Xenon 2: Megablast

aka: Xenon 2, Xenon II
Moby ID: 277

[ All ] [ Acorn 32-bit add ] [ Amiga ] [ Antstream add ] [ Atari ST ] [ BlackBerry add ] [ CDTV add ] [ DOS ] [ Game Boy ] [ Genesis ] [ Jaguar add ] [ PC-98 ] [ SEGA Master System ] [ Sharp X68000 ]

Amiga screenshots

thumbnail
The title screen.
thumbnail
The main menu.
thumbnail
Enemies approaching you are most of times regular formations of spaceships.
thumbnail
You will encounter many double ways in the game. If you happen to find a dead end, remember your spaceship can go back.
thumbnail
Shops are at the end of levels but often at the middle of them as well.
thumbnail
Contact with foes damages you the same way enemy bullets do.
thumbnail
The C-marked bubbles add credits.
thumbnail
There are many upgrades available to your ship which makes you much more effective in fighting. You get such upgrades destroying certain flying objects or buying them at the shop.

Atari ST screenshots

thumbnail
Title screen
thumbnail
Start menu
thumbnail
Countdown
thumbnail
And you're in!
thumbnail
Shots fly everywhere
thumbnail
High score table

DOS screenshots

thumbnail
Title screen
thumbnail
Main menu
thumbnail
Ingame
thumbnail
Ingame
thumbnail
Level 1 Boss
thumbnail
Level 2 starts with huge fly-like creatures
thumbnail
Level 2 - Boss 1
thumbnail
In the second part of level 2, enemies come larger in numbers
thumbnail
Approaching the big surprise at the end of level 2
thumbnail
Voila! A huge spider queen appears.
thumbnail
Level 3 has a Star Wars like feel
thumbnail
The shop has all the nifty things a real pilot needs.
thumbnail
Some levels feature several narrow sections.
thumbnail
Temporarily protected by a shield.
thumbnail
Wait for the right moment to fly past those volcanoes.
thumbnail
A dead end, now I must put my spaceship in reverse.
thumbnail
The last part of the game has a mechanical feel to it.
thumbnail
Blasting away with massive laser beams.
thumbnail
Title (EGA)
thumbnail
First Level (EGA)
thumbnail
Title (CGA)
thumbnail
First Level (CGA)
thumbnail
Title screen (Hercules mode)
thumbnail
First Level (Hercules mode)

Game Boy screenshots

thumbnail
Title Screen
thumbnail
Company Info
thumbnail
Level 1
thumbnail
Level 2
thumbnail
Level 3
thumbnail
Level 4
thumbnail
Level 5
thumbnail
The Shop

Genesis screenshots

thumbnail
Title screen
thumbnail
Options
thumbnail
The game starts
thumbnail
The upgrade to fire backwards comes early and is very useful.
thumbnail
Graphics took a notoriously hit on quality in this port. Everything looks blue tinted.
thumbnail
On one side, the terrible snake-things that can tear a ship apart, the other's a dead end. Sadly, there's no easy way around here.
thumbnail
The shop
thumbnail
Super Nashwan Power!
thumbnail
Those slugs on the walls must be taken care of before entering those tunnels.
thumbnail
Now with a missile power, doubling the firepower of the ship.
thumbnail
The first boss
thumbnail
Bonuses for everyone!
thumbnail
Second level
thumbnail
Enemies are also harder to spot, as the colour palette of the console is more limited.

PC-98 screenshots

thumbnail
Title screen
thumbnail
Main menu
thumbnail
Select your game!
thumbnail
Getting started...
thumbnail
I didn't do that well, eh?..
thumbnail
Those damn walls will shoot at you
thumbnail
Where to go?..
thumbnail
Buying stuff

SEGA Master System screenshots

thumbnail
Birds attack
thumbnail
thumbnail
Pods
thumbnail
Snake-like monsters
thumbnail
Spraying bullets
thumbnail
High Scores
thumbnail
Zenon 2 Title Screen & Credits
thumbnail
Big Guns

Sharp X68000 screenshots

thumbnail
Gameplay - enemies ahead
thumbnail
Shop
thumbnail
Title screen A
thumbnail
Title screen B
thumbnail
Main menu, in the X68000 port there are two soundtracks to pick from: Original and Special
thumbnail
Level 1
thumbnail
First boss
thumbnail
Level 2, destroyed enemies leave behind credits in the shape of bubbles - small bubbles are worth 50 credits and large bubbles are worth 100
thumbnail
Sometimes enemies also drop weapon power ups
Are we missing some important screenshots? Contribute.