Metroid Prime
Description official descriptions
Long ago, a bird-like race of creatures (called the Chozo) became extremely advanced technologically, but due to increasing violence in the universe, they began to hide and live more simple lives. The planet Tallon IV was the site of one of their colonies. Years later, a meteor crashed on Tallon IV releasing the strange element Phazon into the planet. Phazon poisoned anything it came in contact with, causing the plant and animal life to either die or mutate into a hideous form.
The Chozo tried to control the power of Phazon but failed. Before abandoning the planet, they were able to cover the impact crater with a temple and seal Phazon into the planet's core. Now space pirates have discovered Tallon IV, moving in to study Phazon and harnessing its power. They have also begun rebuilding their fortress on planet Zebes and reviving the Mother Brain, Ridley, and Kraid, all of whom were destroyed by Samus Aran. However, Samus has tracked the space pirates to Tallon IV and must now enter the planet to destroy them once and for all before they have a chance to rebuild their destructive forces...
Metroid Prime is a change from the platform-adventuring series, entering the first-person shooter genre for the first time. Players are now behind Samus Aran's visor and must use all their resources to investigate the pirate infestation of Tallon IV. Players can use Samus's beam, with missile and charge capabilities. Along the way, they must recover the bounty hunter's lost abilities like the morph ball and grapple beam, which allow them to reach unexplored areas of Tallon IV. Players must piece together the story of the fallen Chozo to figure out what has happened to the poisoned planet and prevent the pirates from using the Phazon to wreak havoc throughout the planets.
Spellings
- メトロイドプライム - Japanese spelling
- 银河战士 - Chinese spelling (simplified)
- 메트로이드 프라임 - Korean spelling
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Credits (GameCube version)
123 People (101 developers, 22 thanks) · View all
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[ full credits ] |
Reviews
Critics
Average score: 96% (based on 94 ratings)
Players
Average score: 4.2 out of 5 (based on 235 ratings with 16 reviews)
The Good
Retro have made a stylish job of updating this Nintendo classic to 3D. The map system - a scalable, rotatable wireframe model showing doors, save points etc. - is one of the best to grace any game on any platform, and is an invaluable tool for exploration of the massive but lonely world of Tallon. The gadgets and weapons are great, too - from Samus' ability to turn into a Sonic The Hedgehog-style 'Morph Ball' to the awesome visor system (enabling the player to see in x-ray or infra-red, for example). These features would, of course, be simple eye-candy without great design which Metroid Prime, fortunately, has in abundance. The designers have incorporated a huge number of mini-puzzles which must be solved in conjunction with the gear at Samus' disposal, and serve to make MP so much more than just another run-of-the mill FPS or platformer. For the completists out there, Samus' scanner can be used to check the facts and figures on every enemy and countless environmental features, at once providing further gameworld immersion and hints on solving puzzles or killing bosses. The amount of detail is staggering, as are the the graphics and sound (it is really worth playing with a Pro-Logic II system).
The Bad
The controls, whilst becoming second nature after several hours of play, are not particularly intuitive and may cause frustration in those players without a strong handle on the GameCube's controller. Be warned: Metroid Prime is quite difficult in places, although it is certainly worth persevering. Players expecting a classic FPS will also be out of luck - this game rewards those who seek to take in every inch of Tallon at their leisure, drinking in the lore of the planet's lost civilisation whilst obliterating its fantastic array of inhabitants. It's a shame, though, that Retro chose to stick with the cliched Fire Level Ice Level Forest Level design pattern, however well each has been executed.
The Bottom Line
Progress hinges on exploration and the aquisition of new gadgets and abilities (an early pair of 'double jump' boots, for example, enables Samus to reach otherwise inaccessible ledges) and it is this mechanic which players will either love or hate, as an amount of backtracking and seemingly aimless wandering is inevitable. Most gamers seem to love it, and it is definitely worth giving it a try.
GameCube · by Paul Jones (270) · 2004
The one that doesn't come out but once a generation...
The Good
Everything about this game is so good it makes you forget about anything you could think of wrong with it. The sound, graphics, game play, and controls are all excellently done.
The Bad
That I can't play it 24/7 without having to go to the bathroom or go eat or sleep...
The Bottom Line
This is the game you look for to come out once every consoles generation, and you know there won't be another one like it for that particular game platform unless they make a sequel for it. This game is so good that you can't put it down until then end, and when you do finally finish it, you find yourself going back through it to see if you can find anything you may have missed or any secrets that may be contained in it.
The game play is immersive and entertaining, and the way the story is presented to you is wonderfully done in a "search for the clues" type manner so that you never get bored doing only one thing all the time.
The graphics are seamless, the sound is perfect, the controls are right one que. Everything about this game begs for it to be a part of you gamecube library, so don't miss it and get it as soon as you can!!!
GameCube · by Angela Nichols (1) · 2003
The Good
The Wii version got rid of the cumbersome GameCube controls. Now you can aim and move normally with the Wii-mote + Nunchuk combination. You point at your TV to aim and look around. Your movement is very natural, like you are in Samus's suit yourself. There is no reason to go back to the GameCube version. The Wii controls are superior in every way.
The C button for the Morph Ball is particularly genius. The button itself looks just like that -- a small ball.
Metroid Prime is a First-Person Shooter but the more accurate description is "Double Jumping Shooter". Why? Because, in Metroid Prime you will get this item called "Space Jump", and Super Metroid fans will be disappointed. It's not a Space Jump. It's actually a Double Jump. Once you receive this ability, you will realize two things. You will realize why some platforms were just out of reach -- you need to jump twice to reach it! And you realize that from this moment on, double jumping will be what this game is ALL about.
You will be double-jumping in Metroid Prime all the time. It's addictive. Unlike most FPS games, Metroid Prime doesn't care about your weapons. You have four types of beams, with only cosmetic differences. You will not get any Uber-weapons as you would in Halo games. No. Metroid Prime is all about jumping. And why? Because Metroid Prime is the sequel to a side-scrolling platform game. Jumping around and reaching a previously unreachable area is the gameplay we're talking about here.
This is fairly common in 2D shooters, but very rare in 3D first-person shooters. There are a very small number of FPS games that say to you, "Don't bother to kill the enemies; ignore them. All you need to do is jump to this door/ledge/cave/whatever". You are often in a huge room and need to go from point A and get to point B in this same room. This formula is rehashed in the X360 hit Portal 2. There are many ridiculous, epic and exhilarating jumps in Portal 2, but if you've played Metroid Prime, you know that feeling already.
Other than the jumping, the most prominent distinction of Metroid Prime (as opposed to other FPS's) is that your character is VERY strong. You can kill most enemies without even trying. It's very easy to stay alive. The Halo formula of "die, respawn at checkpoint, survive until the next checkpoint" is unheard of here. You will only die a few times throughout the game. Metroid Prime's challenge isn't survival. It is "be careful not to fall". It is still challenging, and it still offers a great deal of satisfaction after you complete something.
One thing about the level design: It is now possible to die in a Save Room. I almost died in a Save Room once, and almost died in a room directly next to a Save Room once too. It's one of those moments in gaming you never forget. Words cannot describe the joy when you're almost dead and discover a Save Room, and actually save in it.
The Bad
** The X-Ray Visor. Oh, the X-Ray Visor. Super Metroid fans will be disappointed. Metroid Prime's designers decided that the X-Ray Visor cannot be used to find hidden items. If there's an item right in front of you, and you switch to the X-Ray Visor, chances are that you will NOT see it.
What does the X-Ray Visor do then, you ask?
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The X-Ray graphics are kinda cool. Metroid Prime is a very atmospheric adventure and cool graphics like this are always appreciated.
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The X-Ray Visor is required to see invisible platforms. This is quite lame.
** The Wii version removed the original Metroid game.
** Music isn't memorable. The only tune I can remember is the Lower Norfair theme from Super Metroid.
** No real desire to achieve 100%. I finished the game at 94%(item) and 94%(logbook) and felt content. The problem is that there is no way to know which item you DON'T have. I have read the Metroid Recon guide a few times and still haven't figured out which items I'm missing.
** The #1 annoying element of Metroid Prime: Boost Ball / Half-pipes. It seems to be inspired by the Speed Booster in Super Metroid, but while Speed Booster was the highlight of that game, Boost Ball/Half-pipes are a giant failure here. They are a chore to go through every time.
The Bottom Line
Expect the need to use a walkthrough from time to time. Metroid Prime is Super Metroid + Halo, and it's often the best of the both worlds.
Wii · by Pagen HD (146) · 2014
Trivia
1001 Video Games
The GameCube version of Metroid Prime appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Development
Nintendo gave the development of Metroid Prime to the U.S. based Retro Studios in part due to the fact that the Metroid series, while being incredibly popular in the United States, has never sold as well in Japan.
Retro Studios also worked on a role-playing game for GameCube called Raven Blade of which a video was shown during E3 2001. However, in late 2001, it was announced that the game was canceled by Nintendo so that focus would be more on Metroid Prime. As a result, an unspecified amount of workers were laid off.
Manual
The manual has an amusing problem. Like in many of the Nintendo manuals, there is a lined page for the player's own notes, but the page has light lines on a very dark background. This makes most pen marks practically invisible, so the page is almost useless for its intended purpose (this applies to the Finnish/Swedish original release manual, at least).
Metroid Fusion
After finishing Metroid Fusion on the GBA, and linking up to a GameCube: * A new suit will be available * It will be possible to play the original Metroid on the GameCube
References
Kraid, from Metroid, was originally intended to make an appearance in Metroid Prime as a boss and was modeled and skinned by Gene Kohler for that purpose. However, time constraints prevented it from being included in the final version of the game. Though the beta version displays him inside Phazon Mines, according to Kohler, he was in fact replaced by the Omega Pirate. Kraid is referenced, however, in Metroid Prime. One of the tanks in the Space Pirate's base suggests that one of the Pirate's experiments is to recreate the creature. Body parts in the vat appear to be Kraid's. Of note is the head, since it appears to be covered by a metal dome in the picture.
Screw Attack
While many of Samus' signature moves are present in Metroid Prime, the infamous screw attack is strangely missing. Fans speculate that this is due to difficulties meshing it with the first-person perspective of the game. The screw attack does appear in Metroid Prime 2: Echoes.
Awards
- 4Players
- 2003 – Best Console Action Game of the Year (GameCube)
- Electronic Gaming Monthly
- February 2006 (Issue #200) - #52 in the "Greatest Games of Their Time" list
- GameSpy
- 2002 – Game of the Year
- 2002 – GameCube Game of the Year
- 2002 – GameCube Game of the Year (Readers' Choice)
- 2002 – Best Music of the Year (GameCube)
- Golden Joystick Awards
- 2003 - Runner up as GameCube Game of the Year (after The Legend of Zelda: The Wind Waker)
Information also contributed by ~~, Mark Ennis, Steve Thompson, Tiago Jacques, and WWWWolf .
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Metroid Prime
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Contributors to this Entry
Game added by Servo.
Wii added by gamewarrior.
Additional contributors: Unicorn Lynx, Guy Chapman, gamewarrior, Big John WV, Cantillon, Patrick Bregger, piltdown_man, Rik Hideto, FatherJack.
Game added November 20, 2002. Last modified October 22, 2024.