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Viktor Antonov

Moby ID: 10802

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Viktor Antonov (1972 – 2025) worked as an Art Director / Conceptual Designer for companies such as Valve Corporation and Arkane Studios.

He started as a Conceptual Designer in the videogame industry in 1996 at Xatrix Entertainment where his responsibilities included designing environments, lighting and atmosphere on projects such as Kingpin: Life of Crime (1999). He then became best known for his work on the visual art direction of Half-Life 2 (2004) and Dishonored (2012).

He held a transportation design degree from Art Center College of Design in Pasadena and also designed for commercials, animation and film in the USA and Europe. Viktor was born and spent his childhood in Sofia, Bulgaria after which he lived in Paris France, Montreaux Switzerland, Los Angeles and Seattle.

In February 2025 it was reported he passed away.

Credited on 20 games

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Peripeteia (2025, Windows) For inspiring our art
Quake II (2023, Windows) Art
Weird West (2022, Windows) Additional Concept Art
Prey (2017, Windows) Special Thanks
The Elder Scrolls: Legends (2017, Windows) Visual Design Director
Doom (2016, Windows) Special Thanks
Fallout 4 (2015, Windows) Special Thanks
Viktor Kalvachev's Blue Estate: The Game (2015, Windows) Special Thanks
Wolfenstein: The New Order (2014, PlayStation 3) Additional Art Direction
Dishonored: Dunwall City Trials (2012, Windows) Visual Designer
Dishonored (2012, Windows) Visual Designer
Dark Messiah: Might and Magic (2006, Windows) Special Thanks
Half-Life 2 (2005, Xbox) Valve
Half-Life: Source (2005, Windows) Valve is
Counter-Strike: Source (2004, Windows) Valve
Kingpin: Life of Crime (1999, Windows) Artists
Quake II Mission Pack: The Reckoning (1998, Windows) Art
Redneck Deer Huntin' (1998, DOS) Artist
Redneck Rampage Rides Again (1998, DOS) Additional Art
Redneck Rampage (1997, DOS) Map Painters

[ full credits ]

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