Star Wars: Rebel Assault II - The Hidden Empire
- Star Wars: Rebel Assault II - The Hidden Empire (1996 on DOS, Windows, 2015 on Linux)
Description official descriptions
Following his successes for the Rebel Alliance in the previous game, the adventures of the starfighter pilot "Rookie One" continue. While out scouting in the Dreighton Nebula, Rookie One's patrols receive a distress call from a freighter. As this is an area where ships are known to disappear, any deviation from the flight path is dangerous. But what they find is an Imperial presence where there shouldn't be one... and a new secret project to bring about the destruction of the Rebel Alliance.
Rebel Assault II is a rail-shooter "interactive movie" featuring a variety of action sequences. Rookie One will fly sequences in an X-Wing, the Millennium Falcon, speeder bikes and being on foot. His only real ability is the precise targeting and shooting of laser weapon and occasionally the chance to take cover and avoid obstacles. Rookie One will team up with other characters who will aid him and need to be defended in turn. Occasionally different paths can be chosen in the animation and different events triggered, but for the most part the game is a closed environment.
Spellings
- スター・ウォーズ レベルアサルトⅡ - Japanese spelling
- 絕地大反攻2 - Traditional Chinese spelling
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Credits (DOS version)
143 People (120 developers, 23 thanks) · View all
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[ full credits ] |
Reviews
Critics
Average score: 68% (based on 32 ratings)
Players
Average score: 3.7 out of 5 (based on 77 ratings with 5 reviews)
It could've been great . . . okay, maybe not.
The Good
A good use of FMV is displayed here. I believe what they did is recorded a wider picture than than is displayed on the monitor, so that, in the flight scenes, by moving the aiming cursor to the edges of the screen, the screen pans, giving the illusion of control over your direction. They used this illusion to greater effect by forcing you to "turn" around obstacles in the flight scenes.
It's a rather entertaining shoot'em-up in most sections (it includes 3rd-person "on-foot" scenes and "fliying" scenes, some of which don't involve quite as much shooting) and is easy to pick up and play, making it a reasonable choice for action gamers who just want a quick fix, or for younger children, although the violence, bloodless as it is, may be objectionable to parents.
The Bad
It's the equivalent of a kidde pool; it has no real depth. The story is a single-sided and mostly unsatisfying attempt at a love story which is supposed to be one of those "they fell in love when thier fingers met on the trigger, but couldn't kiss because they were too busy shooting things" type of plots, but succeeds only marginally. The main Star Wars theme is the appearence of a "mysterious TIE fighter", an idea that has been done to death before and since. Finally, I didn't like the ending, but I'll leave that to your discretion and not ruin it.
The Bottom Line
If you take it for what it is, this is an okay game. It's really vanilla, kind of cheesy, but okay. If you look at it for a more demanding perspective, it pales significantly. If you're looking for an awesome Star Wars game, go buy TIE Fighter.
DOS · by Clinton Webb (19) · 2000
An excellent title worthy of the Star Wars and Lucasarts name.
The Good
I liked most things, the fact that all the stages were FMV's and the acting was good. Incredible graphics for its time, and I still find myself comparing its graphics with the newer games. I also liked how it had an in-built difficulty level editor.
The Bad
The ground shooting stages were too short, and it was too easy. Thats about it.
The Bottom Line
If you see it for $10, buy it. Its worth it. Even if you see it for $20.
DOS · by James1 (240) · 2001
Quite disappointing. (Revised)
The Good
Basics: Rebel Assault II is more of same from LucasArts, basically a higher-tech cash in on the success of the first game. The basic idea is you play through several very linear scenarios, each of which plays like a different arcade game, with different camera points of view and goals.
Graphics
Rebel Assault II looks pretty for a '95 game. The dogfight sequences in particular are quite engaging, with bright and crisp explosions, lasers and other effects. The acting in the game is real FMV acting, sometimes presented through cut scenes, sometimes mixed with the gameplay itself. It serves its purpose as far as looks go. However, there is nothing particularly special to be found here; while the visuals are technically quite good, they're pretty mundane as far as artistic merit goes. All the good stuff was taken from the movies; the couple of new ships, uniforms and locations are pretty drab.
Then we get to the actual acting. It's poor-- very poor. When it's not wooden, it's cheese. Not even the extras can seem to act like proper Star Wars extras; the two protagonists constantly overact with big, goofy grins and melodramatic dialogue. If acting was its own category it would score a 1.5; as it is, however, this only partially falls into graphics.
Score: 3/5
Audio
The sounds and music are, as far as I can tell, all ripped straight from the movies. I don't really have a problem with that as there's no point in reinventing the wheel. The sound is crisp enough (for the time) and the music works all right; however, since the musical score wasn't composed for the game, it feels very out of place at times and is occasionally really repetitive.
As mentioned above, the acting is a whole different ball game. It's poorly written and spoken without any real heart. The in-game voice clips; snubfighter pilots speaking over the comm. for example; aren't as bad as the FMV sequences, and generally work fine.
Score: 3/5
Interface/Technology
The game is pretty high tech as far as that goes for a '95 release; mostly it's just slightly interactive FMV sequences, but the graphics and sound are high quality so it scores well as far as use of technology goes. Game setup was painless and it never crashed on me. The basic game controls are simple enough for an eight-year-old to get a hang of them in a matter of minutes. I don't have any complaints as far as controlling the game goes; again, LucasArts doesn't reinvent the wheel, but sticks with the tried-and-true control scheme that worked in the first game. It never gets more complicated than aiming and occasionally clicking, though, so this is hardly a difficult system to create.
Score: 4/5
The Bad
Single Player Gameplay/Balance
The game is painfully simplistic. As mentioned earlier, the most you have to do at any time is point and click at the right times. This can work if the game is difficult enough and the acting carries it, as in the first game; unfortunately, there is not a single scenario that is very difficult to get through and the acting only serves to irritate, which just highlights the bare-bones gameplay. A bit of extra strategic depth was really needed here.
Score: 2/5
The Bottom Line
I could have enjoyed the game despite the weak gameplay and lack of strategy if I felt like I was really in Star Wars. That's obviously what the developers were aiming for; however, the poorly written, directed and acted FMV sequences ruin any chance of that working. I could have also dealt with those if the gameplay had more to it, but it remains annoyingly simplistic throughout.
Young children would probably enjoy this the most, as they probably wouldn't notice the lack of game depth and poor quality of acting. Apart from that, I can only recommend this game to Star Wars collectors.
Total Value: 2/5
DOS · by ShadowShrike (277) · 2003
Trivia
Cutscenes
- The Stormtrooper armors, weapons, helmets and suits (and possibly Vader's costume), worn by the actors, were not made for the game, but are the actual props seen in the original movies, taken from the archive storage of Lucasfilm. The rest was done with CGI
- No set pieces were created for the cockpits. As with everything else, the are CGI. The actors sat on a moving prop element nicknamed the "Rig." It was a blue platform mounted on a large truck inner tube. Four operators (grips) manned the Rig, rocking to and fro on cue from the Director. The actors then had realistic flying movements. The CGI cockpits were matched digitally afterwards.
Easter Eggs
There are a lot of easter eggs in Rebel Assault II. For a very comprehensive list of secrets visit Brad Pack's Ultimate Rebel Assault 2 Easter Egg page.
Graphics engine
Rebel Assault II is the first LucasArts game that used INSANE, a proprietary animation engine. INSANE (Interactive Streaming Animation Engine) greatly compresses moving images so that high quality full-screen videos can be displayed even in hi-res graphics modes on the PC. INSANE was later used in other LucasArts titles such as Full Throttle, The Dig, and The Curse of Monkey Island.
Julie Eccles
Julie Eccles, the woman who plays Ru Murleen, can be seen in Indiana Jones and The Last Crusade: The Graphic Adventure She plays Irene, Indy's secretary.
Milestone
According to Lucasarts' old quarterly magazine The Adventurer, Rebel Assault II: The Hidden Empire was the first media since Return of the Jedi to incorporate live-action actors and footage in the Star Wars universe. Apparently the editors of The Adventurer didn't feel that the "Ewok" movies counted (and by all means they don't, since none of those movies really reference to anything i Star Wars except Ewoks).
References
- The cloaked TIE Fighters appeared in Star Wars: X-Wing Alliance as well.
- The Super Star Destroyer Terror has been referred to in some books and comic books, and its mysterious mission and purpose slightly alluded to.
Information also contributed by Boston Low, James1, and Jason Musgrave
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Related Sites +
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Brad Pack's Ultimate Rebel Assault 2 Home Page
This home page will help you beat Rebel Assault 2: The Hidden Empire at ANY level with or without cheating, and will help you discover many secrets you may not have known were in the game. Rebel Assault 2 has probably more easter eggs (programmer secrets), special modes, and spoilers than any other computer game. -- Brad Pack's own description of his site. -
Lucas Arts: The Hidden Empire
Official site.
Identifiers +
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Contributors to this Entry
Game added by IJan.
Macintosh added by chirinea. PlayStation added by Grant McLellan. PlayStation 5, PlayStation 4, Windows added by MAT.
Additional contributors: MAT, Apogee IV, Alaka, Mirir, Paulus18950.
Game added January 5, 2000. Last modified October 5, 2024.