WarCraft II: Tides of Darkness
Description official descriptions
WarCraft II: Tides of Darkness is a fantasy themed real-time strategy game and sequel to WarCraft: Orcs & Humans set on the world of Azeroth. With the conquest of the kingdom of Azeroth in the first war, the orcs are now preparing for an invasion of Lordaeron and conquer the remaining human, dwarven and elvisch realms. In an effort to counter this invasion the humans, elves and dwarves formed an alliance in the hope to avert the same fate the kingdom of Azeroth met.
The game comes with many new features such as fighting not only over land but also over sea and air, SVGA 640x480 resolution graphics with many newly-rendered buildings and units, multiplayer-support with up to eight players, as well as a Red Book audio soundtrack, and a scenario editor that allows players to design and create their own scenarios. The editor requires Windows 3.1 or greater, even though WarCraft II is a DOS-based game.
Spellings
- 魔兽争霸II:黑潮 - Simplified Chinese spelling
Groups +
- Fantasy creatures: Dragons
- Fantasy creatures: Dwarves
- Fantasy creatures: Elves
- Fantasy creatures: Gnomes
- Fantasy creatures: Goblins
- Fantasy creatures: Griffins
- Fantasy creatures: Orcs
- Fantasy creatures: Trolls
- Game feature: In-game screenshot capture
- Gameplay feature: Fog of war
- Games that include map/level editor
- Middleware: Smacker Video
- Sound Engine: AIL / Miles Sound System
- WarCraft universe
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Credits (DOS version)
143 People (68 developers, 75 thanks) · View all
Producer | |
Executive Producer | |
Lead Design | |
Design | |
Story | |
Scenario Design | |
Scenario Layout | |
Programming | |
Scenario Editor Programming | |
Installer Programming | |
Autoplay Programming | |
3D Artwork | |
[ full credits ] |
Reviews
Critics
Average score: 91% (based on 33 ratings)
Players
Average score: 4.0 out of 5 (based on 188 ratings with 11 reviews)
The true RTS addiction begins...
The Good
Nice interface, smooth gameplay, excellent multiplayer options, nice background music
The Bad
Outdone by later RTS releases (1997>). Game became stagnant once you had completed one storyline (VERY similar storyline between Orc campaign and Human campaign). Very similar race strengths.
The Bottom Line
Similar in gameplay to Command & Conquer, Starcraft, Age of Empires...
DOS · by Dave Robinet (4) · 2000
Exploding sheep! (see below on details, details, details)
The Good
Just about everything.
To start with, it looks great. There was some 3D rendering done that makes the top-down view look better than games 3 and 4 years older than it (like Age of Empires II). Other graphical enhancements make the game flow very smoothly.
There's always background music - which was picked perfectly - and sound effects are classic. You will laugh out-loud the first time you hear "They're destroying our city!" until you realize your city is in deep $#!^.
The story line is on-par with great RPGs - something often overlooked in many RTS games to begin with.
You get to play both Orcs and Humans, and while each has similar units, they're different enough. Example: Orcs have peons, Humans have peasants. Both pretty much do the same things, but peons sound like peons, and peasants sound like peasants. Each has their own individual sayings. Same for grunts/knights, trolls/archers, all the way up to death knights/mages. Extreme thought went into making it balanced AND different. Death knights can raise dead (when bodies are around) and cast destruction spells (death and decay, anyone?), mages can cast invisibility and fireballs. Paladins can turn undead (which hurts and scares death knights) and heal. Ogre mages can cast floating eye-balls.
Details, details, details. While waiting for your peons to collect gold, you start clicking on them over and over again, and you find out that they start to get pissed off at you! Turns out every character in the game will get pissed off at you, and each category of character gets pissed in different ways ("Don't you have a Kingdom to rule?")
Map editor to share with your friends.
One CD can play four people at the same time, up to eight can play one game! Full-fledged ability to play any of the multi-player maps - no cheap spawn copies that only let you play a little bit.
The Bad
On my 1.2 Ghz, I can't figure out how to slow down the mouse scrolling (I've tried the options menu, it doesn't work).
Some of the battles got a little long, some were more difficult than I cared for (I LIKE taking in an army of Death Knights...what do you mean that's all the gold I get?!?)
The Bottom Line
Don't let the Real-Time Strategy portion get you down. It may be that, but it's so much more. It's just a fully-enjoyable game that will keep you laughing and playing for a long time. Even my wife knows what happens after I say "My tummy feels funny... ."
Blizzard was so financially set after this game, they could have just created WC3, 4, and 5 all based on the same basic game and retired. They didn't. I can only imagine that they didn't want to detract from the game in some way by screwing it up with cheap or cheesey add-ons or sequels. There was only one real add-on, and there were similar games like StarCraft, but even that was quite different.
DOS · by Cyric (50) · 2001
The Good
Warcraft II is a classic in its own right. Relying on the yet unrealized potential of the real-time strategy genre, Warcraft II set the rules of the game with an amazing game which superceeded it's predecessor in every way.
The first thing you notice in Warcraft II is the amazing graphics, starting with the great menu interface, which is extremely well-drawn and well-thought out. Then there's the credits, with probably the smoothest SVGA scroller seen to date on an Intel machine (I had a 486 DX2/66 at the time) and the amazingly smooth game engine: Great graphics, along with smooth screen scrolling and sprites, everything in Warcraft II screams speed and beauty. Then there's the music, in which Warcraft II certainly does not lack: some of the best music in any game, let alone RTS, to date and fits the gameplay perfectly. The MIDI soundtrack is simply mind-boggling and rarely gets the appreciation it genuinely deserves. Warcraft II certainly does not lack in gameplay either.
On top of it all, Warcraft II offers network play! Here's a concept! Even though same year's Command & Conquer did offer network support, Warcraft II came out earlier and beat C&C in that too as it featured very smooth network/modem gameplay. Even I, though not being a big RTS fan, found Warcraft II's network support to be greatly underappreciated.
The Bad
For one, I could never be bothered to complete it; for some reason, the built-in scenarios get just plain boring after a while. Another complaint is the ridiculously stupid computer AI - the computer is not being smart, he just cheats with the ability to control units much faster than a human player. Unless you're very well-trained, this leads to very short lived human-computer mélees. Shame.
The Bottom Line
A classic game which brought RTS to the spotlight again. Until Warcraft II saw the light of day, there hasn't been a single game other than the magnificent Dune 2 to play.
DOS · by Tomer Gabel (4534) · 2000
Discussion
Subject | By | Date |
---|---|---|
Still up ? | GAMEBOY COLOR! (1990) | Jul 31, 2008 |
Permission ? | GAMEBOY COLOR! (1990) | Feb 26, 2008 |
Trivia
1001 Video Games
WarCraft II: Tides of Darkness appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Book
In the mission objectives screen, the text written in the book on the background is actually English with letters substituted with similar sounding (or, in some cases, not) Cyrillic ones. For example, "орцисч чордес" is definitely "orcish hordes".
Credits
At the end of the credits section of the game there is a note:
No pixels were harmed during the making of this game.
Cheats
You can type in "gilttering prizes" instead of the cheat "glittering prizes" and still have it work. Joke? Glitch? Coincidence? We will never know...
Development
- Blizzard originally wanted to include more than two races with the game. However, memory constrictions forced them to stay with two. As a compromise, they included Elves, Dwarves, Trolls, Ogres, Goblins, and Gnomes as part of the two official races, Orcs and Humans.
- At one point in development, Blizzard planed to have Catapults and Ballistas manned. This means that you would need a unit to move and fire the catapult. If this unit was killed, the enemy could then capture your catapult. For whatever reason, this idea was taken out of the final version, however evidence of its existence can still be seen in the cutscene of a footman stealing an Orcish Catapult.
Gags
- If the player repetitively clicks on any of the critters in the game, they will eventually explode.
- As is typical of all of Blizzard's RTS games, repeatedly clicking on any unit will trigger humorous dialogue.
Graphics
All of the buildings and units for WarCraft II were originally created from 3D models. Then, after the frames of animation were set, these were given to artists to draw over, giving the game an animated look rather than a 3D look.
Lumber bug
In games that began with only one peon (no town hall), the player could click on a tree and then build a town hall. This would result in 100 extra lumber even though the tree was never completely chopped down. This was known as the "lumber bug" and came in very handy in low resource multiplayer games. However, this only worked in the DOS version of the game and was fixed in the Battle.net Edition.
Reception
- A common nickname for WarCraft II is "Warcrack", a reference to how addictive -- like crack cocaine -- this game can be.
- Rumor has it that Civilization designer Sid Meier remained skeptical of multiplayer gaming until he saw how much fun his daughter had beating him at WarCraft II.
References
If a sheep is seleceted four times (keep clicking it with the left mouse button), the sheep will say "bo-ram-u". This is the sheep password from the 1995 movie Babe.
Awards
- Computer Gaming World
- June 1996 (Issue #143) – Game of the Year (Readers' Vote)
- November 1996 (15th anniversary issue) - #28 in the “150 Best Games of All Time” list
- June 1998 (Issue #278) - Introduced into the Hall of Fame
- GameSpy
- 2001 – #3 Top Game of All Time
- GameStar (Germany)
- Issue 12/1999 - #9 in the "100 Most Important PC Games of the Nineties" ranking
- PC Gamer
- April 2000 - #4 in the "All-Time Top 50 Games" poll
- April 2005 - #5 in the "50 Best Games of All Time" list
- Power Play
- Issue 02/1997 – Best Game in 1996
Information also contributed by Adam Baratz, Chentzilla, KSlayer, Maw, PCGamer77, Roedie, Toadstool, Trixter and Warlock
Analytics
Related Sites +
-
Ccrew's Warcraft II Page
Has been online since May 1996. Contains a collection of custom maps available for download, a section on gameplay tactics, and some cheats. -
Chris's Warcraft Resource Page
An interesting site with some puds made by the creator, basic strategies and other things. Created Dec 1997. -
Hints for Warcraft II
The hints on the Universal Hint System will help you complete the game. -
WarCraft: Scrolls of Lore
Information on all WarCraft games, including information on the storylines and characters in them. -
Warcraft 2 Preservation Page
A site dedicated to War2 nostalgia. -
Warcraft II: Tides of Darkness
official game page from 1996, preserved by the Wayback Machine -
Warcraft Town Hall
Warcraft News and Information
Identifiers +
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Contributors to this Entry
Game added by Accatone.
Macintosh added by Terok Nor.
Additional contributors: Warlock, Andrew Hartnett, Jeanne, Maw, CaesarZX, Patrick Bregger, Plok, MrFlibble, FatherJack, Flapco, GenesisBR.
Game added April 13, 2000. Last modified January 19, 2025.