Max Payne

aka: Dark Justice, Max Heat, Max Payne Mobile, Yingxiong Bense
Moby ID: 4529
Windows Specs
Note: We may earn an affiliate commission on purchases made via eBay, Amazon and GOG links (prices updated 9/29 9:36 PM )
Included in See Also

Description official descriptions

Max Payne was a police officer of the New York City police. On one terrible day, his wife and newborn daughter were killed by three junkies, who broke into his apartment after having ingested a new designer drug known as Valkyr. After the tragedy, Max quit the police force and joined the Drug Enforcement Administration. Three years later, during a raid on a mafia compound that was reportedly trafficking Valkyr, his best friend and fellow DEA agent Alex is killed, and he becomes the prime suspect in his murder. Now Max is all alone in the cold, snowy night of New York. The mob is out to get him. The police are out to get him. The only way out is with guns blazing, because he has nothing to lose.

Max Payne is a third person shooter stylistically influenced by film noir, "hardboiled" detective stories, and Hong-Kong action cinema. Max can perform rolls and leaps to try and dodge enemy fire. The weapons at his disposal range from baseball bats to Ingram sub-machine guns, grenades, Molotov cocktails, and others. A unique feature of the game is the usage of the so-called Bullet Time - a time-slowing ability that was popularized by the first Matrix movie. Activating the Bullet Time slows down everything that happens around Max (including his own movements), allowing for slow, but precise performance of moves to take care of his enemies. A special meter indicates how much time the effect will last, and how long Max needs to wait until it can be activated again.

Cutscenes in the game are presented as comic book-style graphical panels accompanied by voice-overs.

Spellings

  • 英雄本色 - Simplified Chinese spelling

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Windows version)

253 People (181 developers, 72 thanks) · View all

Reviews

Critics

Average score: 88% (based on 75 ratings)

Players

Average score: 4.1 out of 5 (based on 434 ratings with 30 reviews)

Less can be more, Max Payne proves it...

The Good
Well, to put it bluntly, it was FUN! There isn't much NOT to like about Max Payne. GOD proved that less can be more. Don't be mistaken, this isn't a long game, but what they did, they did to a "t", as this was a well refined, complete package. Great gameplay, with a very good diverse range of locations, a tremendous, gripping story, and all the eye candy you could ever need.

The Bad
Well, I'm not sure if this was something I don't like, but the game was kind of short. However, as I said, you'll probably be satisfied by the overall product.

The Bottom Line
One of many shooters on shelves, but one of the better ones. GOD clearly put a lot of thought and effort into this. The replay value is there, because it's one of those games that are pure entertainment.

Windows · by Stuart Max (8) · 2002

Bring on the Payne

The Good
Outstanding. Game play, graphics, sound, music, story, this game has it all and some tricks throw in for good measure. The Bullet Time effect is amazing and I would not be surprised if a lot of games start mimicking this ability. For those of you who haven't read anything about Max Payne. It's a FPS from a 3rd person perspective. What is revolutionary is that Max has the ability to go into slo-mo mode briefly ala your favorite John Woo movie. A fraction of a second can seemingly go on and on, you see individual bullets racing towards you, the gunshots sound hollow like you are in a cave and the sound of your heart beating is ringing in your ears. Bullet Time in and of itself would have made this an interesting game, but there is more ... much more. Beside the fluid game play there is a completely immersive story. The voice acting is top notch. The graphics are superb, albeit you need a hefty video card to get the full effect. However my GeForce DDR 64 handled a high resolution at a good frame rate quite well. The 3D models are amazing and the textures are great. I also liked the realistic guns. I am rather sick of made up weapons like nail guns or rocket launchers. Another nice touch are the cinematic shots. When some difficult task is performed ( taking out a room full of bad guys or sniping someone from a distance ) the camera moves to where the action is. You see in slo-mo a bad guy getting cut down or you follow a bullet to it's intended victim.

The Bad
It's short. I was able to finish Max Payne in about 14 hours. I admit had I gone to work, ate or slept in those 14 hours it may have streched it on for days. When you finish Max it opens Hard Boiled and New York Minute modes. Though the plot doesn't change it adds more of a challenge to the game.

The plot could of been less linear. Unlike Deus Ex which was a very open ended game Max is spoon fed the plot and must move from point A to point B. There is no real choice. Because the plot is so linear there is not a lot of puzzle solving. Max doesn't use his brain so much as his lightening fast reflexes.

Neither of these two points really detracts from the game all that much.

The Bottom Line
It kicks major butt. Remedy also includes Max-FX tools with the game allowing people to add additional content. Hopefully we will see the same sort of development that Half-Life did.

Windows · by nullnullnull (1463) · 2001

Revolutionary John Woo meets the Matrix Film Noir shooter

The Good
The atmosphere is great - the storytelling takes place not in ingame-sequences or videos, but in comic strips with voiceover. Both the comics and the voice acting is very well done and has funny elements. The story itself is quite entertaining and realistic.

The revolutionary bullet-time makes you think you're in some kind of John Woo film and there is a scene which clearly lends from The Matrix.

You might also enjoy to play a different type of character for a change. Max Payne isn't a hero fighting for the good, he is just a man out for revenge, a one man army ripping through hordes of enemies. So even he is a policeman, he will not attempt to deal out arrest warrants - the enemies are going down.

Weapons are well balanced and each has its strength. Depending on how far away the enemy is, how well he is covered, how many enemies are there and especially whether you use bullet time, every weapon is useful right to the end of the game.

The Bad
With view being locked in third person, it happens sometimes, especially when you are ducked, that the player is obstructing the view, making it hard to aim at the enemy.

There's some kind of delay in the grenade throwing which makes it easy to blow yourself up. Also grenades are so powerful that if you aren't prepared for the enemy to throw one and get into cover quickly, you will usually get hurt pretty badly.

The biggest disadvantage for me was that the higher difficulty levels aren't open right away. You have to play through the game on the easiest level to unlock the harder ones.

The Bottom Line
A refreshingly different shooter with a sinister, all-consuming story. Like no other shooter, this game plays itself like an action-film and is definitely worth being played through once.

Windows · by vulture (15) · 2008

[ View all 30 player reviews ]

Discussion

Subject By Date
XP SP2 Indra was here (20747) Jun 4, 2008

Trivia

1001 Video Games

The PC version of Max Payne appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Advertisement

In England, the game was advertised on hydrants covered with actual yellow police lines with the game's name and slogan on it ("Max Payne - A Man With Nothing to Lose" etc...), just like the game box's cover art.

Bullet time

The origins of bullet time, made famous in the movie The Matrix and as a playable effect in Max Payne, are attributed to Eadweard Muybridge (April 9, 1830 – May 8, 1904), who used still cameras placed along a racetrack to take pictures of a galloping horse.

Cancelled Dreamcast version

Max Payne was initially in development for the Dreamcast up to the point that Remedy demoed the game at E3 in 1998. Despite some more refined character models, the game looks and plays almost identically to the PS2 and Xbox versions of the game.

Development

  • Early on, the V drug was not only a mind-warping drug, but also body-warping. It fact it made its users grow into hulking giants with glowing green eyes. In fact, early script drafts deal with super soldiers. There were even work in progress screenshots which shows Max fighting these super soldiers. All this was scrapped as it looked silly and was too similar to Sin.
  • In order to create the game, the developers from Remedy traveled from Finland to New York to photograph the buildings and streets. You can read about their adventure at the 3D Realms website

German index

This game was put on the German index on 29 September 2001. A short time afterwards, according to a Take-Two salesman, the planned to publish a "toned down" version of Max Payne. It would be cut so it could get a USK 12 rating and they wanted to do a German translation including voiceovers. This would allow them to sell it again since it is not the same as the banned game and even more.

The new box art had a yellow "police line" over or under the MAX PAYNE title on the box which stated it was a toned down version. However, this version got canned.

The ban on the game was eventually lifted.

Inaccuracies

Despite all the "realism" put into the game... The "code numbers" given by NYPD officers are completely wrong, according to an ex-NYPD officer (Rich Laporte of gonegold.com)

Music

The music for the game was made by Kärtsy Hatakka, who is also the singer and bass player for a band called Waltari.

References

  • The game features some humourous moments. In one of the earlier levels, there is a room off one of the ledges outside a building. Inside is a guy lying on the ground with a stake in his back, and the letters "BUFF" (with obvious reference to Buffy the Vampire Slayer) scrawled in blood next to him. Max passes a comment along the lines off "I don't even want to know what happened here."
  • In another level, you need a password to get into a laundry room. After finding a low-life to help you out, stand off to the side while he tries to get you in. He's given a first name and asked to give the full name before they'll open the door. The name he has to give is "John Woo", director and king of slow-motion action sequences in movies, an obvious inspiration for the developers of Max Payne.
  • At one point in the game, Max comes across a television show speaking about the Aesir Corporation, and how they are becoming another monopoly like Microsoft. However, because Microsoft is a copyrighted name, the television gives a bit of static when Microsoft is spoken, and the graphic novel displays "*static*" instead of Microsoft.
  • The Dopefish (an enemy from Commander Keen 4, the Dopefish is usually put into games as an easter egg) appears in Max Payne.
  • In the room immediately after Alfred Woden's office, if you shoot a picture off the wall, you'll find a switch. Pressing it will open a secret passage to a room with a Star Trek parody.
  • At some point you will pass by a TV in which the images show a familiar red-curtained room and a flamingo, and the accompanying dialog is all in Twin Peaks style. The music has that hip TP jazzy sound. A man's voice talks about his "evil twin," which of course ties in with the dopplegangers of Twin Peaks. The flamingo's speaking style sounds much like the Little Man in Twin Peaks dream sequences. The flamingo may be a reference to Wild Palms, which included flamingos and is sometimes compared to Twin Peaks. Elsewhere, another TV shows a soap opera with events that closely parallel events in the game; this 'soap opera device' was used often on Twin Peaks. During the Twin Peaks parody portion, the flamingo’s speech is distorted and it is impossible to understand what it’s saying except its final line: “The Flesh of Fallen Angels”, a sort of recurrent motif along the game.
  • Of all the various pop culture references found throughout the game, there is one that probably escapes the notice of most players. In the tutorial level, take a look at the Tar Cafe signs. Their address is listed as "604 All Your Base Are", a reference to the poorly-translated intro of Zero Wing.
  • In the Ragnarock club there are references to the supernatural horror literature of H. P. Lovecraft - the so called Cthulhu Mythos. One of Jack Lupino's books is titled Necronomicon, and one of his personal "spells" mention the name "Cthulhu" as one of the dark gods that he invokes.
  • In Part I, Chapter Six, Max Payne enters a small flat. There is a gun lying on the counter, and a gangster can be heard whistling in the toilet. The toilet doors are locked tight, unless the player picks up the gun, which makes the adversary flush the toilet and come out. This is a reference to Quentin Tarantino's cult movie Pulp Fiction: (Pulp Fiction spoiler) This area closely resembles the scene of Vincent Vega's death, when Butch sneaks into his apartment and shoots Vic with his own gun which he left on the counter in the kitchen.
  • In the first level, Roscoe Street Station, Max overhears two thugs talking. After a moment of conversation or two, a phone rings. The ring tone is The Ecstasy of Gold from the film The Good, the Bad and the Ugly, composed by Ennio Morricone.

References: Self

  • In the skyscraper mission, in one of the elevators, if you stay and listen, you will hear some guards talking about how it would be cool if you could see your moves in slow motion. The guard concludes by saying that he will name this effect Bullet-Time.
  • In one part of Max Payne, the graphic novel jokes about Max being a game (this happens in one of the nightmare sequences).
  • Another humorous moment... In Part 1, Chapter 2 "Live from the Crime Scene", you finally made your way into the bank vault, and the alarm is blaring. If you shoot the alarm (thus silencing it), Max will thank you.. The same happens at one point in the hotel: you must ride an elevator playing some cheesy elevator music. Shoot out the speaker and Max will thank you.
  • Max Payne features a lot of Remedy employees as characters in the game, including screenwriter Sam Lake as Max Payne himself. This led to a very weird E3 2001 showing of the game, since Sam Lake was at GOD Games´ Promised Lot along other members of Remedy with a demo. Everybody was a bit disoriented by seeing Max Payne on screen and his real-life counterpart talking about the title right next to it.
  • In Part 1, Chapter 6, when you're chasing Vinnie, there is a billboard for Captain Baseball-Bat Boy, the comics you see throughout the game.

Version differences

The PlayStation 2 version does not permit quick saving during a level, unlike the PC and Xbox versions.

Awards

  • GameSpy
    • 2001 - PC Action Game of the Year (Readers' Vote))
    • 2001 - Best Gimmick of the Year (for bullet time)
  • PC Gamer
    • April 2005 - #41 in the "50 Best Games of All Time" list

Information also contributed by AkibaTechno, Archagon, DarkBubble, dasfatso, David Sky, Dreamweaver, Dr. M. "Schadenfreude" Von Katze, Erik Niklas, festershinetop, Juan Pablo Bouquet, Juguryo, JPaterson, Karthik KANE, Kasey Chang, MasterMegid, PCGamer77, phlux, Samuel James Vince and Scott Monster.

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings and price history! (when applicable)

Related Games

Max Payne: Bundle
Released 2007 on Windows
Max Payne 2: The Fall of Max Payne
Released 2003 on Windows, Xbox, PlayStation 2...
Blue Max 2001
Released 1984 on Commodore 64, Atari 8-bit
Carmageddon: Max•Pack
Released 1998 on DOS, 2012 on Windows
Max Reloaded 2
Released 2020 on Nintendo Switch
Sam & Max: Season One
Released 2007 on Windows, 2008 on Wii, Xbox 360
Sam & Max: Season Two
Released 2008 on Windows, 2009 on Xbox 360, 2010 on Macintosh...
Max & the Book of Chaos
Released 2020 on Macintosh, Nintendo Switch, Xbox One...
Max and the Haunted Castle
Released 2000 on Macintosh, Windows 3.x, Windows

Related Sites +

  • 3D Realms Site
    The official 3d Realms/ Apogee Website
  • A Rock-Solid Hero for a Rock-Solid OS
    An Apple Games article about the Macintosh version of Max Payne, with commentary being provided by Art Director Saku Lehtinen (July, 2002).
  • Max Payne
    The official Max Payne website
  • Max Payne
    3D Realms official Max Payne website
  • Max Payne Fan Site
    Tips, cheats, screenshots, modifications and links.
  • Official Webpage (Mac)
    The official product page for the Mac version of Max Payne on the publisher's website, which provides a trailer, character information, a profile of the game itself, and purchasing information, among other such particulars.
  • Payne Reactor
    A fan site dedicated to Max Payne - Mods, Levels, Total Conversions, Tutorials, Forums, Cheats, etc.
  • Sound fix for Max Payne and Vista.
    A clever person fixed a bug with Max Payne not playing music and dialogue in Vista. Vista doesn't support the sound file formats used for the playback.

Identifiers +

  • MobyGames ID: 4529
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Derrick 'Knight' Steele.

Xbox added by Brian Hirt. PlayStation 3 added by Charly2.0. Xbox 360 added by karttu. iPhone, iPad, PlayStation 4 added by Sciere. Android, Macintosh added by Kabushi. Xbox Series, Xbox One added by Eufemiano Bullanga.

Additional contributors: Macintrash, Xantheous, Kasey Chang, Unicorn Lynx, Jony Shahar, Jim Fun, Frenkel, Sciere, Scott Monster, Zeppin, Patrick Bregger, Plok, FatherJack, 64er.

Game added July 19, 2001. Last modified November 24, 2024.