Daniel Miller
aka:
Dan Miller
Moby ID: 186053
Biography edit · view history
Dan entered the industry as a Public Relations Coordinator for Monolith Productions in 1999. He also worked in Quality Assurance on No One Lives Forever, Sanity: Aiken's Artifact, Septerra Core and Odium during that time. In early 2001, he moved into design and shipped Aliens Vs. Predator 2, No One Lives Forever 2: A Spy in HARM's Way, Tron 2.0 and The Matrix Online as a level designer.
He left Monolith in October of 2004 and joined Cranky Pants Games as a level designer to help ship Evil Dead Regeneration for Xbox and PlayStation 2.
In July of 2005, Dan was hired by Bungie Studios to work as a Mission Designer on Halo 3.
Credited on 20 games
Displaying most recent · View all
Destiny 2: The Witch Queen (2022, Windows) | Design |
Destiny 2: Shadowkeep (2019, PlayStation 4) | Design |
Destiny 2 (2017, PlayStation 4) | Combatant Designers |
Destiny (2014, Xbox One) | World Design Leads |
Halo: Reach (2010, Xbox 360) | Mission Designers |
Halo 3: ODST (2009, Xbox 360) | Designers |
Halo 3 (2007, Xbox 360) | Campaign Designers |
Evil Dead: Regeneration (2005, Windows) | Game Designers |
The Matrix Online (2005, Windows) | World Designer |
Contract J.A.C.K. (2003, Windows) | Special thanks to the following Monolith personnel |
Tron 2.0 (2003, Windows) | Multiplayer Disc Arena Designer |
No One Lives Forever 2: A Spy in H.A.R.M.'s Way (2002, Windows) | Level Designer |
Aliens Versus Predator 2: Primal Hunt (2002, Windows) | Special Thanks to Monolith |
The Operative: No One Lives Forever (2002, PlayStation 2) | Special Thanks |
Aliens Versus Predator 2 (2001, Windows) | Testers |
The Operative: No One Lives Forever - Game of the Year Edition (2001, Windows) | Special Thanks to the following Monolith people whom also contributed greatly to the game: |
The Operative: No One Lives Forever (2000, Windows) | Special Thanks To Other Monolith Contributors |
Sanity: Aiken's Artifact (2000, Windows) | Public Relations |
Septerra Core: Legacy of the Creator (1999, Windows) | Quality Assurance - Monolith/Interplay |
ōdi∙um (1999, Windows) | Quality Assurance (Monolith) |
[ full credits ]
Frequent Collaborators
People- 15 games with Ken Boynton
- 11 games with Spencer Maiers
- 10 games with Chris Hewett
- 10 games with Samantha Ryan
- 10 games with Jen Taylor
- 9 games with Patti Pudinski
- 9 games with Wayne Burns
- 9 games with Ben Chamberlain
- 9 games with Andrea Barringer
- 9 games with Jeff Steitzer
Companies
- 11 games with Monolith Productions, Inc.
- 9 games with Epic Games Tools LLC
- 9 games with Touchdown Entertainment, Inc.
- 7 games with GameSpy Industries Inc.
- 7 games with Fox Interactive, Inc.
- 7 games with Bungie, LLC
- 6 games with Sierra Entertainment, Inc.
- 6 games with Activision Blizzard...
- 6 games with Vivendi Games (UK) Limited
- 6 games with Leader S.p.a.
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