X-COM: Interceptor
Description official descriptions
The year is 2067, and the Earth's resources are nearly depleted. In search of raw materials essential for the survival of the humans, powerful corporations send explorers into a region of space known as the Frontier. However, upon arriving there, the humans find out that they are not the only ones needing resources. The alien races who had invaded Earth nearly seventy years ago have their own claims for the Frontier, and it looks like there can be no peaceful solution for the situation.
X-COM: Interceptor has elements of strategy, but its primary gameplay style differs from most previous installments in the X-COM series, focusing on space combat simulation and resource managing. The player commands an elite force of starfighters sent to protect the human corporations in the Frontier. As the X-COM commander, the player must manage space stations, resources, and finances of the organization. Researching alien technology is also necessary to ensure the safety of the humans.
When an enemy craft is spotted, the game's mode switches to space combat simulation. The player pilots starfighters, co-ordinating their wingmen, similarly to Wing Commander: Prophecy. Mission objectives usually involve destroying or capturing enemy ships, sabotaging alien trade routes, escorting friendly ships to specific locations, and raiding alien bases.
Spellings
- 幽浮:太空攔截者 - Traditional Chinese spelling
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Credits (Windows version)
160 People (82 developers, 78 thanks) · View all
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[ full credits ] |
Reviews
Critics
Average score: 74% (based on 21 ratings)
Players
Average score: 3.1 out of 5 (based on 24 ratings with 4 reviews)
Good, but could have been better.
The Good
Nice Graphics, Nice Flgiht-simmie-bits, nice cut scenes, and excelent on the "Mood"
The Bad
Research tree too 1-dimensional, Sourcebook had a lot of Irrelivent pictures, and needed more meat
The Bottom Line
X-COM interceptor is a good, but not outstanding SpaceFlightSim/Stratergy by Microprose. While it does stay true to the Storyline, so far, it is a little lacking in some areas.
First, the rearch tree, essentally, theres no point researching half of it, theres no benafit in immediate research of little nick naks (where as X-COM 2 did this too much, requiring you to get the Lobsterman Navigator before you can get anywhere Decent).
However, the fact that you no longer have to worry about pesky Scientisits and Engineers does appear to spoil the mood, you soon totaly forget you had to buy em in the first two games.
Its SpaceFlight Sim is where this realy shines, very smooth.
However, there is an Excelent (from a gamers point of view) bug in this system. The manual declares that the Mouse cannot be used for spaceflight. Thats a load of Crap, the game is barely playable by keyboard, too fast on the turns, but for those of us whom dont have $100+ to spend on a stick, the Mouse use option is excelent (even if some could consider it cheating....)
Overall, if your into X-COM, or Spaceflight sims, get it, if not, or your looking to enter the genres, there are better places to start (X-COM 1/UFO Defense for X-COM wannabes, or Wing Commander for Spaceflight wannabes). 7.2/10
Windows · by Chad Henshaw (27) · 2001
The Good
Decent graphics for 1998. Base management seemed a little smoother in this game as compared to the others. Flight sim graphics and sound are smooth.
The Bad
The big beef I have with this game is that the best weapons in the game become available about 1/4 of the way through. Once you get autoaiming plasma cannons, or anything autoaiming for that matter, it's "good night Irene" for the aliens. Before that, it's almost impossible to hit the aliens with dumbfire weapons, so just let your wingmen take 'em out or use missiles. Silly in-cockpit video sequences with pilots that look exactly the same, with only different colored lighting for each, gives this game a "poor man's Wing Commander" feel.
The Bottom Line
Poor man's Wing Commander. Better than Terror From the Deep, but that's not much consolation.
Windows · by Michael Reznick (37) · 2001
Not quite the traditional X-Com style, and not quite a good space combat game.
The Good
The game story does fit quite nicely into the X-Com universe, and is some-what likeable just for its X-Com-ness, hmm...
The Bad
Interceptor aims to change the style of the X-Com games, and IMO that is its fatal mistake, I would much prefer to have had another Apocalypse engine game, with a new story than this. The tech-tree and research are not as rewarding as past games, the space combat system is a Tie Fighter wanna-be at best. The game simply fails to excel in any single area of itself, and this makes it dull overall.
The Bottom Line
The game is trying to expand the X-Com name, but misses what made the other X-Com games what they were. It fails to excel in any area, and makes for a lackluster, disappointing game overall.
Windows · by deepcut (1845) · 2024
Trivia
All music from X-Com: Interceptor is available on the CD as Redbook Audio.
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Contributors to this Entry
Game added by faceless.
Additional contributors: Narf!, Jason Musgrave, Paulus18950.
Game added December 15, 1999. Last modified August 2, 2024.