Annie VanderMeer
aka:
Annie Carlson,
Annie VanderMeer Mitsoda,
Annie Mitsoda
Moby ID: 247302
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[Also credited as Annie VanderMeer Mitsoda, Annie Carlson, Annie VanderMeer Carlson, and Anne VanderMeer]
Annie VanderMeer attended Macalester College and earned an Honors B.A. in English in 2003, writing about Science Fiction and Fantasy in Contemporary American Literature. While there, she spent her spare time with the local gaming society, further inspiring her. After the discovery that there are limited opportunities to study and teach English/gaming in graduate school, she started her path back to the games. After a brief stint at a local GameStop, VanderMeer (then Annie Carlson) started work at Papaya Studio in the summer of 2004, where she worked on Taxi Driver, the ill-fated videogame "sequel" to the film of the same name.
Soon after Taxi Driver was cancelled, VanderMeer joined Obsidian Entertainment in January 2006, beginning work on "Project New Jersey" (a rumored unreleased RPG). When Project New Jersey was cancelled, VanderMeer joined the Neverwinter Nights 2 team, where she worked on handling the in-game items, and presented on Neverwinter Nights 2 at Penny Arcade Expo (PAX) 2006. After Neverwinter Nights 2 was released, VanderMeer began work as a writing assistant on Alpha Protocol, working with creative lead Brian Mitsoda, where she was credited with helping create some of the characters. While working on Alpha Protocol, VanderMeer assisted with additional design for the first expansion to Neverwinter Nights 2, Mask of the Betrayer. In early 2008, she was moved onto the second expansion for Neverwinter Nights 2, Storm of Zehir as a designer and lead writer. She also assisted with work on the cancelled Aliens RPG and spoke at the 'Women in the Game Industry' panel at the PAX 2008[ before she left the company in October 2008 to move to Seattle. She has since spoken at other PAX Panels over the years, including "The Agony and the Ecstasy of RPG Writing" in 2011, "From Tabletop to Digital: Crafting Stronger Interactive Narratives" in 2013, "Be So Good They Can't Ignore You: Tales of Successful Indies" in 2014, "CLASSIC RPGs FOREVER!" and "Surviving Success: How to Handle a Winning Kickstarter" in 2015, "Choose Your Own Adventure: Women in Video Game Writing" in 2016, and "Real Feels: Crafting Meaningful Relationships in Games" and "That's It, That's the Joke: Humor, Games, and Humorous Games." in 2017.
In 2009, VanderMeer joined ArenaNet as a game designer, first working on the personal story for Guild Wars 2 before moving on to the Living Story team, working in particular on the updates "Lost Shores" and "Flame & Frost". VanderMeer has worked part-time as a game designer for DoubleBear, and full-time as a game designer at Bungie on Destiny. From April 2014 to January 2018, VanderMeer was a full-time member of DoubleBear Productions, and worked as a writer and designer on their first title, Dead State, and as the project lead on their second, PANIC at Multiverse High!. In January 2018 she joined at System Era Softworks as a content designer on Astroneer, shipping the game and multiple updates before her departure in October 2019. Additionally, she mentioned in a tweet that she would continue working at DoubleBear in a part-time capacity).
She has also contributed as a fiction writer to multiple projects at Fantasy Flight Games, including Legend of the Five Rings, The Investigators of Arkham Horror (a fiction collection based on their Arkham Horror franchise), and Legacy of Dragonholt, a narrative adventure game set in the Runebound universe.
In September 2019, she founded the Tiamat Collective, a group of freelancers from multiple disciplines available for hire on upcoming creative projects. In December 2019, she rejoined ArenaNet as a senior game designer on the Living World for Guild Wars 2.
Credited on 15 games
Displaying most recent · View all
System Shock (2023, Windows) | Humanoid Mutants |
Unpacking (2021, Windows) | Narrative Assistance |
Timespinner (2018, Windows) | Backers |
Astroneer (2016, Windows) | Developed by System Era Softworks |
Panic at Multiverse High! (2016, Windows) | Project Lead |
Salt and Sanctuary (2016, PlayStation 4) | Special Special Thanks |
Dead State: Reanimated (2015, Windows) | Created by |
Destiny (2014, Xbox One) | Open World Designers |
Dead State (2014, Windows) | Created by |
Charlie Murder (2013, Xbox 360) | James and Michelle thank |
Guild Wars 2 (2012, Windows) | Design |
Alpha Protocol (2010, Windows) | Additional Design |
Neverwinter Nights 2: Storm of Zehir (2008, Windows) | Designers |
Neverwinter Nights 2: Mask of the Betrayer (2007, Windows) | Additional Design |
Neverwinter Nights 2 (2006, Windows) | Additional Design |
[ full credits ]
Frequent Collaborators
People- 9 games with Brian Mitsoda
- 5 games with Jay Bakke
- 4 games with Chris Parker
- 4 games with Joshua Eric Sawyer
- 4 games with Anthony Evans
- 4 games with John Wunder
- 4 games with Chris Jones
- 4 games with Adam Brennecke
- 4 games with Roger Chang
- 4 games with Richard Taylor
Companies
- 10 games with Valve Corporation
- 4 games with Epic Games, Inc.
- 4 games with GOG Poland Sp. z o.o.
- 3 games with Atari Interactive, Inc.
- 3 games with DoubleBear Productions
- 3 games with Atari Europe S.A.S.U.
- 3 games with Studio Mühl
- 3 games with Computer Games Distribution, s.r.o.
- 3 games with BANDAI NAMCO Entertainment...
- 3 games with Atari France S.A.S.
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