Jarrett Holderby
aka:
Jarret Holderby
Moby ID: 10463
Biography edit · view history
My name is Jarrett Holderby (and since the question was raised on the bio page, I'm a male)...I've checked Moby off and on over the last few years to see who is where and doing what, and each time I come across my own name I resolve to submit a bio, but until now I've not done so. So, for anyone who is interested, here it is.
My background is originally in traditional art, both fine art and commercial, and I've been a full-time professional artist since 1981. I have 23 years experience as a full-time professional artist/illustrator, with 9 of those years spent working as in the digital arena. I worked for seven years as an artist in the computer game industry. I work in both 2d and 3d. Though I do have experience working in management as an art director, I think my real passion is to create the work rather than to manage. Within the gaming industry my job tasks differed slightly from company to company, ranging from creating texture maps and concept art to doing matte paintings for video and FMV's. I spent much of my gaming-career working closely with the designer(s) and/or producer(s) to create hi-res artwork based on a particular game's characters and environments. Some of these paintings were used in the game itself, while others were used by the marketing dept and the P.R. team(s) when they needed glam shots and eye-candy for sales and marketing of the product(s), art for websites, hi-end posters for client and/or employee art-related percs, game-convention needs and corporate presentations for a multitude of end-user and company related functions. This often included use as magazine covers, product container art, CD cover art, art for billboards and art used in roundtables as presentations to venture Capitalists or other investors. I also did first iteration concept-art for various purposes.
I also have a degree in architectural design in AutoCAD and Architectural Desktop (the 3d flavor of AutoCAD), and I do work as an architectural illustrator in addition to my ongoing work as a fine artist and a commercial illustrator.
Below are listed some of the outfits I've worked with and the games we worked on:
CAVEDOG ENTERTAINMENT, Bothell, Washington 1997 to 2000
Games and projects worked on while at Cavedog include but are not limited to: Total Annihilation, TA Core Contingency, TA Battle Tactics, and Total Annihilation KINGDOMS.
BIG RAIN INC., Seattle, Washington 1996-1997
Games and projects contributed to while at Big Rain include: Shadow Madness
SQUARESOFT INC., Redmond, Washington 1996
Games and projects contributed while at SquareSoft include: Worlds Within (rights to which were later acquired by Big Rain Inc., which was itself later acquired by CRAVE GAMES. The game was retitled Shadow Madness and was released in 1999).
EDMARK CORPORATION, Redmond, Washington 1995
Games and projects contributed to while at EDMARK include: Strategy Games of the World
Credited on 4 games
Displaying most recent · View all
Total Annihilation: Kingdoms - The Iron Plague (2000, Windows) | Interface |
Total Annihilation: Kingdoms (1999, Windows) | Illustrators |
Total Annihilation: The Core Contingency (1998, Windows) | Background Artists |
Total Annihilation (1997, Windows) | Mission Paintings |
[ full credits ]
Frequent Collaborators
People- 4 games with Clayton Kauzlaric
- 4 games with Brian W. Brown
- 4 games with John Baron
- 4 games with Garrett Link
- 4 games with Bryan Macdonald
- 4 games with Eric Snyder
- 4 games with Randy Ochs
- 4 games with Ingrid Berendt
- 4 games with Joe Mullenix
- 4 games with Tim Wright
[ 213 more people ]
Companies
- 4 games with Humongous Entertainment, Inc.
- 3 games with GT Interactive Software Europe Ltd.
- 3 games with Atari, Inc.
- 2 games with Epic Games Tools LLC
- 2 games with Cavedog Entertainment
- 2 games with GT Interactive Software GmbH
- 2 games with Halifax S.p.A.
- 2 games with GT Interactive Software France
- 2 games with Bandai Namco Entertainment UK Ltd.
- 2 games with Atari Europe S.A.S.U.
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