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S.C.I.: Special Criminal Investigation

aka: Chase H.Q. II: Special Criminal Investigation, S.C.I.
Moby ID: 9897
Arcade Specs

Description official descriptions

Three girls have been reported missing including the mayor's daughter, and Chase Special Investigations has asked you to track down five vehicles, mentioned in the mission briefing, who are believed to be involved in the kidnapping. Using a heavy-designed machine with a V6 DOHC 3000CC Twin Turbo Engine, five sets of nitro-fuel boosts, and a gun attached to the steering wheel (which you can use to damage the target vehicle), your mission is to patrol the streets and find these vehicles.

The gameplay is similar to Chase H.Q., except for a few differences. For example, cars travel in both directions instead of one, and some of them will catch up to your car and shoot at you. At least once in every stage a helicopter does a fly by and drops you some grenades you can use to further damage the target vehicle. A guy on a motorcycle will catch up to you and throw grenades at your car. And, most importantly, as mentioned earlier, you can shoot at the target vehicle rather than just bumping into it.

Have fun driving around, but remember there is a strict time limit, so I wouldn't waste time or keep crashing into things if I were you.

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Credits (Arcade version)

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Project Leader
Game Design
Software
Character Design
Sound Creator
  • Zuntata
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Hardware
Mechanical Design
[ full credits ]

Reviews

Critics

Average score: 69% (based on 21 ratings)

Players

Average score: 3.5 out of 5 (based on 39 ratings with 1 reviews)

A better conversion that the original, but still mediocre at best

The Good
Unlike the Amiga version of the first Chase HQ, the car handled responsively, and the difficulty curve has about right.

The Bad
The graphics were a fairly bland recreation of the arcade game, especially compared to Lotus 1 which was out at the same time. there was no real sensation of speed either.

The amount of disk accessing and swapping was farcical, and completely broke the flow of the game. A bit of sensible design would've allowed only one disk swap during play, and the loading routine seemed shoddy compared to the likes of Lotus.

It just wasn't as good an arcade game as the original either. The main reason is that shooting at the cars had less thrill or macho satisfaction than ramming them off the road, and partly because the way each arrest turned out to be wrong gradually sapped the motivation to get through it.

The Bottom Line
Track down a series of wanted criminals, and then shoot at their cars to stop them getting away. You get a minute for each of these tasks, as well as three turbo-boosts to use as you see fit.

Amiga · by Martin Smith (81722) · 2004

Trivia

Awards

  • Commodore Format
    • July 1993 (Issue 34) - Modern Classics: Driving Games (Check 'em out)

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  • MobyGames ID: 9897
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Contributors to this Entry

Game added by Katakis | カタキス.

Arcade added by FatherJack. Atari ST, ZX Spectrum added by Martin Smith. Wii added by gamewarrior.

Additional contributors: formercontrib, FatherJack.

Game added August 2, 2003. Last modified July 14, 2024.