, Inc.
Contribute
Add your expertise to help preserve video game history! You can submit a correction or add the following: