Wes Potter
aka:
Wesley Potter
Moby ID: 25433
Biography edit · view history
Wes Potter is a principal software development engineer at Microsoft in Canada since 2010. Previously he was a technical director / senior software engineer at Electronic Arts in Canada between 2006 and 2010.
He started in the games industry as a software engineer at Manley & Associates in 1995. When the company was acquired by Electronic Arts in 1996 and renamed EA Seattle, he continued working there until it was closed in 2002, and then moved to EA Canada in December 2002. During his tenure at EA he has been mainly involved with the Need for Speed series.
Wes Potter graduated in 1995 with a Masters in Fine Arts from Central Washington University and initially applied at Manley & Associates for the position of a CG Artist, but based on his knowledge of programming languages and his masters thesis, he was promptly hired as a full-time engineer.
Credited on 17 games
Displaying most recent · View all
Guns Up! (2015, PlayStation 4) | Senior Programming |
Ryse: Son of Rome - Legendary Edition (2014, Windows) | Principal Software Developer |
Plants vs. Zombies: Garden Warfare (2014, Windows) | Software Engineers |
Ryse: Son of Rome (2013, Xbox One) | Principal Software Developer |
Need for Speed: Nitro (2009, Wii) | Special Thanks to |
Need for Speed: Undercover (2008, Windows) | Technical Directors |
Need for Speed: Carbon (2006, Windows) | Core |
Need for Speed: Carbon (Collector's Edition) (2006, Xbox 360) | Core |
Need for Speed: Most Wanted (Black Edition) (2005, PlayStation 2) | Programming |
Need for Speed: Most Wanted (2005, Windows) | Programming |
007: Everything or Nothing (2004, GameCube) | Engineers |
Need for Speed: Hot Pursuit 2 (2002, Windows) | Software Engineers |
Need for Speed: High Stakes (1999, Windows) | Programmers |
Need for Speed III: Hot Pursuit (1998, Windows) | Programmers |
FIFA: Road to World Cup 98 (1997, PlayStation) | Special Thanks |
Need for Speed II (1997, PlayStation) | Programmers |
Need for Speed II: SE (1997, Windows) | Programmers |
[ full credits ]
Frequent Collaborators
People- 11 games with Gregory D'Esposito
- 10 games with Brad Gour
- 10 games with Hanno Lemke
- 9 games with Eduardo Agostini
- 8 games with Andy Fuller
- 8 games with Andrew Brownsword
- 8 games with Andrew Routledge
- 8 games with Marcel Laforce
- 8 games with Steven Schnur
- 7 games with Carl Jarrett
Companies
- 14 games with Electronic Arts, Inc.
- 10 games with Electronic Arts GmbH
- 7 games with Electronic Arts Vancouver
- 7 games with Electronic Arts Publishing SARL
- 5 games with Electronic Arts Seattle
- 5 games with Electronic Arts Ltd.
- 4 games with TiVo Corporation
- 4 games with Electronic Arts Czech...
- 3 games with On2 Technologies
- 3 games with Dice Multi Media Europe B.V.
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