David Dew

aka: Dave Dew, Richard Allen
Moby ID: 20056

Credits (25 credits on 12 games)

Design
Rex (1989, Amstrad CPC) Concept and Design by (as Richard Allen)
Rex (1988, ZX Spectrum) Concept and Design by (credited as Richard Allen)
Sláine (1987, ZX Spectrum) Game Design
Nemesis the Warlock (1987, Commodore 64) Game Concept by
Tarzan (1986, ZX Spectrum) Game Design by
Programming/Engineering
Sláine (1987, ZX Spectrum) Reflex System by
Gyroscope (1985, ZX Spectrum) By
Art/Graphics
L.A. Noire: The Complete Edition (2011, Windows) Animators
L.A. Noire (2011, PlayStation 3) Animators
L.A. Noire (2011, Xbox 360) Animators
Martian Gothic: Unification (2001, PlayStation) Animation
Martian Gothic: Unification (2000, Windows) Animation
DreamWeb (1994, Amiga) Graphics & Animation
DreamWeb (1994, DOS) Graphics / Artwork
Myth: History in the Making (1989, Amstrad CPC) Graphics by
Rex (1989, Amstrad CPC) Graphics by (as Richard Allen)
The Fury (1988, Commodore 64) Graphics
Rex (1988, ZX Spectrum) Graphics by (credited as Richard Allen)
Sláine (1987, ZX Spectrum) Art
Nemesis the Warlock (1987, Commodore 64) Grafix by
Nemesis the Warlock (1987, ZX Spectrum) Art and animation by
Nemesis the Warlock (1987, Amstrad CPC) Graphics by
Tarzan (1986, Commodore 64) Graphics by
Tarzan (1986, ZX Spectrum) Graphics by
W.A.R (1986, ZX Spectrum) Backdrops by (as Dave Dew)