Joby-Rome Otero
aka:
Joby Rome-Otero,
Joby Rome Otero,
Joby Otero
Moby ID: 207569
Biography edit · view history
Joby Otero was born in Burbank, California in 1970. He has has been drawing and painting since he was 4 or 5. He has been working on games since he was a little kid of 10 or so, and started programming and making art on the early home computers like the TI994a, Atari 400, and Commodore 64. He tried to mimic the great games of those days, like Missile Command and Karate Champ, and the results were terrible, but he learned a lot.
In January 1990 he started his professional career at Cyberdreams and his first game was called Evolver. That didnāt get published, but his next game - Dark Seed - did. He also worked on Dark Seed Amiga and CyberRace. He stayed at Cyberdreams until April 1992.
After Cyberdreams he worked for various companies and contributed to more than a dozen games (though not all released), including the highly-rated Sacrifice game, for which he was nominated in the Game Developer Choice awards in 2001. He worked for NovaLogic as Sr. 3D Artist/Animator (1992-1994), Neversoft Entertainment as Partner/Co-Art Director (1994-1997), and Shiny Entertainment as Art Director/Co-Project Lead (1997-2001).
Otero went to Luxoflux in March 2001 as Art Director/Project Lead, became Creative Director in 2005 and Chief Creative Officer in 2007. Currently he co-manages the Luxoflux studio for Activision (2008).
Credited on 20 games
Displaying most recent · View all
Skylanders: Swap Force (2013, Xbox 360) | VP, Art & Technology |
Skylanders Giants (2012, Wii U) | Creative Direction VP, Art and Technology |
Skylanders: Spyro's Adventure (2011, Nintendo 3DS) | Design & Creative - VP, Art & Technology |
Skylanders: Spyro's Adventure (2011, Xbox 360) | Creative Direction VP, Art & Technology |
Apache Air Assault (2010, Windows) | Special Thanks |
Call of Duty: Black Ops (2010, Xbox 360) | Special Thanks |
Transformers: Revenge of the Fallen (2009, Xbox 360) | Chief Creative Offcer |
Kung Fu Panda (2008, Xbox 360) | Chief Creative Officer |
X-Men: The Official Game (2006, Xbox 360) | Special Thanks |
True Crime: New York City (2005, PlayStation 2) | Art Director |
Call of Duty: Finest Hour (2004, PlayStation 2) | Luxoflux Design - Ksar Tarsine |
Shrek 2 (2004, PlayStation 2) | Art Direction / Project Lead |
True Crime: Streets of LA (2003, Xbox) | Additional Art |
Sacrifice (2000, Windows) | Art Director |
MDK (1997, PlayStation) | Playstation Artwork |
Skeleton Warriors (1996, PlayStation) | Artwork |
Black Fire (1995, SEGA Saturn) | Additional Art by |
Armored Fist (1994, DOS) | Animation |
Comanche CD (1994, DOS) | Art |
Dark Seed (1992, Amiga) | Computer Artists |
[ full credits ]
Frequent Collaborators
People- 12 games with Indra Yee
- 11 games with Stephanie O'Malley Deming
- 11 games with Matthew McClure
- 11 games with John Rosser
- 10 games with Jason Wong
- 10 games with Jeremy Shortell
- 9 games with Jason Levine
- 9 games with Philip Terzian
- 9 games with Kieran Teak Holley
- 9 games with Michelle Schroder
Companies
- 13 games with Activision Publishing, Inc.
- 6 games with Activision Blizzard UK Ltd.
- 5 games with Luxoflux Corp.
- 5 games with Activision Deutschland GmbH
- 5 games with NBG EDV Handels- und Verlags GmbH
- 5 games with ATVI France SARL
- 5 games with ak tronic Software & Services GmbH
- 4 games with Hamagami/Carroll, Inc.
- 4 games with 1C Company
- 3 games with XPEC Entertainment Inc.
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