Ultima I
Description official description
Ultima I is a remake of the classic RPG Ultima from 1981. You must travel to another world and save the land Sosaria from the evil wizard Mondain. The game features tile based top-down overworld graphics and first person perspective pseudo-3D dungeons.
The original Ultima was re-programmed using assembly language, with updated graphics, minor changes in towns' and people's names, and some different puzzles.
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Credits (Commodore 64 version)
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Team Manager | |
Lead Programmer | |
Brilliant Programming Efforts | |
Product Management |
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Eloquent Writings Herein |
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Magnificent Illustrations within This Book | |
Outstanding Graphic and Design Work | |
Ultima and Lord British are Registered Trademarks of |
Reviews
Critics
Average score: 64% (based on 8 ratings)
Players
Average score: 3.7 out of 5 (based on 73 ratings with 5 reviews)
This game creaks with age but is still fun enough for a couple of hours.
The Good
This was Richard Garriott's first attempt at a commercial game and the start of the epic series of Ultima games. The game incorporates a slightly enhanced version of the Akalabeth 3D dungeons with allegedly the worlds first tile graphics to create the outside world and towns.
The world is quite a decent size for such an old game, with four lands to explore. Each land has several towns and a couple of castles. The kings in each castle give you quests to either kill a creature ala Akalabeth, or to find a particular signpost on the map. This means you usually know what you are trying to achieve throughout the game.
The game isn't in a typical fantasy setting and the technology gets more advanced as you progress. Later in the game there is a space combat section where you get to shoot down little tie fighters which adds a bit of variety.
The Bad
I'm not sure all the technology and space section fit into a fantasy rpg although it does give it an epic feel.
Like most RPG's of the time, you spend most of the game raising stats and money. Raising your experience points fighting doesn't raise your stats however. Instead when you visit signposts on a map, your experience in a particular area is raised. You have to visit a different signpost and come back to raise the same stat again, but this means you just travel back and forwards between pairs of posts and raise your stats in no time. This is a bit strange and not my idea of role-playing.
There is no plot to the game and the towns are little more than a series of shops. There is no one to talk to in these towns beyond the storekeepers.
The final battle with Mondain is a bit of an anti-climax. It takes place on a mostly black screen and ends up with you chasing Mondain all over the screen until he stops moving long enough for you to hit him.
The Bottom Line
This was a worthy role playing game for the time. I still enjoyed playing it in 2008, but would have gotten frustrated had it taken longer than a couple of hours to get through the whole thing.
DOS · by Pix (1172) · 2008
A great start to a great series.
The Good
Ultima 1 is a product of the stone age of computer gaming, back in the day when your typical game developer was usually some kid or early 20-something who was writing a game for the fun of it and maybe to share it with a few friends. The industry was so primitive that when Richard Garriott finished this game, he sold them in ziplock bags and with a cheaply printed manual, in a computer store where he worked and was reliant entirely on word-of-mouth to boost his sales.
I don't think he expected it to be nearly as successful as it was, hence explaining the somewhat bizaare setting. Anyways, enough of this meandering! On to the review!
Sosaria is under the evil control of the wizard Mondain, a man so evil that no one in Sosaria can beat him, so they call forth some dude from Austin, Texas known only as the Weirdo in an attempt that maybe he might go Cowboy on his heiny. OK, so it wasn't exactly established at that time, but it laid some great foundation work so that the 'Stranger from another world' became the Avatar from Earth in later games. I always found concepts like that intriguing because it easly allowed the player to 'become' the hero and envision themselves as the ones who were called to this world to save it.
The game itself, like many games from the 80's, required a lot of imagination from the player. The isn't particularly long or demanding on the player, especially if they know how to to raise their statistics and get the most powerful weapons in the game... all of which can be done almost at the beginning of the game, allowing for a super powered player to plow through the enemies. Performing quests for the kings in the game in hopes of getting the important items to finish the game can range from the fairly silly to the mundane, and doesn't do much in terms of advancing the plot, but it does allow for some excuse to explore the dungeons in the world, which would otherwise be fairly unnecessary.
There is something else about this game that sets it apart from most other RPG series (save for perhaps the Might and Magic series) was it's combination of pure sci-fi and fantasy. While the world appears to be your standard fantasy setting, there are actually space shuttles and flying cars available, and the most powerful weapons in the game are blasters and phaser pistols! Also there's a part of the game that involves you going into outspace to shoot down TIE-fighters from Star Wars (though later retcon made it clear that they're actually Kilrathi from the Wing Commander series). You need to do this because a princess tells you she won't help you unless you're a space ace!
Just imagine if Ultima was a movie, and up to that point, it had been a generic fantasy movie... until someone says that you need to suit up, fly a space fighter, and blow up star destroyers. The sheer awesomeness of that would explode the heads of anyone in the auidence! The best part of it is, there's no segue between the fantasy and sci-fi, they just exist side to side as if there's nothing wrong or off with that. This fact does set Ultima apart from any other game even today, which you'd think had been surpassed by now, but hasn't, save for the Might and Magic series.
The Bad
So what's wrong with this game? Well, there is one minorly wrong thing with it... you're supposed to be a hero, but at the same time, you're required to do things that are very decidedly unheroic things, like murdering jesters for keys to liberate princesses, and then killing the guards who come after you at that point. While almost every RPG game today has a morality system, it just seems off that this game requires you to be decidedly evil when you're supposed to be a good guy.
The towns and castles could have used more interactivity with the ordinary people, but other than that, the game really didn't have much flaws as compared to the following game in the series
The Bottom Line
The Ultima series, along with Origin systems games and Sierra Online games, basically represent the birth and evolution of PC games, and for anyone who wants to see that history in action should play this game the other games in the series.
DOS · by Salim Farhat (69) · 2013
A grand start to a series that has entertained millions.
The Good
For the time this was released, it encapsulates everything good about early RPG games. Exploration, character building, interrogating NPCs, dungeon crawling, a variety of weapons and armours to try, and even a bit of space exploration is all wrapped up in a game that originally came on a 360k diskette. The game can be conquered in a solid afternoon, but still there's enough randomness to it for repeated playing. Character building is quick enough to avoid getting bored, and challenging enough that you'll want to try and max out the character's attributes whenever you get the chance to do so.
The Bad
The story is a tad weak-it's boiled down to simply "build up your character and then kill the boss" but there is something enchanting about this type of tile based RPG that helps me overlook such a thing. I personally believe the addition of Space exploration and becoming a Space Ace is a bit of a bolt-on that the game simply doesn't need (and thankfully any Space references were dropped by the time Ultima 3 was released)
Some will claim that the lack of music is a downside of the game, but I'm not a huge fan of music in RPG games anyway-entirely because of the length of time invested in an RPG, the music will end up being shut off anyway due to being too repetitive.
The Bottom Line
The top-down tile based RPG genre was a short-lived one. Grab this game and appreciate the depth of controls and wealth of landscapes to explore, then realize how incredibly early in the history of computer gaming this title was released.
Few other games, aside from purely text based adventures, provide anywhere near as many playable hours in such a small amount of storage space.
DOS · by jeff leyda (1852) · 2006
Discussion
Subject | By | Date |
---|---|---|
Apple IIgs Version. | Edwin Drost (10334) | Feb 11, 2017 |
Sharp X1 | Edwin Drost (10334) | Jan 30, 2017 |
Regaining your Health. | Edwin Drost (10334) | Jan 26, 2017 |
Health | Donatello (466) | Jan 28, 2013 |
Trivia
1001 Video Games
Ultima I appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Extras
Origin, like they did with many of the Ultima games, included a "trinket" in the box. In this case the trinket consisted of a small cloth bag with five metal coins.
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Ultima 1: The First Age of Darkness Shrine
This RPG shrine has complete information on Ultima 1; information based on 1986 DOS release, but should also be useful for Apple release.
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Contributors to this Entry
Game added by Unicorn Lynx.
Apple IIgs added by Edwin Drost. Sharp X1, PC-98, PC-88 added by Terok Nor. MSX added by koffiepad. Windows added by eWarrior.
Additional contributors: MAT, Iguana, jlebel, FatherJack.
Game added February 15, 2004. Last modified October 2, 2024.