John Watson

Moby ID: 115

Credits (68 credits on 26 games)

Production
Ultima VII: Forge of Virtue (1992, DOS) Project Leader
Design
The Da Vinci Code (2006, Xbox) Scripter/Designers
The Da Vinci Code (2006, Windows) Scripter / Designer
Marc Ecko's Getting Up: Contents Under Pressure (2006, PlayStation 2) Combat Design
The Da Vinci Code (2006, PlayStation 2) Scripter/Designers
Area-51 (2005, Xbox) Original Story Concept & Script
Area-51 (2005, PlayStation 2) Original Story Concept & Script
Area-51 (2005, Windows) Original Story Concept & Script
Pagan: Ultima VIII (1994, DOS) Design
Wing Commander / Wing Commander II (Special CD-ROM Edition) (1994, DOS) Implementation
Wing Commander / Wing Commander II (Special CD-ROM Edition) (1994, DOS) Mission Design
Pagan: Ultima VIII (1994, DOS) Game Design
Pagan: Ultima VIII (1994, DOS) Design Team
Pagan: Ultima VIII (1994, DOS) Level / Scenario Design
Worlds of Ultima: The Savage Empire (1993, Sharp X68000) World Building
Ultima: Warriors of Destiny (1993, NES) Additional Design
Ultima VII: Forge of Virtue (1992, DOS) Design
Ultima VII: The Black Gate (1992, DOS) Design
Wing Commander: The Secret Missions 2 - Crusade (1991, DOS) Mission Designer
Worlds of Ultima: The Savage Empire (1990, DOS) World Building
Programming/Engineering
Marc Ecko's Getting Up: Contents Under Pressure (2006, PlayStation 2) Combat Scripting
Marc Ecko's Getting Up: Contents Under Pressure (2006, Windows) Character Scripting
Marc Ecko's Getting Up: Contents Under Pressure (2006, Windows) Gameplay Scripting
Ultima Online (1997, Windows) Additional Programming
Crusader: No Remorse (1995, DOS) Usecode Programmers
Ultima VII: Part Two - Serpent Isle (1993, DOS) Programming
Ultima VII: Part Two - The Silver Seed (1993, DOS) Usecoders
Wing Commander: The Secret Missions (1990, DOS) Implementation
Worlds of Ultima: The Savage Empire (1990, DOS) Programming
Writers
Pagan: Ultima VIII (1994, DOS) Writing Team
Pagan: Ultima VIII (1994, DOS) Writing / Dialogue / Story
Ultima VII: Part Two - Serpent Isle (1993, DOS) Writing / Dialogue / Story
Ultima VII: Part Two - The Silver Seed (1993, DOS) Conversations
Ultima VII: Forge of Virtue (1992, DOS) Writing
Ultima VII: The Black Gate (1992, DOS) Writing / Dialogue / Story
Art/Graphics
Dangerous Streets / Wing Commander (1994, Amiga CD32) Artwork
Wing Commander / Wing Commander II (Special CD-ROM Edition) (1994, DOS) Artwork
Wing Commander / Wing Commander II (Special CD-ROM Edition) (1994, DOS) Artwork
Super Wing Commander (1994, 3DO) Art
Wing Commander (1994, SEGA CD) Artwork
Worlds of Ultima: The Savage Empire (1993, Sharp X68000) Additional Art
Wing Commander: The Secret Missions (1993, SNES) Graphic Artists
Wing Commander (1992, Amiga) Artwork
Wing Commander (1992, SNES) Graphic Artists
Wing Commander II: Vengeance of the Kilrathi (1991, DOS) Art
Wing Commander (1990, DOS) Graphics / Artwork
Worlds of Ultima: The Savage Empire (1990, DOS) Additional Art
Audio
Ultima VI: The False Prophet (1991, FM Towns) English Voices
Quality Assurance
Wing Commander / Wing Commander II (Special CD-ROM Edition) (1994, DOS) Quality Assurance
Wing Commander / Wing Commander II (Special CD-ROM Edition) (1994, DOS) Quality Assurance
Super Wing Commander (1994, 3DO) Quality Assurance
Ultima VI: The False Prophet (1992, Amiga) Quality Assurance
Ultima VI: The False Prophet (1992, Atari ST) Playtest and Quality Assurance
Ultima VI: The False Prophet (1991, FM Towns) Quality Assurance
Ultima VI: The False Prophet (1991, PC-98) Playtest and Quality Assurance
Bad Blood (1991, Commodore 64) Playtested by
Wing Commander: The Secret Missions (1990, DOS) Quality Assurance
Space Rogue (1990, FM Towns) Playtesting
Knights of Legend (1990, DOS) Playtesting
Wing Commander (1990, DOS) Quality Assurance
Ultima VI: The False Prophet (1990, DOS) Playtest and Quality Assurance
Worlds of Ultima: The Savage Empire (1990, DOS) Quality Assurance
Windwalker (1990, DOS) Playtesting
Knights of Legend (1989, Commodore 64) Playtesting
Windwalker (1989, Apple II) Playtesting
Space Rogue (1989, DOS) Playtesting
Omega (1989, DOS) Quality Control
Omega (1989, Apple II) Quality Control