Kim Swift

Moby ID: 228051

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Kim Swift entered the game industry through her education at DigiPen (USA) Corp. Together with other students from her class, she created the game Narbacular Drop in 2005, about a princess with no knees who is unable to jump and uses portals to move around. At an exposition they met someone from Valve Corporation and that contact got them an invite to demonstrate the game at the studio.

After the presentation Gabe Newell offered to hire them to re-create the game with the Source engine and that project became the acclaimed title Portal (2007). The basic technology of portals was kept, but everything else was altered to make it a part of the Half-Life universe. Swift had the team lead role on the game and also held key roles on both Left 4 Dead games afterwards (2008-2009).

In December 2009 it was announced Swift left Valve to work with Airtight Games on Dark Void.

Credited on 21 games

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Ara: History Untold (2024, Windows) Head of Creative
Submerged: Hidden Depths (2022, Windows) Design Director
Wavetale (2021, Stadia) Design Director
PixelJunk Raiders (2021, Stadia) Design Director
Outcasters (2020, Stadia) Design Director
Star Wars: Battlefront II (2017, Xbox One) Level Design Director
RiME (2017, Xbox One) Special Thanks
Deadlight: Director's Cut (2016, Windows) The team would like to thank the following people
Soul Fjord (2014, Ouya) Creative Director
Deadlight (2012, Windows) The team would like to thank the following people
Quantum Conundrum (2012, Windows) Creative Director
Left 4 Dead 2 (2009, Xbox 360) Valve
Fat Princess (2009, PlayStation 3) Special Thanks
Left 4 Dead (2008, Windows) Development Team
Portal: Still Alive (2008, Xbox 360) Personnel
The Orange Box (2007, PlayStation 3) Valve
Half-Life 2: Episode Two (2007, Windows) Valve
Portal (2007, Windows) Valve Corporation
Half-Life 2: Episode One (2006, Windows) Valve
Rumble Box (2005, Windows) Focus Testers

[ full credits ]

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