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Marc Curtis

Moby ID: 2537

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Marc Curtis has been in the gaming industry since 1994 when he began working for Microprose as a game designer. He spent over 4 years with Microprose before moving on to Pumpkin Studios in 1999. He worked for Pumpkin until the company closed in March 2000. Immediately thereafter, Marc began working for Pivotal Games where he stayed for 8 years, achieving the position of Executive Designer.

In April 2009 Marc joined Frontier Developments and is currently the company's Senior Designer.

Credited on 11 games

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Bodycount (2011, Xbox 360) Design Team
Conflict: Denied Ops (2008, Windows) Executive Designer
Conflict: Global Terror (2005, PlayStation 2) Lead Designer
Conflict: Vietnam (2004, Windows) Lead Designer
Conflict: Desert Storm II - Back to Baghdad (2003, PlayStation 2) Senior Designer
Conflict: Desert Storm (2002, PlayStation 2) Game Designer
Em@il Games: X-COM (1999, Windows) Design
X-COM: Apocalypse (1997, DOS) Art Director
Track Attack (1996, DOS) Additional Art
X-COM: Terror from the Deep (1995, DOS) Level / Scenario Design
X-COM: UFO Defense (1995, PlayStation) Thanks To

[ full credits ]

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