Alexandre Mandryka

aka: Alexandre Mandrika, Alex Mandryka
Moby ID: 134729

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Alexandre Mandryka is a game designer, creative director and design director with experience on a wide variety of game genres on PC and consoles, centered in the core gaming market. After starting his career in France, he worked at Ubisoft Montreal for five years where he helped develop many of the studio recent key products as well as the in-house design discipline. He then moved to Vancouver to hold the design director position at Relic Entertainment, and is now developing his game design consulting practice at www.gamewhispering.com.

His interests lie in making sense of the craft of design, from the abstract concepts of creativity management, to the nuts and bolts of low level mechanics.

Credited on 33 games

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World War Doh (2019, iPhone) Consultants
Shape of the World (2018, Windows) Special Thanks to
Expeditions: Viking (2017, Windows) Special Thanks
Warhammer 40,000: Dawn of War III (2017, Windows) Special Thanks
The Mighty Quest for Epic Loot (2013, Windows) Special Thanks
Company of Heroes 2 (2013, Windows) Studio Design Director
Warhammer 40,000: Space Marine (2011, Xbox 360) Director - Design
Warhammer 40,000: Dawn of War II - Retribution (2011, Windows) Director - Design
Prince of Persia (2008, Windows) Special Thanks
Far Cry 2 (2008, Windows) Special Thanks
Assassin's Creed (Director's Cut Edition) (2008, Windows) Director, Editorial Game Design
Lost: Via Domus - The Video Game (2008, PlayStation 3) Special Thanks
Assassin's Creed (2007, Xbox 360) Director, Editorial Game Design
My Word Coach (2007, Nintendo DS) Editorial Game Design Director
Naruto: Rise of a Ninja (2007, Xbox 360) Editorial Game Design Director
Surf's Up (2007, Nintendo DS) Special Thanks
Prince of Persia: The Two Thrones (2007, PSP) Editorial Game Design Director
TMNT (2007, Game Boy Advance) Editorial Game Design Director
TMNT (2007, Windows) Editorial Game Design Director
Rocky Balboa (2007, PSP) Editorial Game Design Director

[ full credits ]

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