Lawrence Schick
Moby ID: 2107
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Lawrence Schick is a game designer and writer mostly associated with role-playing games.
Schick joined TSR Inc., publisher of Dungeons & Dragons, in early 1979 as a game designer. TSR immediately published his submission sample, a dungeon scenario titled âWhite Plume Mountain,â as Advanced D&D module S2. It was well received, and even today regularly finds its way onto Top Ten D&D Scenario lists.
Schick worked on the original âDungeon Masters Guideâ with Gary Gygax, as well as other D&D and AD&D titles, and by the end of 1979 was head of TSRâs design studio. Products published during his tenure include the D&D âBasicâ and âExpertâ sets, and the original âDeities & Demigodsâ and âFiend Folioâ books. After co-designing the âStar Frontiersâ game Zeb Cook, Schick left TSR in 1981.
Schick joined Coleco Industries in 1982, becoming one of the first paper game designers to make the jump to video and computer games. For Coleco he designed action games for the ColecoVision, Atari 2600, and Intellivision systems, as well as the Adam and early IBM PC computers.
Schick left Coleco in 1985, and after freelancing for a while (for Activision, among others) joined MicroProse Software in early 1987 as a game designer and producer. He was at MicroProse for seven years; his titles for that company include âAirborne Ranger,â âSword of the Samuraiâ (with Sid Meier), and âTask Force 1942.â
At the beginning of 1994 Schick moved to start-up Magnet Interactive Studios as Executive Producer of Entertainment Software, where he oversaw CD-ROM games produced for the PC, Mac, and 3DO, including âIcebreaker.â
In 1995 Schick joined America Online as General Manager of the new AOL Games Channel, and for the next nearly five years steered the Internet giantâs strategy in the nascent field of online games, emphasizing popular chat-oriented games like âSlingoâ that reached millions of players. He was promoted to Executive Director of Interactive Entertainment 1998.
In 1999 Schick oversaw a deal that sold off AOLâs online games empire to Electronic Arts. He then declared victory and retired from the games business for a time, focusing on writing novels and pursuing his interest in live-action role-playing.
In 2007 Ken Rolston (lead designer of âOblivionâ) joined Brian Reynolds (âRise of Nationsâ) at Big Huge Games to create a new triple-A console RPG, âAscendant,â which eventually became "Kingdoms of Amalur: Reckoning." Schick, a long-time friend of both Rolston and Reynolds, joined the team as a Senior Systems Designer. He was later Acting Lead Narrative Designer on the project, before leaving Big Huge Games in April 2009.
In May 2009 Schick joined ZeniMax Online Studios as Lead Content Designer on The Elder Scrolls Online. In 2010 he was promoted to Lead Writer on the project, and in 2011 became Lead Loremaster.
Credited on 24 games
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Baldur's Gate III (2020, Windows) | Principal Narrative Designer |
Kingdoms of Amalur: Re-Reckoning (2020, Windows) | Additional Thanks |
The Elder Scrolls Online: Summerset (2018, Windows) | Loremaster |
The Elder Scrolls Online: Morrowind (2017, Windows) | Loremaster |
The Elder Scrolls: Legends - Heroes of Skyrim (2017, Windows) | Lead Loremaster |
The Elder Scrolls Online: Tamriel Unlimited (2015, Windows) | Lead Loremaster |
The Elder Scrolls Online (2014, Windows) | Lead Loremaster |
Kingdoms of Amalur: Reckoning (2012, Windows) | Additional Thanks |
Age of Fable (2006, Browser) | The description of the smoke in the pyramid based on the D&D module "White Plume Mountain" S2 by |
Chop Suey (1995, Windows) | Managing Director |
Dragonsphere (1994, DOS) | Voice Acting (CD-ROM Version) |
BloodNet (1993, DOS) | Producer of Role-Playing |
F-15 Strike Eagle (1992, NES) | Game Designer |
Sid Meier Triple Game Pack (1992, DOS) | Research & Documentation |
Task Force 1942 (1992, DOS) | Project Leader |
The Ancient Art of War in the Skies (1992, DOS) | Voiceovers |
Global Conquest (1992, DOS) | Producers |
Sid Meier's Covert Action (1991, Amiga) | Resarch & Documentation |
Command H.Q. (1990, DOS) | Manual Editing |
Sword of the Samurai (1989, DOS) | Project Leader |
[ full credits ]
Frequent Collaborators
People- 9 games with Alan Roireau
- 8 games with Ken Lagace
- 8 games with Iris Leigh Idokogi
- 7 games with Michael Craighead
- 7 games with Michael Rea
- 7 games with Michael Gough
- 7 games with André Sogliuzzo
- 7 games with Courtenay Kellen Taylor
- 7 games with Keith Szarabajka
- 7 games with Bradley John Weber
Companies
- 13 games with MicroProse Software, Inc.
- 9 games with Valve Corporation
- 8 games with MicroProse-Spectrum...
- 5 games with Bethesda Softworks LLC
- 4 games with MPS Labs
- 4 games with Epic Games Tools LLC
- 3 games with Audiokinetic Inc.
- 3 games with GOG Poland Sp. z o.o.
- 3 games with MicroProse Software...
- 2 games with Big Huge Games, Inc.
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