Psi-Ops: The Mindgate Conspiracy
Description official descriptions
Psi-Ops is an action game with a twist: no longer do you have to rely solely on big weapons and explosions to progress through it - you also have the aid of psychic powers to take down army after army of enemy soldiers.
In the game you take the role of Nick Scryer, a secret agent who had his face reconstructed and mind wiped clean in order to infiltrate a growing psychic organization calling itself The Movement. Nick, however, is captured, but manages to free himself and continue his mission to stop The Movement, regaining his psychic abilities along the way.
The game mixes regular weapons with the weapons of the mind. You'll have access to a series of mind powers, such as Telekinesis (the ability to fling object and soldiers around), Pyrokinesis (the ability to set things on fire), Mind Drain (for draining Psi power out of foes' minds) and Remote Viewing (leaving your body behind and exploring the level).
Spellings
- Psi-Ops: ĐŃĐ°ŃĐ° ŃаСŃПа - Russian spelling
- čś č˝ĺćčŚ - Chinese spelling (simplified)
Groups +
Screenshots
Promos
Videos
See any errors or missing info for this game?
You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.
Credits (PlayStation 2 version)
207 People (177 developers, 30 thanks) · View all
Project & Design Lead | |
Lead Programmer | |
Visual & Presentation Director | |
Art Director | |
Producer | |
Senior Programmers | |
Programming Team | |
Art Manager | |
Technical Art Lead | |
Senior Artists | |
Art Team | |
[ full credits ] |
Reviews
Critics
Average score: 81% (based on 34 ratings)
Players
Average score: 3.8 out of 5 (based on 33 ratings with 3 reviews)
What a great, underrated and overlooked game!
The Good
If you start playing this game without any knowledge on what the topic and theme of this game is, youâll be terribly disappointed: Psi-Ops starts off as a very generic 3rd-person stealth/shooter. Seriously, every single clichĂŠ in book seems to have been applied to the first five minutes of gameplay. You, a military-looking young combatant, find yourself in a prison cell of some sort. A mysterious, tough-talking female soldier is helping you escape. Wow, this is getting old.
The first ten minutes of gameplay serious make you want to eject the disc and see if you accidentally inserted Metal Gear Solid or one of its offsprings. However, if you can get yourself to play just a bit longer, youâll be in for a surprise: Youâll be slowly introduced to all the psychic abilities your character once had and slowly regains. And this is where the fun begins.
As it turns out, the protagonist Nick has quite a few useful skills up his sleeve, such as telekinesis, pyrokinesis, aura vision, and much more. And seriously â these skills are indeed as useful as they sound. Telekinesis in particular is extremely useful. Canât reach a health pack? Use telekinesis to have it fly right in your hands. Canât reach that enemy? Just "TK" that rock above him and squish him with it. Or, if youâre in a playful mood, TK him and splat him against that rock. Repeatedly. Until heâs just a bloody lump of grease. When you start playing the game, you feel that the licensed physics engine Havoc isnât there for any particular purpose. After experimenting with TK a bit, you will see its purpose.
The psychic abilities could have been just gimmicks to lighten up the game, due to great game design however, they remain the core of the gameplay. It is possible to complete the entire game by relying almost solely on your psi-skills. Whatâs better is that they offer you a wide variety of options. So thereâs five enemies in the next room and theyâre just too strong? You could just mind-control one of them and have him shoot all of his buddies before jumping into a mine. Or you could use telekinesis on this huge wrecking ball in the center of the room to make it swing randomly and play billiard with the enemies. Or you could TK to take one of them and violently throw him into the others. Or maybe pyrokinesis to light them all on fire? Maybe you prefer your remote vision to examine them up close, wait for the moment when theyâre not looking and walk past them? Of course, you could always stick to good ole violence and just shoot them all to pieces with your assault rifle.
In the end, itâs all about getting rid of your enemies, and trust me, you will get rid of them in wonderfully violent ways. Make no mistake, this game is very M-rated. Riddling enemies with holes is probably one of the more humane ways of disposing of them. Some sections offer you more sophisticated ways, like turning on the ventilation system that will suck a poor schmuck right into oversized fan blades that will shred him to pocket-sized pieces. The reactor core is a great place to throw enemies into for a little electrocution barbecue. Wow, is that a room that slowly fills with poisonous gas? And it has full-sized glass windows? And a door that canât be opened from the inside?? Letâs not forget about some old-school fun, like using TK to "trip" an enemy who happens to be on a very high observation platform so you can watch him fall to his splattery death.
The psychic abilities come with nice special effects and convincing sound effects. The graphics aren't the best ever â in fact, many locations look generic like those other millions of stealth games, but they work.
What amazes me is that the game, despite having had a rather troublesome development history, has quite a few details and extras that show the love the developers put into the game. Barrett, who is shown in several flashbacks that stretch over several years, is shown with a different hairstyle in each segment: Bald, afro, jheri curls, you name it. Something many people wouldnât even notice, and it really added a great touch.
The physics engine works remarkably well. I played the game a lot, and it only failed once or twice one me when I ran into a crate and all of a sudden found myself crushed to death for no reason at all. In all other cases, it worked exceptionally well, with objects and enemies (or parts thereof) flying through the air with grace.
The Bad
One thing stood out as being overwhelmingly bad: The music. Itâs reasonable when things are quiet, but as soon as enemies start attacking and it switches to âhecticâ mode, it's ridiculous â this game really deserves better than some pathetic B-movie muzak.
While we're in the audio department, the voice-overs also deserve a mention as being pretty lame. This is probably partly because of poor acting and the trashy storyline of the game. I tried to follow the plot, but I simply gave up at some point. Must have been â minor spoiler here â when it is revealed that the Nazis were pursuing the science of psychic abilities, or some infantile nonsense like that. I won't even mention the retarded graveyard scene. Not that the story really matters in this game, but it still put me off a bit.
Along with the plain story come the plain puzzles. Itâs a very linear and simple affair: Go from A to B. Most doors are magically locked, so you can only go to B. Get a key (or destroy something) at B. Now go to C, and whoa, now some doors are unlocked while others are locked now. This design helps keeping the gameplay uncomplicated: You donât spend much time wandering around and guessing what to do, but once again, it just appears too primitive at times. Then again, there are some great puzzles that require you to utilize your psychic abilities.
Although I liked the game design in general, some things were not thought out well. The environment is moderately interactive, but sometimes you simply donât know. In the first segment, there are some doors that shock you (and take health off you) if you touch them â without any warning. The X button serves as both the jump and the action button, and youâll need to use it on wall switches and other things. However, there is no indicator that there is something usable near you, so pretty often you walk from object to object, hoping that it is usable, only to end up hopping around. And the targeting system⌠sucks.
And then there are the MP3, the most formidable regular enemies you will encounter. I hated them. Not because they are big, bad, and tough â no, because you cannot use your psychic abilities on them. That kind of defeated the purpose of this great game idea where you could defeat your enemies using your psi-gimmicks. Now you're stuck with falling back to ye olde gunfight (or throwing rocks at them).
The Bottom Line
Overall, I have to say that this is one great game. The psychic abilities add something that is barely ever seen in any other game. Even now, I can't think of many other games that feature similar gameplay mechanics.
I also loved this uncompromisingly violent tone of the game. Thereâs nothing like TK'ing a crate blindly across a room that hits a guard⌠who is thrown into a pit⌠that was filled with mines⌠and a severed arm flies in your general direction. And none of this is scripted, which is the best part. Which also means that you'll have more, equally funny moments the next time you try it.
It's a pity that Midway messed up the marketing for this game and it went by unnoticed. I strongly recommend checking it out. You can now get this game for $10 to $15. So what are you waiting for?
PlayStation 2 · by EboMike (3094) · 2005
Essentially, you'll only love this game for its "psi" abilities.
The Good
I'm a lover of dark science-fiction, and maybe even a cyberpunk player, and a game like this caught my attention. After recent titles like this one, like "Project: Snowblind" and "Second Sight", my faith in the genre was declining (i've not played Second Sight, but i've heard bad things about it). But buying a game like this has restored my faith, even if just by a little. The "psi" powers were so fun, I want to play just so I can throw my enemies across rooms, control their minds, set fire to them, and finish them by absorbing their mind - heck, killing a person just by thought has never been so good (and legal, for that matter). Detailed graphics, great psi abilities and challenging boss battles keep the fun going!
The Bad
Games like this one are commonly backed up by a huge arsenal of weapons, should the player not like the "psi" element. However, I only remember using 4/5 weapons in the entire game (pistol, assault rifle, sniper rifle, shotgun) which will annoy gamers who like shooter games. The plot was so dull and confusing, with hardly any back-story to begin with, and so many twists that just add to the frustration... Normally, I love epic plots (like the Metal Gear franchise), but this game was just annoying for its story!
The Bottom Line
This game IS for you if: you like psi games, science-fiction games, cyberpunk games, games with detailed graphics and want a few hours fun. This game is NOT for you if; you like big shooter games, games with advanced plots, and if you love epic games. This game is short, little need to play more than once, and has a disgraceful weapons arsenal. Only recommended if you find it at a decent price, or a lover of cyberpunk science-fiction. No need spending a week's (or more) savings on a game like this; remember - bargain bins, pre-owned and sites like amazon can do wonders!
PlayStation 2 · by Reborn_Demon (127) · 2006
With great power comes a great... amount of fun!
The Good
The Story: the title reads "conspiracy", so, that's what you will find in it. There's a world domination conspiracy and you are the one who can stop the whole thing, but you trust the wrong ones a couple of times. Very predictable, but I liked it
The Powers: Yeah. You have awesome psychic powers. Telekinesis: you can lift an enemy in the air and throw him against another one, or against a wall, or an explosive barrel. You can pick up ammo, med-kits and PSI vials without having to actually go there and pick them. Remote Vision: You can see through doors. Unfortunately, there are no girl's bathrooms near. Pyrokinesis: You can generate fire with your hand! And burn things or people, it's your choice. Mind Drain: You absorb PSI power from your enemies', until their heads, well, go off. Awesome, indeed. Aura Vision lets you see things that are not visible to the human eye. Very nice. And my favourite: Mind Control. You enter in your enemy's mind, and make him do things. Just think of the possibilities. They can kill their own allies, or themselves by jumping from the rooftop, or they could activate a button that releases a ladder for you...
The Characters Design: I personally liked Barrett the most: he's just like The Kingpin from the Spider-man comics, only that, well, he's black, and, uh, he can lift (and throw!) an 18 wheeler tanker truck with his mind. Oh F***!
The AI: the enemies were challenging, and that's something I really enjoy when playing videogames. They take cover, they try to ambush you, they look for favorable spots in the surrounds...
The Bad
Unfinished stories suck. It makes me think "What, you didn't finish the game?"
Sometimes it's just too difficult. Wait until you meet the infamous "invisible proximity mines". I mean, Invisible? Mines? Really? That's lame. Why couldn't they just make infrared beams and land mines, like Splinter Cell, for example?
The Bottom Line
This game rocks, because it turns you into the evil JEDI you always wanted to be. Yes, a Jedi. Or more precisely, a Sith. You are Darth Vader without the light saber. You move things around with your power, you kill people without even touching them... And you like it.
Xbox · by Tiroloco (15) · 2008
Trivia
1001 Video Games
Psi-Ops: The Mindgate Conspiracy appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
German version
There a number of changes when playing the game with German language settings: * All blood and gore effects were removed. However, there are a few scenes which are still bloody. * The ragdoll effects on corpses were removed. * When using the PSI ability mind control, it is no longer possible to force enemies into committing suicide.
A detailed list of changes can be found on schnittberichte.com (German).
Japanese version
The cover for the Japanese version of the game features artwork by the former SNK artist (who later joined Capcom) Toshiaki Mori, known by fans as Shinkiro.
References
Nick Scryer's last name was originally going to be "Geller." This is a reference to Uri Geller, a famous magician who claims to be psychic.
Music
An instrumental version of "With my Mind" can be heard in the elevator of the fifth stage.
Target release
A "bonus" version of the game can be found at Target stores. It contains a music CD featuring the game's theme song, "With My Mind," and three other songs by Cold.
Information also contributed by Karthik KANE and M4R14N0
Analytics
Upgrade to MobyPro to view research rankings and price history! (when applicable)
Related Sites +
-
Developer Interview
Xequted chats with Brian Eddy, Project Lead, about the game. (Aug. 11, 2004) -
Psi-Ops Game
Official Web Site -
Psi-Ops PC site
Official PC site -
Wikipeidia: Psi-Ops: The Mindgate Conspiracy
Information about Psi-Ops: The Mindgate Conspiracy at Wikipedia
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by PhoenixFire.
Windows added by John Chaser.
Additional contributors: Unicorn Lynx, Jeanne, John Chaser, timebender, gamer4life, Klaster_1, DreinIX, Patrick Bregger, FatherJack.
Game added June 19, 2004. Last modified December 11, 2024.