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Ryan Mattson

Moby ID: 24909

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Ryan entered the Austin development community at BreakAway Games, working on a short-lived next-gen prototype. After a short time at Amaze Austin, he joined Red Fly Studio as Lead Designer. Ryan holds a degree in Linguistics from the University of Washington.

Credited on 22 games

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The Lord of the Rings: Return to Moria (2023, Windows) Level Design Direction
The Callisto Protocol (2022, Windows) Development Team
Psychonauts 2 (2021, Windows) Lead Level Designer
Tacoma (2017, Xbox One) Special Thanks
Rise of the Tomb Raider: 20 Year Celebration (2016, Windows) Additional Design
BioShock 2: Remastered (2016, Windows) 2K Marin and 2K Australia
Rise of the Tomb Raider (2015, Xbox 360) Additional Design
Among the Sleep (2014, Windows) Our Lovely Backers
The Novelist (2013, Windows) Special Thanks
The Bureau: XCOM Declassified (2013, Xbox 360) 2K Marin
007: Legends (2012, Windows) Online Testers
BioShock 2: Minerva's Den (2011, Windows) 2К Marin
BioShock 2: The Protector Trials (2010, PlayStation 3) 2К Marin
BioShock 2 (2010, PlayStation 3) 2K Marin & 2K Australia
Mushroom Men: The Spore Wars (2008, Wii) Lead Design
Drakan: The Ancients' Gates (2002, PlayStation 2) Additional Testing
Septerra Core: Legacy of the Creator (1999, Windows) Quality Assurance - Monolith/Interplay
Rage of Mages II: Necromancer (1999, Windows) Quality Assurance Tester
Blood II: The Chosen - The Nightmare Levels (1999, Windows) Quality Assurance
ōdi∙um (1999, Windows) Quality Assurance (Monolith)

[ full credits ]

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