Marc Curtis
Moby ID: 2537
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Marc Curtis has been in the gaming industry since 1994 when he began working for Microprose as a game designer. He spent over 4 years with Microprose before moving on to Pumpkin Studios in 1999. He worked for Pumpkin until the company closed in March 2000. Immediately thereafter, Marc began working for Pivotal Games where he stayed for 8 years, achieving the position of Executive Designer.
In April 2009 Marc joined Frontier Developments and is currently the company's Senior Designer.
Credited on 11 games
Displaying most recent · View all
Bodycount (2011, Xbox 360) | Design Team |
Conflict: Denied Ops (2008, Windows) | Executive Designer |
Conflict: Global Terror (2005, PlayStation 2) | Lead Designer |
Conflict: Vietnam (2004, Windows) | Lead Designer |
Conflict: Desert Storm II - Back to Baghdad (2003, PlayStation 2) | Senior Designer |
Conflict: Desert Storm (2002, PlayStation 2) | Game Designer |
Em@il Games: X-COM (1999, Windows) | Design |
X-COM: Apocalypse (1997, DOS) | Art Director |
Track Attack (1996, DOS) | Additional Art |
X-COM: Terror from the Deep (1995, DOS) | Level / Scenario Design |
X-COM: UFO Defense (1995, PlayStation) | Thanks To |
[ full credits ]
Frequent Collaborators
People- 8 games with Martin Severn
- 8 games with Paul Truss
- 8 games with Darren Kirby
- 7 games with Guy Jeffries
- 7 games with Nick Cook
- 7 games with Tim Cannell
- 7 games with Paul Dunning
- 6 games with Erol Kentli
- 6 games with Jim Bambra
- 6 games with Daniel Wheeler
Companies
- 5 games with Pivotal Games Ltd.
- 4 games with SCi Games Ltd.
- 4 games with MicroProse Software, Inc.
- 4 games with MicroProse-Spectrum...
- 4 games with Mastertronic Games Ltd.
- 3 games with Namco Bandai Partners Pty Ltd.
- 3 games with Cenega Czech s.r.o.
- 3 games with ESDigital Games
- 3 games with Cenega Slovakia, s.r.o.
- 3 games with ak tronic Software & Services GmbH
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