Mark Harrison
Moby ID: 20440
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Mark started playing with games and programming early in life. In junior high he wrote a pillbox artillery game for the TRS-80, and learned the value of comments when he couldn't understand his own code the day after writing it. Mark began his career in the industry at Interplay during his last summer vacation from college. He started testing Buzz Alrin's Race Into Space, and soon moved into design work on Stonekeep. After receiving his BS, he returned as a programmer. Mark worked on a handful of ports before he joined the Fallout team for the last eight months of its development, and worked on Stonekeep II after that. When not coding, Mark enjoys playing computer games, especially strategy titles, and watching Red Dwarf or anything by Hayao Miyazaki, and it seems he can never get enough sushi.
Credited on 4 games
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Arcanum: Of Steamworks & Magick Obscura (2001, Windows) | Programming |
Fallout (1997, Windows) | Additional Programming By |
Stonekeep (1995, DOS) | Assistant Combat System Designer |
Buzz Aldrin's Race into Space (1993, DOS) | Lead Testers |
[ full credits ]
Frequent Collaborators
People- 3 games with Timothy Cain
- 3 games with Jeremy S. Barnes
- 3 games with Charles Deenen
- 3 games with Paul Allen Edelstein
- 3 games with Jesse Reynolds
- 3 games with Leonard Boyarsky
- 3 games with Jason D. Anderson
- 3 games with R. Scott Campbell
- 2 games with Craig Duman
- 2 games with Sharon Shellman
[ 509 more people ]
Companies
- 3 games with Interplay Entertainment Corp.
- 3 games with Computec Media GmbH
- 2 games with GOG Limited
- 2 games with Valve Corporation
- 1 game with West Productions, Inc.
- 1 game with Troika Games L.L.C.
- 1 game with Epic Games Tools LLC
- 1 game with Sierra Entertainment, Inc.
- 1 game with Hollywood Recording Services
- 1 game with Strategic Visions, Inc.
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