Tomas Arce-Gil
aka:
Tomas Arce,
T. Acre
Moby ID: 119349
Biography edit · view history
Tomas Arce has been involved in the game industry since the late 90s. After finishing his BS in computer science, Tomas then moved to Austin, Tx and joined Iguana Entertainment. At Iguana, he first worked as a team member on the critically acclaimed and bestselling All Star Baseball.
Within a few months he was moved to a newly created Tools and Technology department (TnT) where he helped establish the department by doing such tasks as interviewing, research, engine programming, consulting, and tools programming. After winning awards for the first engine, the TnT department was moved to a global position within the Acclaim family. The new responsibilities for TnT were to create a strong core technology base that could be shared across several projects within Acclaim studios. Some of the most popular titles included NFL Quarterback Club, All Star Baseball, South Park, and Jeremy McGrath Supercross. Before leaving Acclaim, Tomas worked in a new department creating the new technology for such games as Turok 4.
Tomas later joined Inevitable Entertainment where he worked on Tribes Aerial Assault writing not only the rendering pipeline, but also giving his expertise to the online technology. He then worked on a research project at Inevitable to showcase the talent of the company as well as the power of the Xbox prior to its launch. This demo, called Inevitable Evolution, was presented by Bill Gates for the release of the Xbox in Japan. It was also shown at GDC and E3 by multiple hardware manufactures as it showcased the GeForce 3 card, which was the basis for the Xbox video card.
Tomas has published articles on well-known game developer sites such flipcode.com and has lectured at GDC. Tomas worked briefly on the graphics pipeline of The Hobbit before he was made the Technical Director on Midway’s Area 51 project. The Area51 technology was written from the ground up and optimized for high-end PS2 games. The technology was considered so solid that it was adopted as the core technology for all games within Inevitable Entertainment.
As of 2022, Tomas is teaching a variety of degree-level courses about game design at DigiPen Institute of Technology's Singapore campus.
Credited on 12 games
Displaying most recent · View all
Eos (2021, Windows) | Instructors |
The Sims 4 (2014, Windows) | Quality Assurance |
Monster Jam: Path of Destruction (2010, Wii) | Technical Director |
Area-51 (2005, PlayStation 2) | Additional Engineering |
The Hobbit (2003, PlayStation 2) | Additional Programming |
Tribes: Aerial Assault (2002, PlayStation 2) | Programmers |
Jeremy McGrath Supercross 2000 (2000, PlayStation) | Special Thanks |
South Park: Chef's Luv Shack (1999, PlayStation) | Programmer |
NFL Quarterback Club 2000 (1999, Nintendo 64) | TnT |
All-Star Baseball 2000 (1999, Nintendo 64) | Quagmire Engine |
NFL Quarterback Club 99 (1998, Nintendo 64) | Quagmire Hi-Res 3D Engine |
All-Star Baseball 99 (1998, Nintendo 64) | Quagmire Hi-Res 3D Engine |
[ full credits ]
Frequent Collaborators
People- 9 games with Andy Thyssen
- 9 games with D. Michael Traub
- 8 games with Marc Schaefgen
- 8 games with Brian Watson
- 8 games with Craig Galley
- 7 games with Russell Byrd
- 7 games with Cyrus Lum
- 6 games with Mark Garone
- 6 games with Bey Bickerton
- 5 games with Randy Buck
Companies
- 6 games with Acclaim Entertainment, Inc.
- 5 games with Acclaim Studios Austin
- 4 games with Acclaim Sports
- 4 games with Acclaim Distribution, Inc.
- 3 games with Midway Studios - Austin Inc.
- 3 games with Acclaim Entertainment S.A.
- 2 games with Epic Games Tools LLC
- 2 games with Halifax S.p.A.
- 2 games with Acclaim Entertainment, GmbH
- 2 games with Acclaim Entertainment Ltd.
Contribute
Add your expertise to help preserve video game history! You can submit a correction or add the following: