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Rebecca Riel

aka: Rebecca Christel, R. F. Riel
Moby ID: 15298

Biography edit · view history

Trained as a traditional Scientific Illustrator and fine artist, Rebecca Riel (Christel) joined the game artist community in 1994 with the Dreamers Guild. Since then she has worked for 3DO/New World Computing, Reflexive Entertainment and freelanced for various companies including Disney, The Connection Point, and others. With a history of over 23 published products, Rebecca has worked on a wide variety of styles of games including: isometric view, first person, high resolution sprite based to low poly. She creates 2D and 3D environments, objects, textures, characters and special effects.

For Mofactor / Amplified Games:

Senior Artist

Mobile game products for THQ, Lucas, Verizon, Sprint, Superscape, etc.

Battle for the Republic for Lucas / THQ

Paintball Challenge for Superscape

Soon to be released: Traditional board games, strategy games, shooter, etc.

For THQ:

Created commercial advertising materials (commercials for television, etc.) for games published by THQ including Spongebob, Bratz, various wartime stragegy titles, etc.. Created 2D & 3D art assets and compositing.

For Reflexive Entertainment:

Ravenloft (developed for release 2004)

For 3DO / New World Computing:

Might & Magic IX: Writ of Fate (2002)

Heroes of Might and Magic IV: Winds of War (2002)

Heroes of Might and Magic IV (2002)

Legends of Might and Magic (2001)

Heroes Chronicles: The Final Chapters (2001)

Heroes Chronicles: Master of the Elements (2000)

Heroes Chronicles: Clash of the Dragons (2000)

Heroes Chronicles: Conquest of the Underworld (2000)

Might & Magic VIII: Day of the Destroyer (2000)

Heroes Chronicles: Warlords of the Wastelands including cover art (2000)

Heroes of Might and Magic III: The Shadow of Death (2000)

Heroes of Might and Magic III: Armageddon’s Blade (1999)

Won “Add-On of the Year” for 2000 from “Computer Games Magazine”

Might & Magic VII: For Blood and Honor (1999)

Heroes of Might and Magic III (1999)

Might & Magic VI: The Mandate of Heaven (1998)

Heroes of Might and Magic II: The Price of Loyalty (1997)

Heroes of Might and Magic II: The Succession Wars (1996)

For The Dreamers Guild:

Nick of Time (Historical educational 1996)

Skulls, Bones & Buccaneers (Online multiplayer 1995)

Faery Tale Adventure II Halls of the Dead (Isometric view 1994)

Credited on 19 games

Displaying most recent · View all

Oasis (2006, J2ME) Art
Star Wars: Battle for the Republic (2005, J2ME) Senior Artist
Might and Magic IX (2002, Windows) Art
Heroes of Might and Magic IV (2002, Windows) Artists
Heroes Chronicles: The Final Chapters (2001, Windows) Artist
Heroes Chronicles: Masters of the Elements (2000, Windows) Artist
Heroes Chronicles: Clash of the Dragons (2000, Windows) Artist
Heroes Chronicles: Conquest of the Underworld (2000, Windows) Artist
Heroes Chronicles: Warlords of the Wastelands (2000, Windows) Artists
Heroes of Might and Magic III: The Shadow of Death (2000, Windows) Artists
Heroes of Might and Magic III: Complete - Collector's Edition (2000, Windows) Artists
Heroes of Might and Magic III: Armageddon's Blade (1999, Windows) Artists
Might and Magic VII: For Blood and Honor (1999, Windows) Artists @ New World Computing
Heroes of Might and Magic: Millennium Edition (1999, Windows) Artists
Heroes of Might and Magic III: The Restoration of Erathia (1999, Windows) Artists
Might and Magic VI: The Mandate of Heaven (1998, Windows) Artists at New World
Heroes of Might and Magic II: Gold (1998, Windows) Artists
Halls of the Dead: Faery Tale Adventure II (1997, DOS) Sprite Animation and Color Mapping
Heroes of Might and Magic II: The Succession Wars (1996, Windows) Artists

[ full credits ]

Related Sites add

  • LinkedIn: rebeccariel
  • Riel3d.com
    The recent launch of a site specifically geared towards Rebecca Riel's 3D character design and creation. A new site, expect more content as time goes on.
  • Published Game Art
    An advanced site showcasing Rebecca Riel's published game art. Includes high and low poly art, isometric and first person games, environments, textures, and a page showing many of the products in which Rebecca's work has been featured.

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