WarCraft II: Tides of Darkness
Description official descriptions
WarCraft II: Tides of Darkness is a fantasy themed real-time strategy game and sequel to WarCraft: Orcs & Humans set on the world of Azeroth. With the conquest of the kingdom of Azeroth in the first war, the orcs are now preparing for an invasion of Lordaeron and conquer the remaining human, dwarven and elvisch realms. In an effort to counter this invasion the humans, elves and dwarves formed an alliance in the hope to avert the same fate the kingdom of Azeroth met.
The game comes with many new features such as fighting not only over land but also over sea and air, SVGA 640x480 resolution graphics with many newly-rendered buildings and units, multiplayer-support with up to eight players, as well as a Red Book audio soundtrack, and a scenario editor that allows players to design and create their own scenarios. The editor requires Windows 3.1 or greater, even though WarCraft II is a DOS-based game.
Groups +
- Fantasy creatures: Dragons
- Fantasy creatures: Dwarves
- Fantasy creatures: Elves
- Fantasy creatures: Gnomes
- Fantasy creatures: Goblins
- Fantasy creatures: Griffins
- Fantasy creatures: Orcs
- Fantasy creatures: Trolls
- Game feature: In-game screenshot capture
- Gameplay feature: Fog of war
- Games that include map/level editor
- Middleware: Smacker Video
- Sound Engine: AIL / Miles Sound System
- WarCraft universe
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Credits (DOS version)
143 People (68 developers, 75 thanks) · View all
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Executive Producer | |
Lead Design | |
Design | |
Story | |
Scenario Design | |
Scenario Layout | |
Programming | |
Scenario Editor Programming | |
Installer Programming | |
Autoplay Programming | |
3D Artwork | |
[ full credits ] |
Reviews
Critics
Average score: 91% (based on 33 ratings)
Players
Average score: 4.0 out of 5 (based on 188 ratings with 11 reviews)
The Good
I'm not the first person to write a review for this game, other reviewers have pointed out the quality of the music, interface & graphics and I agree with them. Even today the cartoonish graphics are a joy to watch; notice the Christmas lights on Orc buildings during winter missions. Also, compare a Grunt from Warcraft II with a rifle infantry soldier from Red Alert (which appeared one year after Warcraft II) and you'll realize how well Warcraft's graphics have aged. Moreover the voices of the units (especially the Orcs) are great, Zog Zog & Swobuh!
Warcraft keeps things basic; there are only three types of resources and a limited number of units, but you'll really know their different strengths and weaknesses. No unit will ever become obsolete or replaced by another unit. Units do get upgraded. The units are balanced, there is no super unit with which you can easily win a mission. Footmen can easily destroy a Catapult, Catapults take out Guard Towers, Guard Towers are a great defense against Dragons and Dragons kill Footmen. So your army will need to consist of almost all available units in order to win. By the way some of the units have great magical spells like raise dead and the spell that turns an enemy soldier into a sheep or pig.
And oh yeah, the mission editor is easy to use (but why did it require Win 3.1 when the game ran in DOS).
The Bad
- Both sides are almost identical, so once you've completed the Orc campaign, the human campaign isn't that much fun to play (playing with the Orcs is more fun anyway).
- Units do not always respond to your commands and there are some pathfinding problems. Especially getting your naval units somewhere involves a lot of mouse-clicking.
- In the campaigns, your computer opponents always seems to start with a lot of gold and a well fortified base. In the final missions this enables the computer to send wave after wave of dragons / gryphons when your just getting started, frustrating.
- Mouse scrolling goes to fast.
- Bad A.I. An easy way to win the game is to wait until your computer opponent has mined all the gold from the mines near his base. It then keeps sending unprotected peony (easy kills) to mines near your base until it runs out of gold. Also your units perform a lot better on the battlefield when you control manually.
**The Bottom Line**
An RTS game from the dawn of the genre that's still fun the play despite the approximately 3.5 million RTS games released after it. Really addictive. Although I've often told myself "I've had it up to here with this game", I always enjoyed playing it when I came back to it after a couple of weeks.
DOS · by Roedie (5238) · 2001
The only RTS I ever really enjoyed playing
The Good
I remember playing the Command and Conquer demo and thinking what a bother it was. Shortly afterwards I tried the Warcraft 2 demo and was pleasantly surprised at how much different it was (in a good way.) The SVGA graphics were fantastic and very smooth. The interface was great, especially for its time. The buildings and units were instantly identifiable. However, it wasn't until I got a hold of the full version that everything came together into one incredible gaming experience.
I think my favorite part about the game was that it did not try to overcomplicate matters like later RTSs. There were relatively few units and buildings, but you knew just how they were supposed to be used. And is there really a need for balancing 15 different resources? The comic responces of annoyed units did not hurt matters either.
The Bad
The AI wasn't all that great. It was extremely common to see enemy peons/pesants making unescorted beelines to your fortified mines once their resources ran out. It was also very easy to lead the AI's units into ambushes. The computer was pretty good at doing humanly impossible things like having 10 wizards start shooting fireballs simultaneously though.
Some people might not like the cartoonish graphics, but I didn't mind at all.
The Bottom Line
The game that did for the RTS genre what Doom did for first-person shooters. If you consider yourself any kind of an RTS gamer, you have no excuse for not having this masterpiece in your collection.
DOS · by Kalirion (565) · 2000
An excellent RTS game, marred by repetitive AI
The Good
Warcraft 2, along with Command & Conquer and This Means War, was part of the second wave of RTS games to assault PC gamers senses.
The graphics are quite cartoony, and nicely detailed, without ever looking brilliant. Each character has a nice little face picture on the side panel, where you can issue commands like move, attack and unit specific commands like cast spell or harvest timber.
The storyline is quite nice, involving the humans running from their home nation after the story in Warcraft 1, and sailing across the seas. Unfortunately for them, the Orcs follow. War ensues, and it is your job to pick one of the sides and try to win.
The action is all in real time, with resource gathering, structure and unit building and attacking all needing to be taken care of. The units are a wide range, with most having melee weapons only, but the magicians and axe throwers/archers having range attacks. There are also a few token air units for each side which don't do a hell of a lot, and some sea units which help make the game more varied. While the two sides have different units, they are all fairly equal, like the axe thrower vs. the archer, or the ogre vs. the knight.
The Bad
In terms of gameplay, Warcraft 2 is a little flatter than Command & Conquer, while still being good. Whereas in C&C the strategies seem to be quite varied, in Warcraft 2 it is mostly a case of learning how the computer acts which can be done within the first 5 or so missions, and then repeating the same strategy to counter it.
All in all, the game is definately worth getting, but if you can get C&C instead you'll probably find yourself playing that more.
The Bottom Line
Warcraft 2 is one of the most influential RTS titles of all time and has won numerous awards. The learning curve is excellent, but the slightly dodgy AI can put more experienced gamers off.
DOS · by Asher (4) · 2002
Discussion
Subject | By | Date |
---|---|---|
Still up ? | GAMEBOY COLOR! (1990) | Jul 31, 2008 |
Permission ? | GAMEBOY COLOR! (1990) | Feb 26, 2008 |
Trivia
1001 Video Games
WarCraft II: Tides of Darkness appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Book
In the mission objectives screen, the text written in the book on the background is actually English with letters substituted with similar sounding (or, in some cases, not) Cyrillic ones. For example, "орцисч чордес" is definitely "orcish hordes".
Credits
At the end of the credits section of the game there is a note:
No pixels were harmed during the making of this game.
Cheats
You can type in "gilttering prizes" instead of the cheat "glittering prizes" and still have it work. Joke? Glitch? Coincidence? We will never know...
Development
- Blizzard originally wanted to include more than two races with the game. However, memory constrictions forced them to stay with two. As a compromise, they included Elves, Dwarves, Trolls, Ogres, Goblins, and Gnomes as part of the two official races, Orcs and Humans.
- At one point in development, Blizzard planed to have Catapults and Ballistas manned. This means that you would need a unit to move and fire the catapult. If this unit was killed, the enemy could then capture your catapult. For whatever reason, this idea was taken out of the final version, however evidence of its existence can still be seen in the cutscene of a footman stealing an Orcish Catapult.
Gags
- If the player repetitively clicks on any of the critters in the game, they will eventually explode.
- As is typical of all of Blizzard's RTS games, repeatedly clicking on any unit will trigger humorous dialogue.
Graphics
All of the buildings and units for WarCraft II were originally created from 3D models. Then, after the frames of animation were set, these were given to artists to draw over, giving the game an animated look rather than a 3D look.
Lumber bug
In games that began with only one peon (no town hall), the player could click on a tree and then build a town hall. This would result in 100 extra lumber even though the tree was never completely chopped down. This was known as the "lumber bug" and came in very handy in low resource multiplayer games. However, this only worked in the DOS version of the game and was fixed in the Battle.net Edition.
Reception
- A common nickname for WarCraft II is "Warcrack", a reference to how addictive -- like crack cocaine -- this game can be.
- Rumor has it that Civilization designer Sid Meier remained skeptical of multiplayer gaming until he saw how much fun his daughter had beating him at WarCraft II.
References
If a sheep is seleceted four times (keep clicking it with the left mouse button), the sheep will say "bo-ram-u". This is the sheep password from the 1995 movie Babe.
Awards
- Computer Gaming World
- June 1996 (Issue #143) – Game of the Year (Readers' Vote)
- November 1996 (15th anniversary issue) - #28 in the “150 Best Games of All Time” list
- June 1998 (Issue #278) - Introduced into the Hall of Fame
- GameSpy
- 2001 – #3 Top Game of All Time
- GameStar (Germany)
- Issue 12/1999 - #9 in the "100 Most Important PC Games of the Nineties" ranking
- PC Gamer
- April 2000 - #4 in the "All-Time Top 50 Games" poll
- April 2005 - #5 in the "50 Best Games of All Time" list
- Power Play
- Issue 02/1997 – Best Game in 1996
Information also contributed by Adam Baratz, Chentzilla, KSlayer, Maw, PCGamer77, Roedie, Toadstool, Trixter and Warlock
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Related Sites +
-
Ccrew's Warcraft II Page
Has been online since May 1996. Contains a collection of custom maps available for download, a section on gameplay tactics, and some cheats. -
Chris's Warcraft Resource Page
An interesting site with some puds made by the creator, basic strategies and other things. Created Dec 1997. -
Hints for Warcraft II
The hints on the Universal Hint System will help you complete the game. -
WarCraft: Scrolls of Lore
Information on all WarCraft games, including information on the storylines and characters in them. -
Warcraft 2 Preservation Page
A site dedicated to War2 nostalgia. -
Warcraft II: Tides of Darkness
official game page from 1996, preserved by the Wayback Machine -
Warcraft Town Hall
Warcraft News and Information
Identifiers +
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Contributors to this Entry
Game added by Accatone.
Macintosh added by Terok Nor.
Additional contributors: Warlock, Andrew Hartnett, Jeanne, Maw, Patrick Bregger, Plok, MrFlibble, FatherJack, Flapco, GenesisBR.
Game added April 13, 2000. Last modified January 19, 2025.