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Darrell Myers

Moby ID: 12022

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1981: B.F.A in Illustration from Rhode Island School of Design

1982 - 1988: Myers worked at General Computer Corporation as a video game artist/designer, creating graphics for the Atari 2600, 5200, and 7800 home consoles, which came out under Atari's name, thanks to an arrangement GCC had with them. GCC also did some arcade games, without much success: Quantum and Food Fight were about the only ones that made it to production. (GCC created an add-on board that turned a Pacman game into Ms. Pacman; that bonanza is what essentially launched the company.)

The Macintosh came out shortly after Atari disappeared, and Myers did some game graphics and user interface work for Mac software. His one Mac game while at GCC was Ground Zero, basically a translation of the arcade game Missile Command.

He became a freelancer in 1988, doing software U.I. design and graphics, principally for Boston-area software companies. He was the sole or principal visual designer for various projects at Adobe, Compaq, Lotus, On Technology, Davidson Publishing, and VideoGuide.

Myers developed Spin Doctor (eventually revamped as Clockwerx) for Callisto Corporation, which was publishing games at the time. (Callisto also created Maze Wars.) Eventually he joined them as an employee, and they developed PhotoParade, a pretty successful multimedia photo sharing application. Callisto disbanded in 2006, and Myers has returned to freelancing, doing software and website design.

Credited on 5 games

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ClockWerx (1996, SEGA Saturn) Original Design and Mac Programming
ClockWerx (1995, SNES) Original Design and Mac Programming
ClockWerx (1995, Windows) Original Design and Mac Programming
Super Maze Wars (1993, Macintosh) Brought to you by
Arthur: The Quest for Excalibur (1989, DOS) Computer Graphics

[ full credits ]

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