Jason Hall

Moby ID: 212023

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Jason Hall is a Senior Animator for SCEA, Santa Monica. He has worked with the company since 2007 as a Senior Animator. At Sony he creates in-game key framed animations and mentors junior animators. Previously he worked as a Senior Animator for The Collective (currently Double Helix) from 2004 until 2007.

His expertise is utilized on various software packages including Maya, 3DS Max and Motion Builder. He has contributed to numerous unpublished titles, as well as, published titles such as The Hulk, Marc Ecko's Getting Up: Contents Under Pressure and The Da Vinci Code.

He attended the University of Calgary, the Alberta College of Art and Design and the Vancouver Film School. He currently resides in Los Angeles, CA. He enjoys hockey, traveling and politics.

Credited on 15 games

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Call of Duty: Black Ops 6 (2024, PlayStation 5) Animation
Call of Duty: Modern Warfare III (2023, PlayStation 4) Animation
Call of Duty: Vanguard (2021, Windows) Treyarch
Call of Duty: Black Ops - Cold War (2020, PlayStation 4) Animation
Call of Duty: Modern Warfare (2019, Windows) Art
Call of Duty: Black Ops IIII (2018, PlayStation 4) Animation
Call of Duty: Infinite Warfare (2016, PlayStation 4) Infinity Ward
Call of Duty: Advanced Warfare (2014, Xbox 360) Additional Development Support from Infinity Ward, Neversoft, and Beachhead Studios
Call of Duty: Ghosts (2013, Xbox 360) Designed and Developed by Infinity Ward, Neversoft and Raven Software
God of War: Ascension (2013, PlayStation 3) Additional Art Support
Call of Duty: MW3 (2011, Xbox 360) Designed and Developed by Infinity Ward and Sledgehammer Games
God of War III (2010, PlayStation 3) Game Animators
Marc Ecko's Getting Up: Contents Under Pressure (2006, PlayStation 2) Animation
The Da Vinci Code (2006, PlayStation 2) Senior Animator
Hulk (2003, Xbox) Special Thanks

[ full credits ]

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