Andrew Weldon

Moby ID: 168100

Biography edit · view history

Andrew joined the industry in 2004 at Raven Software where he worked as a level designer on Quake 4, the Singularity prototype, and Wolfenstein before his departure in 2007. After a couple intermediate years at Gearbox and contracting on Natural Selection 2, Andrew arrived at LightBox Interactive in Austin in 2009. At LightBox, he designed competitive multiplayer level for Starhawk and served as its DLC Design Lead, then worked as a Senior Game Designer on an unannounced project. In early 2013, Andrew left Texas to join the team at Bungie as a Designer on Destiny.

Before becoming a professional developer, Andrew was active in the Half-Life mod community, creating the levels ns_eclipse and ns_veil for the Natural Selection mod.

Credited on 18 games

Displaying most recent · View all

Cartomancy Anthology (2022, Windows) The Reader
Destiny 2: The Witch Queen (2022, Windows) Design
Destiny 2: Shadowkeep (2019, PlayStation 4) Design
Borderlands: Game of the Year Enhanced (2019, Windows) Additional Development
Timespinner (2018, Windows) Backers
Destiny 2 (2017, PlayStation 4) PvP Designers
Destiny (2014, Xbox One) PvP Designers
Among the Sleep (2014, Windows) Our Lovely Backers
Race the Sun (2013, Windows) Kickstarter Backers
Natural Selection II (2012, Windows) Level Design
FTL: Faster Than Light (2012, Macintosh) Thank you to all of our extremely generous Kickstarter backers, with a very special thank you to
Starhawk (2012, PlayStation 3) Game Designers
Singularity (2010, Windows) Also Thanks
Borderlands (2009, Windows) Additional Development
Wolfenstein (2009, Windows) Additional Thanks
Brothers in Arms: Hell's Highway (2008, Xbox 360) Gearbox Software is
Samba de Amigo (2008, Wii) Gearbox Software Is
Quake 4 (2005, Windows) Level Design

[ full credits ]

Related Sites add

Contribute

Add your expertise to help preserve video game history! You can submit a correction or add the following: