King's Quest
Description official descriptions
Sir Graham is a brave knight who is sent on a quest to retrieve three treasures that were stolen by deception and stealth: a shield that protects its bearer from invaders, a mirror that foretells the future, and a treasure chest that is forever filled with gold. If Graham takes these treasures back to the royal castle, then the ailing King Edward the Benevolent of Daventry will hand over the crown. During his travels, Graham will meet characters that will either help or hinder him.
King's Quest is commonly considered the progenitor of third-person-perspective adventure games. As opposed to earlier graphic adventures, the player is able to navigate the protagonist on screen in eight directions, creating an effect of three-dimensional exploration. The player character can also be obscured from view when hiding behind an object, is subjected to gravity, and has different animations for actions such as picking up an item, falling, swimming, etc. Graham can be moved around with arrow keys and perform various actions when the player types commands, normally consisting of noun and verb combinations (e.g. "Take flower", "Talk man", etc.).
The game world consists of a cyclic outdoor area with places of interest (houses, characters, etc.) that must be found through exploration. Much of the kingdom is accessible to Graham from the beginning, and there are only a few restrictions imposed on traveling. In order to complete the game, the player has to procure certain items and use them in correct situations or with specific characters. Some of the puzzles rely on fairy tales, and a good knowledge of those makes them easier to solve.
The game awards the player points for most of the actions Graham performs. Since some of those are not crucial to completion, it is quite possible to finish the game without having attained the full score. Some of the tasks in the game have multiple solutions, though the game may grant the player less points if a simpler one is chosen. Many hazards await Graham on his journey, and death is frequent if the player is not careful. The game can also be rendered unwinnable by failing to collect a specific item or wasting it.
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Screenshots
Credits (PC Booter version)
11 People (8 developers, 3 thanks)
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Writing / Dialogue / Story | |
Special Thanks To |
Reviews
Critics
Average score: 68% (based on 19 ratings)
Players
Average score: 3.5 out of 5 (based on 187 ratings with 12 reviews)
The Good
Everything. The gameplay was complex and new for the time of release, as were the graphics. In a time when computer games consisted of black screens with dots on them and a lot of numbers to keep up with, Kings Quest showed what a computer game could be. I, along with many, many other people, was completly engrossed in this game for months during 1984 and 1985.
The Bad
The hardest thing about Kings Quest is that when compared to todays games it appears very old and dated. This is not a fault but something to be understood. The gameplay strongly overplays this and a good run through Kings Quest will give a modern gamer an understanding of his roots.
The Bottom Line
At the time of release Kings Quest was everything that a computer game tried to be. Over the test of time the gameplay has paled, as have the technical elements; but Kings Quest is still one of the classics, as it will always be. Anyone interested in where the computer games of today come from, why Sierra is a major player in the computer game world today (despite their recent work and reputation) and why the Kings Quest series of games have sold millions and millions of units should take a look at this game.
PC Booter · by Andy Roark (263) · 1999
The one that started it all...
The Good
This was my first "real game" - finally something that didn't involve shooting or similar arcade-like games. King's Quest was the stepping stone to what adventure games evolved today.
Boy was this game awesome back then! Interactive fiction with graphics was one thing, but having real graphics and manipulating with them was another...and so much color too! It's funny how great the graphics were back then, but looking back, boy do they look crappy...I wonder what graphics will look like in the future...hmmm.
Anyway, this game was THE adventure game. Walk anywhere, do anything, well type anything would be more exact... The educational value of games like this is that if forces you "To Type" and it forces you "To Spell". Sure, using the mouse is easy and faster, but can you type a whole page without looking at the keyboard or the monitor? This game helped me a lot in my learning the English vocabulary...King's Quest and Sesame Street would be my greatest influence...hehe
I also appear to be the only one who actually enjoys those beeping sounds as a poor excuse for music. Yes, honestly it was crappy...but it sure did have a nice tune to it...
The Bad
Hey, it would be nice not to save my game every couple of minutes for the fear of dying...it was fun the few couple of times, but those crocodiles do get irritating when you forget to where your walking to. Sierra has never got over the fact that focusing on game play is a little more important than finding 1001 ways to die.
Were puzzles too hard? Depends, when you were my age...somewhere between 8-10 some puzzles do get a little to hard to understand. I never could figure out what that stupid dwarf's name was, and I find it even more stupid to enter a name longer than the freakin` alphabet.
Well at least I had fun watching that goat wank the troll bridge...
The Bottom Line
Way up there in the Valhalla of legendary classics. If you've never played KQ I before...playing the original may be not quite as exciting. You could play the freeware fan-made VGA version of King's Quest I by Tierra Entertainment. I do believe you can download the game from their website. It's a big download, but it may very well be worth it for nostalgia's sake.
DOS · by Indra was here (20747) · 2003
The Good
Well, the title screen is quite nice, what with the beeper song and all... And I guess this game was the first to use Sierra's "move the little Lego-man around and try to guess what to type"-interface, which I quite like. I suppose that if I had played this when it first came out I would have been really impressed with it - the graphics, the gameplay and, indeed, the whole concept of an animated 3D adventure game. Now all I can say is that the yellow geek with the funny hat is pretty smoothly animated. (All right, the graphics aren't all that bad for low-res EGA alltogether.)
The Bad
I didn't like the fact that it's an arcade game with a bad parser and puzzles. I do appreciate the fact that back in those days you really couldn't fit a lot of storyline and a complex parser AND 16-color graphics and animation in an IBM PC. What I don't appreciate is the really pathetic overall plot and mood, and the puzzles that are not only simple but often frustrating instead of puzzling. The idea of adventure games should not be to try everything until you find a solution that doesn't kill you or stop you from advancing - I refer you to the gnome's name puzzle (which was made easier in later versions).
The Bottom Line
King's Quest is not a very good game, and it certainly isn't a good adventure game. It isn't loads of fun to play nor particularly rewarding. However, it is a classic and a ground-breaker, and since its relatively cheap these days, you might as well try it out - its not half as bad as a lot of other games, and not playing it just because its not very good is like not reading "War and Peace" just because its dead boring. (Figure that one out for yourself...)
DOS · by Late (77) · 2001
Discussion
Subject | By | Date |
---|---|---|
Year PCjr? | Edwin Drost (10334) | Mar 21, 2017 |
Any other adventure games like KQ1&3? | Lain Crowley (6629) | Mar 30, 2012 |
Trivia
Code Decryption
The developers used encryption to hide code from prying eyes. The encryption key was Avis Durgan. However, according to PC Gamer (July 2000), nobody can remember why this key was chosen or who Avis Durgen is -- not even Ken Williams!
.. but Al Lowe does remember:
Avis was Jeff Stephenson's wife's maiden name. I guess he was in love!
Development
Originally developed by Sierra On Line and produced by IBM as a show piece for the IBM PCjr. The game was later produced by Sierra and was the foundation of the best-selling King's Quest series.
Graham
Sir Graham was so named because of designer Roberta Williams' fondness for graham crackers.
IBM Front Cover
Check out the IBM box's front cover--it has a completely wrong description and picture of King's Quest; this is because the box ad copy was written before the game was completed.
Novels
From 1995 through 1996 Boulevard Books published a trilogy of novels inspired by the King's Quest game setting of Daventry and featuring members of its royal family as the main protagonists:
- The Floating Castle (1995), by
Craig Mills , dealing with adventures Prince Alexander experiences between the events ofKing's Quests V andVI ; - The Kingdom of Sorrow (1996), by
Kenyon Morr , filling in some blanks regarding King Graham's activities betweenKing's Quests II andIII ; and - See No Weevil (1996), also by Kenyon Morr, taking place seven years after the Kingdom of Sorrow and giving Graham's daughter, Princess Rosella, a chance to rule as regent during a crisis.
References
The flag of Daventry, as seen in the throne room, is in fact the flag of Sierra Leone. This is actually a pun referring to the development company, Sierra On-Line.
References to the Game
The website Homestarrunner.com created a game named Peasent's Quest quite similar to King's Quest. It has EGA graphics, text based typing, and the main character Rather Dashing is designed a little like Sir Graham.
Re-release
A complete version of King's Quest is available on Classic Games Collection CD featured with the July 2000 issue of PC Gamer Magazine.
Rumpelstilskin Puzzle
One puzzle, naming the gnome's real name must have been deemed too hard (or obscure) in the original version of King's Quest. I believe the clue was "Think back-wards" or something along those lines. The answer? The player had to write out the alphabet as follows:
ABCDEFGHIJKLMNOPQRSTUVWXYZ ZYXWVUTSRQPONMLKJIHGFEDCBASubstitute the letters from Rumplestiltskin with the letter below on the line. Of course most people entered Rumplestiltskin spelled backwards (logical) and this didn't work. In the SCI (1987) re-release of the game, the puzzle was made simpler with Rumplestiltskin backwards being the correct answer.
Technology
King's Quest was the first Sierra game to use the AGI game engine, which was used in Sierra's later games throughout the '80's. The way the engine was setup made it easy to port a game written with AGI to other computer platforms.
Awards
- GameStar (Germany)
- Issue 01/2007 - One of the "Ten Most Influential PC-Games". It managed to link texts and graphics and caused the rise of Graphic Adventures.
- The Strong National Museum of Play
- 2020 – Introduced into the World Video Game Hall of Fame
Information also contributed by Andrew Shepard; Indra, Joakim Möller, Pseudo_Intellectual, Ricky Derocher, rstevenson, Shai Greenberg, Tibes80, and Ye Olde Infocomme Shoppe.
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Related Sites +
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AGD Interactive
Download King's Quest 1 remake for free -
Game Map (Sega Master System)
Images with maps of all locations and their position to each other. -
King's Quest Realm
An interesting sight devoted to the entire King's Quest series. It offers hints, a message board and a superb section devoted to the history of these popular games. -
King's Quest at Wikipedia
Includes an entire history and list of creatures, games in the series and more. -
ScummVM
supports the DOS, Macintosh, Amiga, Atari ST, Apple IIgs versions of King's Quest under Windows, Linux, Macintosh and other platforms. -
Sierra Gamers
The Official Website of Ken Williams and King's Quest creator, Roberta Williams. -
The King's Quest series at Game Nostalgia
An illustrated overview of King’s Quest 1984 up to King's Quest: Mask of Eternity (including various fan games).
Identifiers +
Contribute
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Contributors to this Entry
Game added by Andy Roark.
Amiga added by POMAH. Apple II added by KnockStump. Macintosh added by Martin Smith. SEGA Master System added by Katakis | カタキス. Apple IIgs added by Garcia. Atari ST added by Belboz.
Additional contributors: Trixter, Paul Budd, Indra was here, Katakis | カタキス, Jeanne, Guy Chapman, Andrew Shepard, game nostalgia, Macs Black, Picard, Patrick Bregger, Jo ST, SoMuchChaotix.
Game added May 18, 1999. Last modified May 7, 2024.