Matthew J. Brown
aka:
Matt Brown,
Matthew Brown
Moby ID: 222297
Biography edit · view history
After founding (2003) and closing (2005) his own company, Matthew J. Brown started a new career at Electronic Arts-Redwood Shores in early 2005, as a software engineer on The Godfather, The Game for Playstation 2 and Xbox.
Credited on 8 games
Displaying most recent · View all
BioShock 2: Remastered (2016, Windows) | 2K Marin and 2K Australia |
Tom Clancy's Splinter Cell: Blacklist (2013, PlayStation 3) | AI Technical Lead |
Halo 4 (2012, Xbox 360) | Engineering |
BioShock 2 (2010, Xbox 360) | Team |
The Godfather II (2009, Windows) | Additional Gameplay Engineering |
BioShock (2008, PlayStation 3) | Special Thanks |
The Godfather: Blackhand Edition (2007, Wii) | Engineering Team |
The Godfather: The Game (2006, Windows) | Engineering Team |
[ full credits ]
Frequent Collaborators
People- 6 games with Raymond Graham
- 5 games with Eric Sterner
- 4 games with Fred Tatasciore
- 4 games with Andrew Lackey
- 4 games with Harvey Whitney
- 4 games with Andrew Kinney
- 4 games with Ross O'Dwyer
- 4 games with Gavin Hammon
- 4 games with Andrew Rudson
- 3 games with Adam Seitz
Companies
- 4 games with Epic Games Tools LLC
- 4 games with Digital Extremes, Inc.
- 3 games with Ghost Story Games, LLC
- 3 games with Cloud Chamber
- 3 games with 2K Australia Pty. Ltd
- 3 games with 2K Games, Inc.
- 3 games with Visceral Games (Redwood Shores)
- 3 games with Electronic Arts, Inc.
- 3 games with Epic Games, Inc.
- 3 games with ak tronic Software & Services GmbH
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