Joe DiDonato

Moby ID: 265093

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A designer with a background in community modding, Joe made his cross over to the professional world at Stainless Steel Studios, working on a hybrid RTS, Rise and Fall: Civilizations at War. Three of the campaign's missions were developed under the lead of Joe as Scenario Designer.

Coming to EA to expand on his success, he lead the design of the mission "Der Flakturm," or Flak Tower, the final mission in Medal of Honor: Airborne, to the critical acclaim of reviewers and players:

"...through to the hugely memorable climax in the concrete behemoth of Der Flakturm (the flak tower) - without doubt one of the most intense World War II missions you'll ever play." - EuroGamer

"The single-player campaign doesn't get cooking until the last two levels, but those two levels combined with solid multiplayer make it worth enlisting in Airborne". - Gamespot

Moving on from World War 2 into the future, Joe joined the Tiberium team to work on their single player campaign.

Credited on 4 games

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Advance Wars 1+2: Re-Boot Camp (2023, Nintendo Switch) Lead Producer
Homefront (2011, Xbox 360) Designer
Medal of Honor: Airborne (2007, Windows) Designers
Rise & Fall: Civilizations at War (2006, Windows) Designers

[ full credits ]

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