David Lanier
Moby ID: 152549
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David has worked at Kalisto Entertainment 1998-2002 as a lead tools R&D engineer.
Then he worked at Ubisoft on Splinter Cel Pandora Tomorrow, Splinter Cell Chaos Theory and Splinter Cell Double agent.
He has a master degree in applied mathematics.
He has founded a company which provies services: SARL David Lanier 3D, whose web site is http://www.dl3d.com.
Credited on 5 games
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Tom Clancy's Splinter Cell: Chaos Theory (2005, Xbox) | Programmers |
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004, PlayStation 2) | Tools Programmers (France) |
Spirits & Spells (2002, PlayStation 2) | Additional R&D Programming |
Jimmy Neutron: Boy Genius (2002, GameCube) | Kalisto Bordeaux R&D Team |
NYR: New York Race (2001, Windows) | R&D Tools & Technology |
[ full credits ]
Frequent Collaborators
People- 3 games with Nicolas Bécavin
- 3 games with Christian Huaux
- 3 games with Vincent Marxen
- 3 games with Gilles Berguet
- 3 games with Frédéric Mizac
- 3 games with Jacques Menuet
- 3 games with Philippe Decaudin
- 3 games with Cédric Arnaud
- 3 games with Bruno Plantier
- 3 games with Fabrice Carré
Companies
- 3 games with Kalisto Entertainment SA
- 2 games with Ubisoft Annecy SAS
- 2 games with Epic Games, Inc.
- 2 games with Ubisoft Entertainment SA
- 2 games with Wanadoo Edition
- 2 games with Blindlight LLC
- 2 games with Playman s.r.o.
- 2 games with Ubisoft, Inc.
- 2 games with GameStar GmbH
- 2 games with Game Factory Interactive Ltd.
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