Raptor: Call of the Shadows
Description official descriptions
Raptor is a vertically-scrolling shoot 'em up. It features smooth scrolling VGA graphics, a variety of enemies on ground, air and sea, and an original soundtrack.
After completing each level you have the option of upgrading your ship with a powerful arsenal of weapons and goodies. Some weapons are effective on only ground or air targets, while some are on both. There are some really advanced weapons like the auto-track mini-gun which can effectively destroy almost any kind of targets without aiming the ship.
Dying in shoot'em ups can be annoying, especially if you have to start all over the beginning. However, in Raptor you can save your game between each level. If you have enough credit you can even buy multiple shields for further protection.
The 2010 edition of Raptor: Call of the Shadows includes improved graphics and native support for higher resolutions (640x400, 960x600 and 1280x800). Standard graphics are also available.
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Screenshots
Promos
Credits (DOS version)
11 People (10 developers, 1 thanks)
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Apogee Theme | |
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Reviews
Critics
Average score: 76% (based on 16 ratings)
Players
Average score: 3.9 out of 5 (based on 108 ratings with 11 reviews)
The Good
It is exciting meeting the end-level bosses. The music's cool, and the high-costing weapons are truly devastating. The levels are unique, and so are the episodes. Finally, most everything is destructable.
The Bad
This game is hard! Also, it gets kinda annoying since there is no mid level save feature (you almost kill a boss, but the boss kills you, and you have to start all over). The levels are a bit long and monotonus.
The Bottom Line
A very good top-down shooter. If there was a save game feature and it wasn't so monotonus, I would recommend it. But for now, play Stargunner.
DOS · by Archagon (108) · 2001
This is still one of my favourites
The Good
Raptor had lots of things going for it. Replayability in all the difficulty levels, non stop action, loud sound effects, amazing graphics (for the time), and cool weapons. It's really hard to get from one end to the other of the game but you can save where you are in between levels so you don't have to start right from the beginning if you lose.
The Bad
The loud sound effects were good, but they were too loud. The gameplay gets bland after playing it through in elite difficulty 2 or 3 times.
The Bottom Line
A fast paced shootem' up I would suggest to any fan of the genre.
DOS · by wossname (203) · 2000
The Good
A description of Raptor is pointless, if you haven't played it you've probably played a million games like it. The vertical shooter is a genre that goes in and out of fashion (though mostly out), but the fundamental gameplay mechanics have gone unchanged from the classics like Xevious to modern-day releases like Ikaruga. Raptor is an evolutionary link in a series of games that are almost identical to one another. With that said, it's a very fun time-waster and a great example of the genre.
Planes fly down from the top of the screen and you have to shoot the hell out of them. In lieu of points you collect money for your kills. As the levels go by you have to deal with tougher, smarter and more numerous baddies and eventually a boss. This is all set to a senselessly bombastic soundtrack that you can hardly hear over near-constant explosions and gunfire.
It is a shmup in every good and bad sense of the word. Raptor isn't quite as intense as some of its contemporaries (movement speed of the planes is actually rather slow ), but it's a joystick-destroyer of a game nonetheless. And instead of being a 100% knockoff there are actually one or two nods towards creativity that warrant a mention.
I mentioned earlier you receive money for kills. In between levels (at the main console) you can buy and outfit weapons and armor for your plane. Buying and selling stuff gives the game a cool "Mercenary" flavor, rather then having the game randomly dole out weapon upgrades during the game like most other vertical shooters do. Repairs cost money as well, so you'll invariably be torn between wanting that shiny new Autotrak Minigun and the need for fix your damaged plane. The game isn't very generous with money so the stakes are pretty high. You can carry multiple weapons at once and equip them at your leisure (although the controls for this are somewhat awkward.)
On easier difficulties the game is fast albeit measured. On the harder levels it becomes so frantic and desperate you'll clutch at any advantage you can get against the relentless waves of enemies. Strangely, the most useful advantages is what would outwardly appear to be mere decoration. When an enemy arrives from the top of the screen, its shadow will appear a small amount of time before the enemy itself. This means you have a critical quarter-second or so to prepare for whatever's coming at you. If you see a shadow arriving that takes up more than half the screen, you're facing a boss. Er...yeah. A boss.
As you'd expect for one of Cygnus Studio's games the production values are excellent. You get treated to a stunning pre-rendered animation that's almost as good as the FMV characterised by the CD revolution. The graphics are top-notch. Explosions are bright, zany and colorful, and while the enemy planes aren't very detailed (what would be the point? They're on the screen for about one or two seconds each) this deficiency is more than made up for by the detailed and elaborate locations you play in.
Most vertical shooters take place in deserts, glaciers, or other empty environments, but in Raptor you fly across bustling cities complete with buildings, cars, bridges, oil refineries, gas stations, etc all of which can be blown up for quick cash. But while the backgrounds are extremely detailed, they aren't so eye-catching as to take your focus off the foreground, something many shmups forget about. A nice touch is how buildings blow up one piece at a time, or burn slowly and are then destroyed. This is really effective and evokes an atmosphere of pure mayhem.
The Bad
Like most games of its type Raptor has little replay value. Once you complete it once or twice and buy all the weapons and upgrades there's nothing left to do. Many shooters try to entice you into playing further with unlockables and bonus features, but there's none of those here. Seriously, is a 2-P mode too much to ask?
Being able to buy and sell weapons is cool, but it's not exploited as well as it could have been. Weapons are of the "strong, stronger, strongest" category, so your choice in buying weapons is not dictated by strategy but rather by your budget. Once you max yourself out and get the strongest weapon in the game you'll never need to touch any of the other ones, which is a shame.
And since it's a shmup (perhaps the lowest common denominator of video gaming) the standard "if-you-don't-like-the-genre-don't-play-this" disclaimer applies.
The Bottom Line
Whether you could call Raptor a classic is debatable, but it's a cool game with solid gameplay and (for its time) great graphics. Raptor is obsolete these days, but if you are into classic gaming and aren't one of the "playing 2D shooters are beneath my dignity" crowd I urge you to give it a try.
DOS · by Maw (832) · 2007
Trivia
Origin of the game's name
The name Raptor came from the Cygnus staff going to see the original Jurassic Park movie with the id Software staff and thinking that Raptor made a better game name then Mercenary (working title).
Shareware version
The shareware version (which contains 1/3 of the game) can be played indefinitely after surviving the final boss level. The player is simply sent back to level 1, with the score intact.
Awards
- Power Play
- Issue 02/1995 – Best Shareware Game in 1994
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Related Sites +
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GitHub: skynettx/dosraptor
The source code of the original DOS version of Raptor, version 1.2. Released to the public on October 1, 2023. -
Mountain King Studios
Developers of "Raptor: Call of the Shadows". -
Raptor: Call of the Shadows
Apogee's official homepage for Raptor: Call of the Shadows
Identifiers +
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Contributors to this Entry
Game added by IJan.
Macintosh added by Sciere. iPhone added by LepricahnsGold.
Additional contributors: Kate Jones, Xantheous, Kasey Chang, Apogee IV, B.L. Stryker, lights out party, Tracy Poff, Patrick Bregger, Cavalary, Plok.
Game added December 2, 1999. Last modified November 9, 2024.