Thomas Hamilton

aka: Tom Hamilton
Moby ID: 144549

Biography edit · view history

Thomas Hamilton has been working in the Video Games Industry since 2001. Thomas graduated Summa Cum Laude from Missouri State University receiving a Bachelor of Fine Arts with an emphasis in Computer Graphics. Mr. Hamilton has worked as a 3D Modeler/Technical Artist at Page 44 Studios, an Environment Artist at Cinemaware, and as Lead Environment Artist at The Collective. Some of his responsibilities have included 3D Modeling, Texture Creation, Lighting, and MEL scripting. Thomas has worked on such titles as Freekstyle, Robin Hood: Defender of the Crown, and Star Wars: Episode III - Revenge of the Sith. He is currently a Lead Environment Artist at The Collective.

Credited on 22 games

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Call of Duty: Black Ops 6 (2024, PlayStation 5) Art
Call of Duty: Modern Warfare III (2023, PlayStation 4) Art
Call of Duty: MWII - Modern Warfare II (2022, Windows) Art
Call of Duty: Vanguard (2021, Windows) Raven
Call of Duty: Black Ops - Cold War (2020, PlayStation 4) Art
Call of Duty: Warzone (2020, Windows) Art
Call of Duty: Modern Warfare (2019, Windows) Art
Call of Duty: Black Ops IIII (2018, PlayStation 4) Raven
Call of Duty: WWII (2017, Windows) Raven Software
Call of Duty: Infinite Warfare (2016, PlayStation 4) Raven
Call of Duty: Black Ops III (2015, Windows) Lead Artists
Call of Duty: Advanced Warfare (2014, Xbox 360) Additional Development from Raven Software
Call of Duty: Ghosts (2013, Windows) Designed and Developed by Infinity Ward, Neversoft and Raven Software
Party of Sin (2012, Windows) Character Designer
Battleship (2012, Xbox 360) Special Thanks
Front Mission Evolved (2010, Windows) Environment Art Supervisor
G.I. Joe: The Rise of Cobra (2009, Xbox 360) Lead Environmental Artist
The Golden Compass (2007, Windows) Artists
The Da Vinci Code (2006, Windows) Lead Environment Artist
Star Wars: Episode III - Revenge of the Sith (2005, Xbox) Environment Art

[ full credits ]

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