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Xenon 2: Megablast

aka: Xenon 2, Xenon II
Moby ID: 277

[ All ] [ Acorn 32-bit add ] [ Amiga ] [ Antstream add ] [ Atari ST ] [ BlackBerry add ] [ CDTV add ] [ DOS ] [ Game Boy ] [ Genesis ] [ Jaguar add ] [ PC-98 ] [ SEGA Master System ] [ Sharp X68000 ]

Amiga screenshots

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The title screen.
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The main menu.
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Enemies approaching you are most of times regular formations of spaceships.
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You will encounter many double ways in the game. If you happen to find a dead end, remember your spaceship can go back.
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Shops are at the end of levels but often at the middle of them as well.
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Contact with foes damages you the same way enemy bullets do.
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The C-marked bubbles add credits.
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There are many upgrades available to your ship which makes you much more effective in fighting. You get such upgrades destroying certain flying objects or buying them at the shop.

Atari ST screenshots

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Title screen
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Start menu
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Countdown
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And you're in!
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Shots fly everywhere
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High score table

DOS screenshots

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Title screen
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Main menu
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Ingame
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Ingame
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Level 1 Boss
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Level 2 starts with huge fly-like creatures
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Level 2 - Boss 1
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In the second part of level 2, enemies come larger in numbers
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Approaching the big surprise at the end of level 2
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Voila! A huge spider queen appears.
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Level 3 has a Star Wars like feel
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The shop has all the nifty things a real pilot needs.
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Some levels feature several narrow sections.
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Temporarily protected by a shield.
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Wait for the right moment to fly past those volcanoes.
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A dead end, now I must put my spaceship in reverse.
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The last part of the game has a mechanical feel to it.
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Blasting away with massive laser beams.
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Title (EGA)
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First Level (EGA)
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Title (CGA)
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First Level (CGA)
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Title screen (Hercules mode)
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First Level (Hercules mode)

Game Boy screenshots

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Title Screen
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Company Info
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Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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The Shop

Genesis screenshots

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Title screen
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Options
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The game starts
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The upgrade to fire backwards comes early and is very useful.
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Graphics took a notoriously hit on quality in this port. Everything looks blue tinted.
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On one side, the terrible snake-things that can tear a ship apart, the other's a dead end. Sadly, there's no easy way around here.
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The shop
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Super Nashwan Power!
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Those slugs on the walls must be taken care of before entering those tunnels.
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Now with a missile power, doubling the firepower of the ship.
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The first boss
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Bonuses for everyone!
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Second level
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Enemies are also harder to spot, as the colour palette of the console is more limited.

PC-98 screenshots

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Title screen
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Main menu
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Select your game!
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Getting started...
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I didn't do that well, eh?..
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Those damn walls will shoot at you
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Where to go?..
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Buying stuff

SEGA Master System screenshots

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Birds attack
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Pods
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Snake-like monsters
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Spraying bullets
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High Scores
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Zenon 2 Title Screen & Credits
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Big Guns

Sharp X68000 screenshots

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Gameplay - enemies ahead
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Shop
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Title screen A
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Title screen B
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Main menu, in the X68000 port there are two soundtracks to pick from: Original and Special
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Level 1
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First boss
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Level 2, destroyed enemies leave behind credits in the shape of bubbles - small bubbles are worth 50 credits and large bubbles are worth 100
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Sometimes enemies also drop weapon power ups
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