Ryan McGechaen

Moby ID: 199879

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Ryan began his career in game development like most people, at a very young age and building mostly modifications for games like Half Life, Quake and Neverwinter Nights. After a brief tenure at Radical Games as a QA tester, Ryan got a job working at Relic Entertainment. Here he showed a passion and talent for more technical design work, specifically around scripting in Relic's native SCAR lua-based language. Within 10 short years he was promoted to the position of Senior Designer.

Ryan's primary field of expertise is in Single Player, narrative-driven campaign mission scripting but has dabbled in just about every design area from Core to UI/UX.

Credited on 17 games

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Company of Heroes 3 (2023, Windows) Designers
Age of Empires IV (2021, Windows) Civilizations
Warhammer 40,000: Dawn of War III (2017, Windows) Campaign Missions
Pulse (2015, Windows) Kickstarter Backers
Company of Heroes 2: The British Forces (2015, Windows) Senior Designers
Company of Heroes 2: Ardennes Assault (2014, Windows) Developed by Relic Entertainment
Company of Heroes 2: The Western Front Armies (2014, Windows) Developed by Relic Entertainment
Company of Heroes 2 (2013, Windows) Designers
Warhammer 40,000: Space Marine (2011, PlayStation 3) Additional Design
Company of Heroes: Tales of Valor (2009, Windows) Additional Design by
Warhammer 40,000: Dawn of War II (2009, Windows) Designers
Company of Heroes: Opposing Fronts (2007, Windows) Designers
Warhammer 40,000: Dawn of War - Dark Crusade (2006, Windows) Development Testers
Company of Heroes (Collector's Edition) (2006, Windows) Senior Development Tester
Company of Heroes (2006, Windows) Senior Development Tester
The Outfit (2006, Xbox 360) Test Team
Warhammer 40,000: Dawn of War - Winter Assault (2005, Windows) Test Team

[ full credits ]

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