Game Groups > Middleware: BIK
Games using BIK, a generalized IK (Inverse Kinematics, a process utilized in 3D computer graphic animation) system that can model various joint types and define custom constraints all via an easy-to-use editor. It is developed by Anomotion Interactive Inc. and used in conjunction with the Unreal game engine.
Related links:* www.anomotion.com/body-inverse-kinematics (official product page)
Related Groups
- 3D Engine: Unreal Engine 3
- 3D Engine: Unreal Engine 4
- Character Feature: Actual person's looks and voice
- Gameplay feature: Hunting
- Gameplay feature: Multiple endings
- Gameplay feature: Photography
- Middleware: FaceFX
- Middleware: SpeedTree
- Physics Engine: PhysX
- Sound engine: Wwise
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