Steve Fukuda

Moby ID: 27052

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Steve Fukuda has been a game designer at Infinity Ward since January 2002. Previously, he was a level designer at 2015 on Medal of Honor: Allied Assault, where he designed the basic gameplay flow and constructed the principal geometry for the Omaha Beach level, and also created Medal of Honor: Allied Assault's public single-player demo level. Mr. Fukuda has also worked as a contractor on the Sin mission pack, Wages of Sin, and Legend Entertainment's Wheel of Time.

Credited on 17 games

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Call of Duty: Modern Warfare 2 - Campaign Remastered (2020, PlayStation 4) Infinity Ward: Original Team
Titanfall: Assault (2017, Android) Respawn Entertainment
Call of Duty: Modern Warfare - Remastered (2017, PlayStation 4) Infinite Ward - Original Team
Titanfall 2 (2016, Xbox One) Game Director
Titanfall (2014, Windows) Game Director
Call of Duty: Modern Warfare 2 (2009, PlayStation 3) Design Leads
Call of Duty 4: Modern Warfare (2007, Xbox 360) Design Leads
Call of Duty 2 (Game of the Year Edition) (2006, Windows) Design Leads
Call of Duty 2 (2005, Windows) Design Leads
Call of Duty 2 (Collector's Edition) (2005, Windows) Design Leads
Call of Duty: United Offensive (2004, Windows) Very Special Thanks Infinity Ward
Call of Duty (2003, Windows) Level Design & Game Play Scripting
Medal of Honor: Allied Assault (2002, Windows) Level Design
CIA Operative: Solo Missions (2001, Windows) Team
Laser Arena (2000, Windows) Level / Scenario Design
The Wheel of Time (1999, Windows) Additional Level Designers
SiN: Wages of Sin (1999, Windows) Additional Level Design

[ full credits ]

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