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Metroid Prime

Moby ID: 7783
GameCube Specs
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Description official descriptions

Long ago, a bird-like race of creatures (called the Chozo) became extremely advanced technologically, but due to increasing violence in the universe, they began to hide and live more simple lives. The planet Tallon IV was the site of one of their colonies. Years later, a meteor crashed on Tallon IV releasing the strange element Phazon into the planet. Phazon poisoned anything it came in contact with, causing the plant and animal life to either die or mutate into a hideous form.

The Chozo tried to control the power of Phazon but failed. Before abandoning the planet, they were able to cover the impact crater with a temple and seal Phazon into the planet's core. Now space pirates have discovered Tallon IV, moving in to study Phazon and harnessing its power. They have also begun rebuilding their fortress on planet Zebes and reviving the Mother Brain, Ridley, and Kraid, all of whom were destroyed by Samus Aran. However, Samus has tracked the space pirates to Tallon IV and must now enter the planet to destroy them once and for all before they have a chance to rebuild their destructive forces...

Metroid Prime is a change from the platform-adventuring series, entering the first-person shooter genre for the first time. Players are now behind Samus Aran's visor and must use all their resources to investigate the pirate infestation of Tallon IV. Players can use Samus's beam, with missile and charge capabilities. Along the way, they must recover the bounty hunter's lost abilities like the morph ball and grapple beam, which allow them to reach unexplored areas of Tallon IV. Players must piece together the story of the fallen Chozo to figure out what has happened to the poisoned planet and prevent the pirates from using the Phazon to wreak havoc throughout the planets.

Spellings

  • γƒ‘γƒˆγƒ­γ‚€γƒ‰γƒ—γƒ©γ‚€γƒ  - Japanese spelling
  • ι“Άζ²³ζˆ˜ε£« - Chinese spelling (simplified)
  • λ©”νŠΈλ‘œμ΄λ“œ ν”„λΌμž„ - Korean spelling

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Credits (GameCube version)

123 People (101 developers, 22 thanks) · View all

Reviews

Critics

Average score: 96% (based on 94 ratings)

Players

Average score: 4.2 out of 5 (based on 234 ratings with 16 reviews)

Game of the year? More like game of the decade!

The Good
Very seldom can you trust superlatives in a game review. Surely, you can't believe that Metroid Prime is so incredibly good that it's possibly the finest game ever made for any system. I was skeptical, too. Well, believe it, because Metroid Prime is quite simply a modern-day masterpiece. The graphics are astounding, and the level design is pure genius. There are a great deal of clever tricks to be performed, and a nice array of secret areas. And for those (like me) who were skeptical of the transition to 3D, be assured that the game doesn't lose any of that classic Metroid gameplay, and in fact gains something in the addition of the third dimension. After playing Prime, you'll swear the series was born to be in 3D. Topping off all the goodness is the polish of the game. Retro Studios went the extra mile to add a bunch of subtle effects that add to the atmosphere, making this one of the most immersive games ever.

The Bad
There's not much to dislike, but if I had to really stretch, I'd say two things are kind of downers: 1) it's sometimes difficult to aim at enemies way above or below you, and 2) there is a lot of backtracking. These complaints are minor as 1) the battles are easy and 2) there is so much eye candy and new areas to explore that backtracking hardly seems like a chore.

The Bottom Line
This is classic 2D Metroid brought into the third dimension. It's amazing, it's detailed, it's exciting, and it's a very lengthy adventure. This is an absolute must-have.

GameCube · by Brian Benway (2) · 2002

The best available GC game

The Good
Retro have made a stylish job of updating this Nintendo classic to 3D. The map system - a scalable, rotatable wireframe model showing doors, save points etc. - is one of the best to grace any game on any platform, and is an invaluable tool for exploration of the massive but lonely world of Tallon. The gadgets and weapons are great, too - from Samus' ability to turn into a Sonic The Hedgehog-style 'Morph Ball' to the awesome visor system (enabling the player to see in x-ray or infra-red, for example). These features would, of course, be simple eye-candy without great design which Metroid Prime, fortunately, has in abundance. The designers have incorporated a huge number of mini-puzzles which must be solved in conjunction with the gear at Samus' disposal, and serve to make MP so much more than just another run-of-the mill FPS or platformer. For the completists out there, Samus' scanner can be used to check the facts and figures on every enemy and countless environmental features, at once providing further gameworld immersion and hints on solving puzzles or killing bosses. The amount of detail is staggering, as are the the graphics and sound (it is really worth playing with a Pro-Logic II system).

The Bad
The controls, whilst becoming second nature after several hours of play, are not particularly intuitive and may cause frustration in those players without a strong handle on the GameCube's controller. Be warned: Metroid Prime is quite difficult in places, although it is certainly worth persevering. Players expecting a classic FPS will also be out of luck - this game rewards those who seek to take in every inch of Tallon at their leisure, drinking in the lore of the planet's lost civilisation whilst obliterating its fantastic array of inhabitants. It's a shame, though, that Retro chose to stick with the cliched Fire Level Ice Level Forest Level design pattern, however well each has been executed.

The Bottom Line
Progress hinges on exploration and the aquisition of new gadgets and abilities (an early pair of 'double jump' boots, for example, enables Samus to reach otherwise inaccessible ledges) and it is this mechanic which players will either love or hate, as an amount of backtracking and seemingly aimless wandering is inevitable. Most gamers seem to love it, and it is definitely worth giving it a try.

GameCube · by Paul Jones (274) · 2004

Worthy of the Metroid name. Very worthy.

The Good
How lucky I was that I got a chance to play Metroid Prime. Metroid Prime is Retro's atttempt to take the 2D Metroid series through the 3 dimensional gateway. It was very, very succesful.

Where else to start but the graphics? Metroid Prime looks amazing. Polygon and texture count is amazingly high, and everything looks so real. The enemies, levels, objects and so on have been so finely designed that they reflect on how much work was stuffed into this game. I can very well say this is one of the best looking GameCube released.

Sound quality was also remarkable. While I'm not one who really cares about sound in video games, Metroid Prime drew me to it. The effects are very well created, and sound very real. As with the backround music, which has the right atmospheric condition to draw you into the game. Sound is a very good aspect of this game.

What's a game without good gameplay? Definitely not Metroid Prime. The game plays very smoothly, no jags, long loads, slow downs, or any of that other stuff. The levels are so well designed that you could just run around in one for hours and not get tired. While the game is in the first person view, it is not a FPS(first person shooter). Sure, you have a weapon that you shoot stuff with, but MP distinguishes itself so obviously. The game focuses on exploration instead of non-stop shooting action. Levels need comprehending to complete, not just blazing guns. And oh yes, the ball transforming is back, and better than ever.

The Bad
Every game has a downside. Every game except Metroid Prime, that is.

The Bottom Line
As a loyal XBOX fan, I find myself wanting a GameCube just so I can have this game. Metroid Prime is one of the Golden games that have been released, and will definitely be known as one of the greatest. I give Metroid Prime a well-earned, solid, enthusiastic 5 out of 5.

GameCube · by ThE oNe (180) · 2002

[ View all 16 player reviews ]

Trivia

1001 Video Games

The GameCube version of Metroid Prime appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Development

Nintendo gave the development of Metroid Prime to the U.S. based Retro Studios in part due to the fact that the Metroid series, while being incredibly popular in the United States, has never sold as well in Japan.

Retro Studios also worked on a role-playing game for GameCube called Raven Blade of which a video was shown during E3 2001. However, in late 2001, it was announced that the game was canceled by Nintendo so that focus would be more on Metroid Prime. As a result, an unspecified amount of workers were laid off.

Manual

The manual has an amusing problem. Like in many of the Nintendo manuals, there is a lined page for the player's own notes, but the page has light lines on a very dark background. This makes most pen marks practically invisible, so the page is almost useless for its intended purpose (this applies to the Finnish/Swedish original release manual, at least).

Metroid Fusion

After finishing Metroid Fusion on the GBA, and linking up to a GameCube: * A new suit will be available * It will be possible to play the original Metroid on the GameCube

References

Kraid, from Metroid, was originally intended to make an appearance in Metroid Prime as a boss and was modeled and skinned by Gene Kohler for that purpose. However, time constraints prevented it from being included in the final version of the game. Though the beta version displays him inside Phazon Mines, according to Kohler, he was in fact replaced by the Omega Pirate. Kraid is referenced, however, in Metroid Prime. One of the tanks in the Space Pirate's base suggests that one of the Pirate's experiments is to recreate the creature. Body parts in the vat appear to be Kraid's. Of note is the head, since it appears to be covered by a metal dome in the picture.

Screw Attack

While many of Samus' signature moves are present in Metroid Prime, the infamous screw attack is strangely missing. Fans speculate that this is due to difficulties meshing it with the first-person perspective of the game. The screw attack does appear in Metroid Prime 2: Echoes.

Awards

  • 4Players
    • 2003 – Best Console Action Game of the Year (GameCube)
  • Electronic Gaming Monthly
    • February 2006 (Issue #200) - #52 in the "Greatest Games of Their Time" list
  • GameSpy
    • 2002 – Game of the Year
    • 2002 – GameCube Game of the Year
    • 2002 – GameCube Game of the Year (Readers' Choice)
    • 2002 – Best Music of the Year (GameCube)
  • Golden Joystick Awards

Information also contributed by ~~, Mark Ennis, Steve Thompson, Tiago Jacques, and WWWWolf .

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Contributors to this Entry

Game added by Servo.

Wii added by gamewarrior.

Additional contributors: Unicorn Lynx, Guy Chapman, gamewarrior, Big John WV, Cantillon, Patrick Bregger, piltdown_man, Rik Hideto, FatherJack.

Game added November 20, 2002. Last modified October 22, 2024.