Grand Theft Auto
Description official descriptions
In Grand Theft Auto, the player takes the role of a small-time criminal trying to make it big with the mob. Stealing cars, doing jobs for the gangsters and behaving generally anti-social are the way to success.
The action moves through six levels spread over three different cities, each based on a real US city: Liberty City (based on New York City), San Andreas (based on San Francisco) and Vice City (based on Miami). To finish a level, a certain score must be reached. Stealing cars and crashing into traffic, driving over pedestrians and killing cops all raise the score, but the big points are made through jobs. Answering phones or entering special cars brings mission assignments, from simple "ditch-a-hot-car" jobs to supporting bank robberies or carrying out assassinations. Completing a mission will raise the score substantially and also increase the score multiplier, so that completing the next felony will gain even more points.
Criminal behavior comes with a price of course: if policemen witness a crime, the player's wanted level rises. At the lowest level, a single police car might give chase, whereas at the highest level whole car squads hunt the player, the police set up roadblocks and shoot to kill. The only way to evade the cops is to find a respray shop and get a new paint job with new license plates. This costs money which is deducted from the score, however. But even dying or being arrested are not the end. The player has several lives, and ending up in jail simply results in being stripped of all weapons and armor and the score multiplier being lowered.
The entire action is viewed from a top-down perspective, which zooms out while driving a car, for a better overview at high speeds. The cities are many screens large and can be freely explored. Crates are scattered over the cities, which might include weapons (from pistols to rocket launchers), armor or other bonus items: extra lives, police bribes (used to reduce the wanted level to zero) and get-out-of-jail-free cards (used to retain score multiplier and weapons when busted). Dozens of different vehicles are available for the taking, each with unique characteristics: a bus will handle very differently than a sports car.
Spellings
- 侠盗车手 - simplified Chinese spelling
- 俠盜獵車手 - traditional Chinese spelling
Groups +
- Console Generation Exclusives: PlayStation
- Games pulled from digital storefronts
- Genre: Open world / Free-roaming / Sandbox action and driving
- Grand Theft Auto series
- Physical Bonus Content: Poster
- Physical Bonus Content: World Map
- PlayStation Greatest Hits releases
- PlayStation Platinum Range releases
- Protagonist: Female (option)
- Protagonist: Gangster
- Setting: 1990s
- Sound engine: AIL/Miles Sound System
- White Label releases
Screenshots
Promos
Videos
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Credits (DOS version)
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Artwork | |
Map Design and Mission Programming |
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Music Written, Produced and Performed by | |
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[ full credits ] |
Reviews
Critics
Average score: 75% (based on 55 ratings)
Players
Average score: 3.6 out of 5 (based on 286 ratings with 13 reviews)
The Good
For one thing it's funny- however, some of the jokes are of an adult nature so kids under the age of 15 probably shouldn't play it (they wouldn't get the jokes anyhow...) The cars act more realistically in this game than they do in some racing games! The controls are right on and the gameplay is great. And the graphics, although bad, make the game that much funnier!
The Bad
The graphics are pretty bad.
The Bottom Line
Don't worry about the graphics. This game isn't for people with 2 Ghz computers and GeForce 3's. This game's emphasis is on good fun and good humour- and it succeeds at both very well! Some of the content is either offensive, innapropriate, or both, so youngins beware!!!
Windows · by Ben Fahy (92) · 2001
The Good
Near the end of my high school years, an old friend of mine installed a computer game that was all the rage at the time. It was known as Grand Theft Auto, and when he started a new game to show me how it worked, he moved his character around for a bit before deciding that it wasn't the game for him. The thing is, he didn't get very far into the game before reaching his decision, as the game's blocky graphics put him off despite his system meeting the requirements.
This year, playing the original game from 1997/98 is my first foray into the GTA world. The game is spread across three fictional cities (based on New York City, Los Angeles, and Miami, respectively) with two levels each. The game involves you doing anything you like in three fictional cities based on the real-life US counterparts. You can, for example, walk around the three cities in the game, steal a car and drive around, go on a killing spree, and other stuff (with all your actions likely attracting the police). However, the highlight of this game is taking on a set of missions, most of them involving stealing cars, killing or following gang members, bombing their hideouts, and other stuff. You don't have to successfully complete each and every mission, just enough to reach your target score and advance through the game.
A huge variety of cars are on offer, ranging from the useless-as-shit Beetle to the super-fast Beast GTS. You can steal any car you like, but a faster car is recommended if you are on missions with strict time limits. Then, you can drive like a hoon, risking people's lives and smashing up the car you are driving to the point where it is about to explode, in which case you can steal another one. I like the Beast GTS as it helps me get to destinations quicker, while smashing into heaps of cars and mowing down a few pedestrians. Steal too many cars, and the police will be onto you.
Grand Theft Auto uses CD audio tracks but doesn't play them constantly throughout the entire game. Instead, they play only when you get in your car and start driving around. You see, each car is tuned into its own radio station, with only two of the worth listening to. The radio stations pause as soon as you get out of the car (unless you change the music mode to "constant") and continue when you get back in. The tracks can be accessed outside the game, meaning that if you enjoyed listening to a particular station, you can load up the track and start listening it as many times as you like without any interference.
Scattered through each city are crates, containing something that will help you get through the missions, and it is either a weapon or a power-up. There are four weapons to choose from, with the most effective ones being the rocket launcher and the flame-thrower. I found the power-ups quite useful as well.
There are a couple of things that I found amusing, if you are on foot. One is encountering the monks with their orange robes and getting in their way on purpose. They follow you no matter where you go, even when you cross the road. Another is deliberately bumping into people so that they curse at you.
You are supplied with three maps - one for each city - which have to be used to make your way around the city, to find out the best route to your target destination. All of the maps are clear and show the complexity of each city. They point out the number of bomb shops and respray shops that you need to go into every now and then. In my opinion, Grand Theft Auto taught me how to read maps properly.
The graphics are excellent, and there are a total of six FMV clips which you only get to see when you have completed a level. These clips have a character having a word with you, and this is the same character who gives you your missions. Some characters congratulate you, some insult you. My favorite is El Burro, the gay Mexican that you get to deal with when you reach San Andreas.
The Bad
Like many games of its time, your progress through the game gets saved. Unfortunately, you can't just go to the menu and choose the "Save Game" option (there is none). Instead, you have to wait until you complete the level. This is a major let-down of the game since levels take ages to complete.
Also, I didn't like the zooming effects as you drive around the city, smashing things up and doing other stuff.
The Bottom Line
I believe Grand Theft Auto is the first game that allows you to do anything. You can, for example, you go on a killing spree in the three cities or complete missions to earn money. The latter option is recommended as you earn more money by doing things that may or may not attract the police. To get around the city, you can steal cars and use the arrows to direct it to your destination, and listen to some great tunes along the way. As I just mentioned, maps of the three cities are supplied with the game, and I recommend that you use them as a reference. There are up to four weapons that you can use, with all of them become useful in certain situations.
GTA is possibly the best game that I have played so far. Right now, I am walking around Liberty City and blowing up police cars as I go along. But I would love to play all the missions again, especially the ones that I missed. I look forward to playing the sequels, especially the games where the view is presented in third-person.
There are several cheats for the game, but I found that some of them make certain missions unplayable. Enabling the "All Weapons" chat, for example, will cause the game to not let you pick up the flame-thrower you need to blow up a limo. The only way I could fix this is by not entering the cheat as one of my names and start the level again.
PlayStation · by Katakis | カタキス (43086) · 2011
The Good
This is for me the most original game I ever have played. Everything runs smooth, even on a slow computer. The gameplay is more then excellent, the mission are great and fun to play several times. It is possible to drive a car and squash people or run and shoot at them. It fun to drive fast and avoid every other car and lose the cops. And every time you get in n other car, the music will change, just like a radio.
The Bad
What is good for the game, is also the bad side of the game it kept you playing for hours, what do I say, I ment for years. The fun will never stop.
The Bottom Line
The best part of the game is, you can decide how to play it. Or you do the missions or you driving around and make a big mess in town. Every gamer who respects himself must have played GTA.
Windows · by Buuks (197) · 2001
Discussion
Subject | By | Date |
---|---|---|
Weird bug: Endless chases | Daniel Saner (3515) | Oct 27, 2008 |
Trivia
1001 Video Games
Grand Theft Auto appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Brazilian ban
Grand Theft Auto was banned from stores in Brazil.
Cities
The game takes place in the cities Liberty City, Vice City and San Andreas. These cities are also the showplaces of the following 3D games of the series.
Cover
When Take-Two Interactive bought BMG Interactive, they re-released Grand Theft Auto in Europe with a different box art.
Development
The original concept for GTA was that the player was supposed to be the police and he had to go around catching car looters, robbers, gang members and so on. In the late design stages, the team argued among themselves that it would be better if the players role be reserved. After a heated battle they all agreed on reversing the players role.
Doubled player glitch
- Go to a bike, without weapons.
- Press Enter and hold Ctrl at the same time.
- Take the car behind and smash the bike.
- A copy of the player character will appear. Do not drive over him, or the main player character will die.
Freeware release
As a way of saying thank you to the many fans of the series, Rockstar released a freeware version of GTA on the official website, updated to support the latest operating systems and DirectX software. It was also released on Steam, but later pulled.
German version
When playing the game with German language settings, it is not possible to choose the female protagonists.
Police trick
The streets of GTA maintain a finite supply of police cars in the face of escalating crime levels (largely thanks to the singlehanded effort of the player); an ex-roommate discovered that if you can put aside the gratification at delivering the coup de grace, blowing up their vehicles, and instead leave the coppers with barely-functional, heavily-damaged wagons, you can move through traffic largely with impunity -- whenever a police presence would be triggered, instead of dashing to the scene of the crime in powerful cruisers they would stagger on to the screen in the same fleet of dented Chitty-Chitty Bang Bangs you mercifully spared.
Should the police cars blow up, the department appears to instantaneously replace the exploded car with a brand new one with everything in top condition; cultivate their deprivation, however, and you can cause the entire force to limp along while you cruise by in the fastest ride that you can grab.
References
- In Vice City, you often see clothes that have been hung out to dry above alleyways and roads. Some of the blankets say "GTA" or "CM" - the initials of artist Craig Moore who worked on the game's textures.
- In San Andreas, one of the missions assigned to the player by Uncle Fu's crime syndicate is the killing of mob boss Don Traegeri. This is most certainly a reference to Don Traeger, who was involved in establishing publisher BMG Interactive in 1995.
References to the game
The cover of heavy metal band Megadeth's album Rude Awakening features vehicles from Grand Theft Auto.
Awards
- PC Gamer
- April 2000 - #50 (tied with Caesar III) in the Reader's All-Time Top 50 Games Poll
Information also contributed by Daniel Saner, Itay Shahar, Kartanym, Karthik KANE, PCGamer77, Pseudo_Intellectual, Steve . and Zovni
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Related Sites +
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DMA Design LTD – Grand Theft Auto 1 Design Document
A 1995 design doc for the game (back when it was still Race'n'Chase). -
GTA at GTAGaming
Information site about all things GTA. -
Grand Theft Auto
Official game website -
IGCD Internet Game Cars Database
Game page on IGCD, a database that tries to archive vehicles found in video games. -
Rockstar Classics: Free Downloads!
The GTA game available as a free download from the developer's website (328 Mb).
Identifiers +
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Contributors to this Entry
Game added by robotriot.
Game Boy Color added by Brolin Empey. PlayStation added by Grant McLellan.
Additional contributors: Erwin Bergervoet, Unicorn Lynx, Apogee IV, Paranoid Opressor, Sciere, Havoc Crow, DreinIX, Paulus18950, Cantillon, Patrick Bregger, Plok, Victor Vance, FatherJack.
Game added November 12, 1999. Last modified November 10, 2024.