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Grand Theft Auto

aka: GTA, Race 'n' Chase
Moby ID: 417
Windows Specs
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Description official descriptions

In Grand Theft Auto, the player takes the role of a small-time criminal trying to make it big with the mob. Stealing cars, doing jobs for the gangsters and behaving generally anti-social are the way to success.

The action moves through six levels spread over three different cities, each based on a real US city: Liberty City (based on New York City), San Andreas (based on San Francisco) and Vice City (based on Miami). To finish a level, a certain score must be reached. Stealing cars and crashing into traffic, driving over pedestrians and killing cops all raise the score, but the big points are made through jobs. Answering phones or entering special cars brings mission assignments, from simple "ditch-a-hot-car" jobs to supporting bank robberies or carrying out assassinations. Completing a mission will raise the score substantially and also increase the score multiplier, so that completing the next felony will gain even more points.

Criminal behavior comes with a price of course: if policemen witness a crime, the player's wanted level rises. At the lowest level, a single police car might give chase, whereas at the highest level whole car squads hunt the player, the police set up roadblocks and shoot to kill. The only way to evade the cops is to find a respray shop and get a new paint job with new license plates. This costs money which is deducted from the score, however. But even dying or being arrested are not the end. The player has several lives, and ending up in jail simply results in being stripped of all weapons and armor and the score multiplier being lowered.

The entire action is viewed from a top-down perspective, which zooms out while driving a car, for a better overview at high speeds. The cities are many screens large and can be freely explored. Crates are scattered over the cities, which might include weapons (from pistols to rocket launchers), armor or other bonus items: extra lives, police bribes (used to reduce the wanted level to zero) and get-out-of-jail-free cards (used to retain score multiplier and weapons when busted). Dozens of different vehicles are available for the taking, each with unique characteristics: a bus will handle very differently than a sports car.

Spellings

  • 侠盗车手 - simplified Chinese spelling
  • 俠盜獵車手 - traditional Chinese spelling

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Credits (DOS version)

86 People · View all

Team Leader
Lead Programmer
Lead Artist
Programming
Artwork
Map Design and Mission Programming
Writers
Music Written, Produced and Performed by
Audio Programming
Sound Effects
[ full credits ]

Reviews

Critics

Average score: 75% (based on 55 ratings)

Players

Average score: 3.6 out of 5 (based on 285 ratings with 13 reviews)

The one that started it all. Does it still stand strong after 17 years?

The Good
+ Three cities to explore
+ Full-fledged exploration of each city
+ Decent soundtrack
+ Great variety of cars
+ The "special" button


The Bad
- Questionable control scheme
- Some clunky game mechanics
- Modest graphics and unstable framerate
- Punishing save system
- Clunky camera


The Bottom Line
Presentation: 50/100
The game does not provide an introduction, or a real story, just you being a newbie criminal, climbing up the crime ladder.

Graphics: 70/100
The graphics aren't exactly the greatest looking. The buildings are in 3D and the characters and cars are 2D sprites, and when the camera gets close, these little guys are obviously not meant to be up close. The framerate is okay, but it drops when there are at least 5 cars on screen, and when the camera zoom out, the framerate is a chugging mess. The camera isn't exactly the greatest either. The camera does not always respond as quick as it should; such as when you are making a sharp turn, the camera would end up going too far to where you're turning, which can lead to a top of a building getting in the way of the view.

Audio: 80/100
The sound effects are adequate, and the soundtrack is decent, depending on preference. The radio stations are not very lengthy and a station will be set for each car; for example, a pick-up truck will play country music, while a sports car will play rock music.

Controls: 67/100
The controls are playable at best. X and Triangle moves your character forward and back, Square jack a car, and Circle fires your weapon. L1 and L2 cycles weapons, R2 is special and R1 is the brakes. Driving is a bit clunky to control, because the car physics aren't exactly as fully-fledged, such as the car might not stop completely, it just inches towards where it's facing, and pressing Triangle does not apply the brakes, R1 does. The controls will feel strange at first, but they will probably become second nature as you get into the game. The worst offender for the controls is aiming your gun, especially the pistol. It seems that the hit detection is not as fully-fledged, meaning you have to be pinpoint precise with your shots; if you're one pixel off and your bullets aren't going to hit anyone. If you want to know why I like that "special" button, try it out yourself. You'll laugh. Out loud.

Difficulty: Mostly challenging not by the challenge
Grand Theft Auto is overall a challenging game. Sometimes, the challenge isn't even by the challenge, the odd controls make driving weird. The lack of a health bar also adds to the challenge, meaning that you will die in one bullet, and there's a lives counter, so the amount of times you can die is fairly limited. The lack of a health bar and dying in one hit, can be inconvenient at first, but you'll learn how to dodge bullets. In each level, you have to collect a set amount of points to pass a level.

Gameplay: 80/100
Grand Theft Auto is a top-down action game, meaning that the action will be seen in helicopter view. The driving is okay, but could've been better. There are three cities in the game with two levels in each city. In each city, you are given a set score that you must achieve. Such as in the first level, you must garner at least 1,000,000 points to beat the level. In the later levels, the numbers increase, which wouldn't be a problem if the game allowed you to save during a level. You cannot save during a level, you can only save when you are not on a level, which can be a major issue, especially on the PlayStation. On the PC, you couldn't save either, but you could Alt + Tab out of the game and get back to it later. The punishing save system is the biggest offender here, especially considering that the later levels usually take an hour or more to complete. The camera is also sluggish in this game. Generally, the camera does not respond as quickly when you are driving in something like a fast car. The cars also have weird physics, such as how they cannot survive falls. If your car is falling, it will explode in the air. Also, you can only enter and exit from a car at the driver's seat; if your car is parked with its left side against a wall, your car is technically stuck unless if you push it with another car. Despite these flaws, the gameplay is great. The cities are for you to explore and there are no barricaders to block your path. The golden part of Grand Theft Auto itself is to cause destruction to the environment and make the cops go haywire about you. There are hundreds of missions in the game and these missions usually have two tasks; for instance, you must drive an explosive-rigged truck to a police station to blow it up, then when you're done with that, you must get to the guy who will pay you. The guy warns you that a rival gang leader's lawyer is going somewhere, you must follow him, which leads you to a large gang of men with guns. Obviously, your objective here is to kill all of them. While there are decently designed missions, there are missions that are either poorly-designed or borderline difficult.

Overall: 80/100
The game has quite a few flaws, but the game will last if you can overlook these. Grand Theft Auto 1 in general is a mixed bag in the ranks, some people like it, some people hate it. While it was a start of one of the most famous video game franchises, the not-so-fully-fledged driving physics and punishing save system would pop in some questions. The game is still overall great, with full exploration of each city without borders. If the game allowed you to save within a level, GTA would be even more recommended.

Score: 80/100

PlayStation · by Deleted (167) · 2017

A mixed bag.

The Good
GTA is bizarre. Given my computer programming background I can't help but gawk at how bad its engine is, but on the other hand it's just hours of pure fun.

To summarize:

  • Decent graphics. Nothing to write home about, but they do the job, and they do it well.
  • Good controls, unlike the extremely crappy Carmageddon. The controls here are fairly smooth and efficient and won't outright frustrate you.
  • Decent level and mission design; the missions are dull at worst, and hillarious at best ("My brother's found out I'm f***ing his wife. F*** the f***er before he f*** me"), but I can't help the feeling that they were an afterthought - some of them are practically impossible to do, while others require that you race around the city to deliver all sorts of crud to all sorts of places you normally wouldn't bother with.
  • The freedom in this game is a great deal more obvious than in other games; if you get bored with the default missions, why not just run around town and wreak havoc? Personally I like the police chases best, and if things get too sticky you can always "autospray" your car and move on.
  • Decent music. Not great, not bad. Just enough.



The Bad
But then we have the ludicrously bad engine. I don't see how Martin should think that it runs well on a slow PC, because it doesn't. On my P166 it was completely unplayable on anything higher than the lowest, 320x200 resolution. Adding a Voodoo2 helped a lot, but even then the game wasn't actually smooth because of a horrendous timing mechanism; it seems that the programmers chose to simply limit the framerate (F8 is enable/disable framerate limiter) instead of produce a functional timing loop. This results in jerky motion even with my Voodoo2 - not unplayable, but not smooth either. Disabling the framerate limiter (the afformentioned F8) would result in completely smooth gameplay - but absolutely no timing, so the game basically runs impossibly fast ("Ludicrous speed! GO!") and is completely unplayable.

Furthermore the physics engine is an absolute joke. OK, so they didn't implement actual collisions, rather plain momentum conservation, so your car doesn't actually get damaged by, say, running into a wall at over 70 MPH. Furthermore, what physics laws actually governed have a great deal of bugs, but since it makes the game even funnier I guess I could let that pass. But I will NOT forgive the stupid pixel-perfect collision bug, which happens when you graze a wall when you're directly parallel to it; often times this would result in your getting stuck to the wall, not being able to move your car and even occasionally not being able to get out of the car. When it happens it's absolutely frustrating and unacceptable.

Basically, the software engine is SLOW. I don't understand it; it doesn't do that much besides scroll-zoom-putsprite. I would expect seasoned programmers - especially ones from a company that produced the amazing Amiga game Blood Money - to be able to write a better engine. Maybe I'm being too critical, but I don't think so. There were plenty of games that came out years before, did more and did it better too.

The Bottom Line
If you ignore the obvious technical faults of this game, what you have is basically an extremely fun little slaughterfest.

DOS · by Tomer Gabel (4534) · 2001

Action

The Good
Concept of doing very bad things: stealing cars and killing cops and civilians. Audio fairly crisp.

The Bad
Horrendous game play due to the crappy controls.Graphics are terrible. I've seen better on 8 bit systems. When you answer the phone it sounds like you are talking to a chipmunk.

The Bottom Line
Back in the 90's this game was very popular with the die hard sony fanboys who were totally caught up in the concept that they were blinded by how terrible the game actually was . I found this game and it's sequel total rubbish. If you want a gta game steer clear of this dud and get gta3, gta vice city and san andreas for the ps2.

PlayStation · by attilathehun (3) · 2005

[ View all 13 player reviews ]

Discussion

Subject By Date
Weird bug: Endless chases Daniel Saner (3508) Oct 27, 2008

Trivia

1001 Video Games

Grand Theft Auto appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Brazilian ban

Grand Theft Auto was banned from stores in Brazil.

Cities

The game takes place in the cities Liberty City, Vice City and San Andreas. These cities are also the showplaces of the following 3D games of the series.

Cover

When Take-Two Interactive bought BMG Interactive, they re-released Grand Theft Auto in Europe with a different box art.

Development

The original concept for GTA was that the player was supposed to be the police and he had to go around catching car looters, robbers, gang members and so on. In the late design stages, the team argued among themselves that it would be better if the players role be reserved. After a heated battle they all agreed on reversing the players role.

Doubled player glitch

  • Go to a bike, without weapons.
  • Press Enter and hold Ctrl at the same time.
  • Take the car behind and smash the bike.
  • A copy of the player character will appear. Do not drive over him, or the main player character will die.

Freeware release

As a way of saying thank you to the many fans of the series, Rockstar released a freeware version of GTA on the official website, updated to support the latest operating systems and DirectX software. It was also released on Steam, but later pulled.

German version

When playing the game with German language settings, it is not possible to choose the female protagonists.

Police trick

The streets of GTA maintain a finite supply of police cars in the face of escalating crime levels (largely thanks to the singlehanded effort of the player); an ex-roommate discovered that if you can put aside the gratification at delivering the coup de grace, blowing up their vehicles, and instead leave the coppers with barely-functional, heavily-damaged wagons, you can move through traffic largely with impunity -- whenever a police presence would be triggered, instead of dashing to the scene of the crime in powerful cruisers they would stagger on to the screen in the same fleet of dented Chitty-Chitty Bang Bangs you mercifully spared.

Should the police cars blow up, the department appears to instantaneously replace the exploded car with a brand new one with everything in top condition; cultivate their deprivation, however, and you can cause the entire force to limp along while you cruise by in the fastest ride that you can grab.

References

  • In Vice City, you often see clothes that have been hung out to dry above alleyways and roads. Some of the blankets say "GTA" or "CM" - the initials of artist Craig Moore who worked on the game's textures.
  • In San Andreas, one of the missions assigned to the player by Uncle Fu's crime syndicate is the killing of mob boss Don Traegeri. This is most certainly a reference to Don Traeger, who was involved in establishing publisher BMG Interactive in 1995.

References to the game

The cover of heavy metal band Megadeth's album Rude Awakening features vehicles from Grand Theft Auto.

Awards

  • PC Gamer
    • April 2000 - #50 (tied with Caesar III) in the Reader's All-Time Top 50 Games Poll

Information also contributed by Daniel Saner, Itay Shahar, Kartanym, Karthik KANE, PCGamer77, Pseudo_Intellectual, Steve . and Zovni

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Contributors to this Entry

Game added by robotriot.

Game Boy Color added by Brolin Empey. PlayStation added by Grant McLellan.

Additional contributors: Erwin Bergervoet, Unicorn Lynx, Apogee IV, Paranoid Opressor, Sciere, Havoc Crow, DreinIX, Paulus18950, Cantillon, Patrick Bregger, Plok, Victor Vance, FatherJack.

Game added November 12, 1999. Last modified November 10, 2024.