Unreal Tournament
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Unreal Tournament (2014 on Macintosh, Windows)
Description official descriptions
Unreal Tournament is completely different from Unreal: it is now mainly based on multiplayer, like Quake 3.
At the beginning, you have to play classic deathmatch rounds. After you have successfully won some of them, a new game mode becomes available, domination. In domination there are about three or four different areas scattered around the map to be controlled by your team. For a certain amount of seconds you control one area, a point is added to your score. The more areas you control, the faster your team's score rises. When you or the other team reaches a certain score, the game is over. The third mode is called capture the flag, every team has a flag to defend and tries to capture the other team's flag to score a point.
The fourth game mode is called assault. This mode requires completion of real missions, such as attacking an enemy base and destroying a specific object in it. Again, there are two teams, the defenders and the attackers. You have to complete the mission in a certain time, for example five or ten minutes. If you were successful, your team has to defend this time and the other team attacks. But the attacking team now only has as much time as you needed to attack.
All these modes are either playable in single or multiplayer mode. If playing alone, you have a large menu with orders you can give your bots. Also, all weapons were redesigned, and some new ones are added.
Spellings
- アンリアル トーナメント - Japanese spelling
- 浴血戰場 - Traditional Chinese spelling
- 虚幻竞技场 - Simplified Chinese spelling
Groups +
- 3D Engine: Unreal Engine 1
- Best of Infogrames / Atari releases
- BPjS / BPjM indexed games
- Covermount: Fullgames
- Game feature: In-game screenshot capture
- Gameplay feature: Drowning
- Gameplay feature: Recordable replays
- Games that include map/level editor
- Genre: Arena shooter
- Launch title: PlayStation 2 (North America)
- Middleware: SDL
- Protagonist: Female (option)
- Replay (GT / Infogrames / Atari) releases
- Setting: Ship / Boat
- Setting: Space station / Spaceship
- Technology: amBX
- Theme: Future sports / Brutal sports
- Unreal series
- Unreal Tournament series
- Weapon: Chainsaw
Screenshots
Promos
Videos
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Credits (Windows version)
89 People (88 developers, 1 thanks) · View all
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Programming | |
Level / Scenario Design | |
Graphics / Artwork | |
[ full credits ] |
Reviews
Critics
Average score: 89% (based on 80 ratings)
Players
Average score: 3.8 out of 5 (based on 336 ratings with 11 reviews)
The Good
Its just plain fun to play. It is a sheer joy and never gets boring. The Graphics are superb, the AI is tremendously smart and witty. The levels are great as well as the different modes of play. Its a great game to play when you only have 15 minutes or so before you got to go. The single player alone is great with awesome bots. It also has very memorable weapons and terrific music. I want the soundtrack its that good.
The Bad
I don't have to many complaints, i just wish that there were more character models. Some of the maps are not as solid as others also.
The Bottom Line
Overall this is an insanely fun game to play, and that is what matters the most.
Windows · by JMoore (6) · 2002
The Good
Unreal Tournament offers endless playability with 6 different game modes, or variations of each other. If you just want to blow people up, you can go for a Tournament Deathmatch, a Team Deathmatch, or a Last Man Standing, in which you have a set amount of lives. Capture the Flag is another awesome mode, no matter how unoriginal, and is probably my personal favorite. In Domination, you need to take and keep control points which are spread around the map to gain points, and in Assault, the first team must try to complete their objectives while the other team tries to stop them. Each game mode has plenty of excellent maps to go with them, and more maps have been put up for free download.
One of the best things about Unreal Tournament is its A.I., which acts and plays just like human beings (although maybe not quite as smart). People who have slow internet connections don't have to tolerate laggy game play to have a good fight.
And of course the game uses the beautiful Unreal Engine, and has a great soundtrack as well.
The Bad
The Unreal Engine was unfortunately made for Glide users. Running the game under Direct3D or OpenGL will often give you low frame rates.
The Bottom Line
An incredibly fun, endlessly playable first-person shooter.
Windows · by Brian Jordan (19) · 2001
The Good
The original Unreal Tournament was one of the most out-right addictive games I've ever played. Every time I play, I find myself itching to go just one more map. Even back when I first started playing it, when I only played on a cruddy dial-up connection, I loved the game. Now I play UT2004 when I need an Unreal fix, but the original started it all.
UT came out with some of the sweetest graphics yet seen. From the detailed models and textures to fantastic lighting and translucency, it was a treat for the eyes. Even today, when I look at the game the graphics aren't bad. All that in a game that was tightly coded enough to run well on my Pentium 200.
One of my favorite parts of UT is the weapons. Epic managed to come up with an arsenal that was both balanced and interesting. There are more standard weapons, such as the rocket launcher and the mini-gun, or innovative pieces like the flack cannon and the pulse rifle (some of these weapons actually had their debut in the first Unreal). Every weapon has a secondary fire mode that adds a great deal of depth to gameplay. The shock-rifle, for instance, fires a low-damage beam as primary and a medium-damage ball of energy as secondary. To make things more interesting still, if you fire off an energy ball and then hit it with a faster moving beam shot, it will cause a powerful energy explosion that tears many enemies to bitsies. Even the rocket launcher is innovative in that rather than just firing off shots, you can hold up to six rockets before firing. In secondary mode rockets can be launched as grenades, again allowing you to fire of six of these little bouncing messengers of death. You can kill with pretty much any weapon in the game. Even the starting pistol can be effective in the hands of an experienced player.
Speaking of blowing stuff up, this game is also very visceral. The weapon effects, sounds, and character death animations all create a very gritty and satisfactory experience. There's nothing quite like filling an opponent with mini-gun rounds or blowing them away with a flack cannon shot at point blank range.
The game plays fast and hard, with plenty of over-the-top action going on at any given time if you get a decent number of players. It's exactly the kind of thing you want in a game like this.
Gameplay modes in UT reach beyond the usual deathmatch and CTF, adding in Domination (teams fight over crucial control points) and Assault (one team assaults a series of objectives while the other defends). While Domination is fun, the latter is the truly innovative addition. A good game of Assault with a group of people playing reasonably like a team can be a great experience. Of course, it can be hard to find people who play anything like a team online. But that's not the game's fault.
Then we have mutators. Playing with the various available mutators can give the game a whole new life. From low-grav mode to fat-boy (where-in a player gets more and more obese the more he kills), there's a lot of variety to be had. For a crazy time, try fat-boy instagib.
AI bots are challenging opponents to practice against before you play online. They sometimes play almost like human (sometimes better on higher levels). As with any AI, they have their moments of stupidity. But it's better than most.
No wonder it's so addictive.
The Bad
Well, my only gripe is this: There is really no great first-person experience here. There is no quest, no character progression (in the true sense), no cool scripted events, and there is only a base excuse for plot-line.
The Bottom Line
Online gameplay at its best. Buy this one and soak in all the fragaliciousness.
Windows · by Steelysama (82) · 2000
Trivia
German index
Unreal Tournament is on the Index of the BPjS in Germany. This occurred on 28 February 2002, over 2 years past release. More information about the topic can be found in the game group.
Online servers and delisting
The game's original online master servers were shut down on 31 May 2014 alongside other GameSpy servers. Epic Games would host their own master server until 24 January 2023.
Like other games in the series, Unreal Tournament: Game of the Year Edition was delisted from Steam on 14 December 2022 and GOG.com on 23 December 2022.
References
If you manage to collect a chainsaw (can only be found in custom made maps or via cheat code), you get instead of the expected "You got the Chainsaw". message actually the following message: "Its been five years since I've seen one of these." The sentence clearly refers to Doom II, which was indeed released just a bit over 5 years earlier then Unreal Tournament was.
Version differences
The Dreamcast version does not have assault mode as all the maps save one were too large to fit in Dreamcast's memory. It is replaced in singleplayer by a new challenge mode, which is a series of one-on-one battles.
Awards
- Computer Gaming World
- March 2000 (Issue #188) – Action Game of the Year
- March 2000 (Issue #188) – Best Level Design of the Year
- October 2004 (Issue #243) – Introduced into the Hall of Fame
- GameSpy
- 1999 – Game of the Year
- 1999 - Special Achievement in Artificial Intelligence
- GameStar (Germany)
- Issue 03/2000 - Best Multiplayer Game in 1999
- PC Player (Germany)
- Issue 01/2000 - Best First Person Shooter in 1999
Information also contributed by Ace of Sevens, Monkeyhead and Xoleras
Analytics
Related Sites +
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Loki Games -- Unreal Tournament
Official Home Page for Linux version of Unreal Tournament. Support, downloads, etc. -
Unreal Tournament: Cliff Bleszinski Interview
by Games Domain, November 22, 1999 (archived)
Identifiers +
Contribute
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Contributors to this Entry
Game added by robotriot.
Macintosh added by Kabushi. PlayStation 2, Dreamcast added by Adam Baratz.
Additional contributors: Brian Hirt, Trixter, Eric Barbara, Unicorn Lynx, Jeanne, Wizo, Paulus18950, Patrick Bregger, Plok, Rik Hideto.
Game added December 17, 1999. Last modified February 27, 2025.