Joshua M. Kriegshauser

aka: Joshua "Speedman" Kriegshauser
Moby ID: 168553

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Joshua Kriegshauser has been programming since the 4th grade. Prior to entering the game industry in late 2003, Joshua has held positions in computer sales, database programming and point-of-sale technology integration.

Joshua "hacked his way into the game industry." In 2002 and 2003, Joshua wrote several custom hacking tools for Ultima Online, first to log server traffic and reverse engineer it, then to automate simple tasks. In late 2003, the Ultima Online dev team started looking for a server programmer and Joshua applied. After completing a technical test for the position, Joshua happened to be in Austin and arranged an interview with the UO dev team. Over a 3-hour period, UO programmers asked him various questions to size him up as a potential candidate. UO was having some bandwidth problems at the time and Joshua, having written tools to inspect the UO datastream, understood the nature of the problem. He told the dev team that if hired, within two weeks the bandwidth problems would be greatly improved.

An offer letter and a move to Austin came shortly thereafter, followed by some simple yet effective code changes to fix UO's bandwidth problems (within the promised two week period).

When the Origin studio in Austin was dismantled by Electronic Arts, Joshua became a key member of the UO dev team at EA's Redwood Shores headquarters in California. Joshua was instrumental in releasing two new expansions and fixing several bugs for the live game.

After a little over a year and a half working on UO, Joshua accepted a senior-level position with Sony Online Entertainment to work on EverQuest II. Joshua has been a very effective member of the dev team and has worked on the first six EverQuest II expansions.

In 2008, Joshua was promoted to Technical Director for the EverQuest II engineering team. In addition to lead programmer responsibilities, Joshua was also responsible for maintaining and improving the technology running the EverQuest II systems.

In 2014, Joshua left SOE to join a startup--Molten Games--as the Director of Technology for the studio. Unfortunately, that studio was not able to raise funds and shuttered after less than a year. SOE was all too happy to take Joshua back.

In addition to EverQuest II, Joshua has worked on several other titles: Clone Wars Adventures, PlanetSide II and H1Z1 (both survival, later called Just Survive, and battle royale), and also some unannounced and canceled titles.

Sony Online Entertainment was sold by Sony in 2015 and became Daybreak Game Company.

In 2019, Joshua left Daybreak and now works at NVIDIA as a Principal Engineer on the Omniverse family of tools.

Joshua currently resides in San Diego County, CA with his wife and children.

Credited on 11 games

H1Z1: King of the Kill (2016, Windows) Technical Director
PlanetSide 2 (2012, Windows) Engineering
Star Wars: Clone Wars Adventures (2010, Windows) Technical Director
EverQuest II: Sentinel's Fate (2010, Windows) Technical Director
EverQuest II: The Shadow Odyssey (2008, Windows) Technical Director
EverQuest II: Rise of Kunark (2007, Windows) Associate Technical Director
EverQuest II: Echoes of Faydwer (2006, Windows) Programming
EverQuest II: Kingdom of Sky (2006, Windows) Programming
EverQuest II: Desert of Flames (2005, Windows) Additional Programming
Ultima Online: Mondain's Legacy (2005, Windows) Engineers
Ultima Online: Samurai Empire (2004, Windows) Engineers

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