Max Payne
Description official descriptions
Max Payne was a police officer of the New York City police. On one terrible day, his wife and newborn daughter were killed by three junkies, who broke into his apartment after having ingested a new designer drug known as Valkyr. After the tragedy, Max quit the police force and joined the Drug Enforcement Administration. Three years later, during a raid on a mafia compound that was reportedly trafficking Valkyr, his best friend and fellow DEA agent Alex is killed, and he becomes the prime suspect in his murder. Now Max is all alone in the cold, snowy night of New York. The mob is out to get him. The police are out to get him. The only way out is with guns blazing, because he has nothing to lose.
Max Payne is a third person shooter stylistically influenced by film noir, "hardboiled" detective stories, and Hong-Kong action cinema. Max can perform rolls and leaps to try and dodge enemy fire. The weapons at his disposal range from baseball bats to Ingram sub-machine guns, grenades, Molotov cocktails, and others. A unique feature of the game is the usage of the so-called Bullet Time - a time-slowing ability that was popularized by the first Matrix movie. Activating the Bullet Time slows down everything that happens around Max (including his own movements), allowing for slow, but precise performance of moves to take care of his enemies. A special meter indicates how much time the effect will last, and how long Max needs to wait until it can be activated again.
Cutscenes in the game are presented as comic book-style graphical panels accompanied by voice-overs.
Spellings
- 英雄本色 - Simplified Chinese spelling
Groups +
- 3D Engine: MaxFX
- BPjS / BPjM indexed games
- Gameplay feature: Time manipulation
- Games that include map/level editor
- Games with Dopefish
- Max Payne series
- PlayStation 2 Greatest Hits releases
- PlayStation 2 Platinum Range releases
- Setting: 1990s
- Setting: 2000s
- Setting: City - New York
- Theme: Illegal Drugs / Narcotics
- Theme: Law enforcement
- Weapon: Pancor Jackhammer
- Xbox Classics releases
- Xbox Platinum Hits releases
Screenshots
Promos
Videos
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Credits (Windows version)
253 People (181 developers, 72 thanks) · View all
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Story and Screenplay | |
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Level Design Lead | |
Programming | |
Level Design | |
Modelling | |
Animation | |
Texture Art | |
Particle Art | |
Cinematics | |
[ full credits ] |
Reviews
Critics
Average score: 88% (based on 76 ratings)
Players
Average score: 4.1 out of 5 (based on 438 ratings with 30 reviews)
As close as you will come to "play" an action movie
The Good
The style is evident, from the over-the-top dialogue ("the sun went down with false bravado...") to over-the-top gunplay (everything from Striker auto-shotgun to grenade launchers). The graphics novel interludes gives that stylized art that calls attention to itself. The plot... completely over-the-top as well... From shooting crime bosses all the way up to government conspiracy, even has a few elements of X-files and Twin Peaks... And boy, is bullet-time fun...
The Bad
The style can be too over-the-top for people. There's plenty of blood (heck, EVERYBODY you shoot leaves a puddle of blood, some more than others). The plot is also full of cliches (government conspiracy, Mafia "wiseguys", etc.), even has an evil twin thrown in the mix! In the final levels, the game becomes quite difficult (and that was on the LOWEST level of difficulty!) when you're assaulted by guys in bullet-proof vests armed with the latest weapons. There's usually no room for you to hang-back and pick them off one at a time. It's usually full-speed ahead guns blazing. No saved-replays of your "best" shots.
The Bottom Line
Max Payne is about as close as you will come to "play" an action movie. It may be short (but then, so are most action movies), it may be a bit trite and cliche (but then, so are action movies), and it may be over-the-top (again, like action movies) but it sure is fun.
Bullet-time effect as implemented in the game is a brilliant innovation in action gaming. As you're still able to aim (in real-time), if you have a good mouse or controller you can pull off action-hero style diving shots with side-dives (shoot-dodges) or just "plain" bullet-time like the way Neo went through the lobby in the Matrix. Of course, BT is limited and you can't keep using it (you get more by killing more bad guys).
Being third-person, this game lets you admire your own moves while evaluating the enemy shots. As each bullet IS modelled individually, this can be very important to decide which way to dodge. However, the viewpoint sometimes makes it impossible to see what you actually want to shoot, esp. in constrained spaces like in a doorway or against the wall. Still, it is possible to see "around" corners and that's part of the gameplay.
The game has a way to "leading" you through this one-way maze without making it too evident. There LOOKS like plenty of doors, but only a few of them are functional, and even the doors that seems to lead to alternate paths actually just provide a few more goodies (pain killers, ammo, etc.) for you, and you'd have to backtrack to the main path.
Occasionally when you come to an important dramatic point (come across TV or radio or paper on desk) you get a graphic novel update of your situation, like the police has joined the chase after you, and so on. While it adds to the atmosphere, it also breaks up the rhythm of the action.
The game is quite user-friendly. There are unlimited save slots, as well as a quick-save and quick-load buttons. When you die, you get a choice to reload from the most recent save, and you only need to press one key to load it. This makes you want to retry that part of game again immediately... Wish all games can do that.
The game runs tolerably on older computers, but if you can crank it up to maximum eye-candy, you're in for a full cinematic experience... Shoot a group of bad guys and sometimes that last guy's death will be replayed in slo-mo... Too bad you can't save that to savor over-and-over again... Expect to see realistic shadows, rag-doll physics (not REALLY implemented, but pretty close), and more.
There are occasional situational puzzles that forces you to figure out what to do next, but usually they aren't very hard, as mostly they involve jumping from one to another, or in some cases, shooting things. The solution for the final takedown was pretty ingenious as well.
Overall the game is short, about 10 hours at most. Still, it's one INTENSE 10-hour ride, and one you'd likely to savor over-and-over by going back for the higher-difficulty levels, as well as discover the secrets that lies within... There are quite a few hidden rooms and such for you to find.
And it's NOT really possible to describe the elation you feel when you pull off that perfect diving shot... Just imagine that you noticed 3 bad guys talking around the corner. You arm the grenade launcher... And you did a diving jump... Lobbing a grenade into their midst... They go "what the..." then the grenade goes boom, tossing them in all directions... You take a breath, then shots bounce off the wall behind you... Another group of bad guys to shoot...
This is one heck of a ride, so enjoy it.
Windows · by Kasey Chang (4590) · 2003
Max Payne Is More Fun Than Television
The Good
Wow, has it really been nearly 10 years since Max Payne was released? The game that blended the grittiness of pulp and graphic novels, with the John Woo inspired gunplay. And tied it all together within a shiny 3rd person action shooter?
I have only reviewed Max Payne 2, at this point and after viewing the horrendous film adaptation, and replaying the game to rid the bad taste of the film from my mouth. I decided to throw my two cents into an already over-reviewed game. So here goes.
“They were all dead… the final gunshot, was an exclamation…”
Max Payne is a New York City cop, whom upon arriving home one day, stumbles into a nightmare. There are armed men in his house, and they are crazed on some new designer drug. In the ensuing chaos, Max’s wife and daughter are murdered. Flash forward some years later, and Max is working deep undercover, in the seediest hellholes. When his partner, Alex is killed, a crime for which Max is blamed, he goes on a rampage against New York’s underworld.
Max Payne is supported by a lot of other interesting characters. Like the whiny Vinnie Gognitti, the psychotic Jack Lupino, and the femme fatale assassin, Mona Sax to name a few.
Also there is the Address Unknown, back-story which mirrors Max’s plight. As well as the silly Captain Baseball Batboy. All of these elements come together, to make a more interesting narrative, and make the game world seem more realistic.
And how can I forget, the great graphic novel panels, that move along the story?
The gunplay is a blast. Literally. It’s like being throw headfirst into a heroic bloodshed film.(Look it up.-MM-) Max runs and guns, and can go into bullet-time, in which everything slows down around him, allowing him to easily take out his foes.
There are lots of guns and explosives to collect. Pistols, machine guns, rifles, etc. And in one particularly cool effect, when fired, the sniper rifle zooms in of the bullet and tracks it as it connects with an enemies head.
Max Payne, is a very adult game. Not only with it’s graphic violence, but also it’s mature themes, that would be lost on younger players. Be warned, Max Payne is a very violent game. Especially when it slows down, as the bullets riddle the bodies of the gangsters, and blood pours from their wounds. (Take that PG-13, BS film!-MM-)
The graphics are still pretty good. Not as much as say Max Payne 2, but they still get the job done, and only look a little dated.
The music is great, as are the voice overs. Particularly, the voice of Max. And some of the dialog with the enemies when they are just hanging around is laugh out loud funny.
The Bad
This game can be very challenging. I finished it on all the modes, and would not care to do that again. Max dies very easily, especially on the higher difficulties.
If you do not want or like a challenge, then you need not apply.
Some of the boss fights are insanely hard. Like the one with Jack Lupino.
There are also some “filler” levels. The only purpose these levels serve is to make the game longer, they could have easily been cut.
The Bottom Line
So here we are 10 years later, and Max Payne is still a blast to play. What you haven’t played it? You have to play it.
Windows · by MasterMegid (723) · 2009
Revolutionary John Woo meets the Matrix Film Noir shooter
The Good
The atmosphere is great - the storytelling takes place not in ingame-sequences or videos, but in comic strips with voiceover. Both the comics and the voice acting is very well done and has funny elements. The story itself is quite entertaining and realistic.
The revolutionary bullet-time makes you think you're in some kind of John Woo film and there is a scene which clearly lends from The Matrix.
You might also enjoy to play a different type of character for a change. Max Payne isn't a hero fighting for the good, he is just a man out for revenge, a one man army ripping through hordes of enemies. So even he is a policeman, he will not attempt to deal out arrest warrants - the enemies are going down.
Weapons are well balanced and each has its strength. Depending on how far away the enemy is, how well he is covered, how many enemies are there and especially whether you use bullet time, every weapon is useful right to the end of the game.
The Bad
With view being locked in third person, it happens sometimes, especially when you are ducked, that the player is obstructing the view, making it hard to aim at the enemy.
There's some kind of delay in the grenade throwing which makes it easy to blow yourself up. Also grenades are so powerful that if you aren't prepared for the enemy to throw one and get into cover quickly, you will usually get hurt pretty badly.
The biggest disadvantage for me was that the higher difficulty levels aren't open right away. You have to play through the game on the easiest level to unlock the harder ones.
The Bottom Line
A refreshingly different shooter with a sinister, all-consuming story. Like no other shooter, this game plays itself like an action-film and is definitely worth being played through once.
Windows · by vulture (15) · 2008
Discussion
Subject | By | Date |
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XP SP2 | Indra was here (20745) | Jun 4, 2008 |
Trivia
1001 Video Games
The PC version of Max Payne appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Advertisement
In England, the game was advertised on hydrants covered with actual yellow police lines with the game's name and slogan on it ("Max Payne - A Man With Nothing to Lose" etc...), just like the game box's cover art.
Bullet time
The origins of bullet time, made famous in the movie The Matrix and as a playable effect in Max Payne, are attributed to Eadweard Muybridge (April 9, 1830 – May 8, 1904), who used still cameras placed along a racetrack to take pictures of a galloping horse.
Cancelled Dreamcast version
Max Payne was initially in development for the Dreamcast up to the point that Remedy demoed the game at E3 in 1998. Despite some more refined character models, the game looks and plays almost identically to the PS2 and Xbox versions of the game.
Development
- Early on, the V drug was not only a mind-warping drug, but also body-warping. It fact it made its users grow into hulking giants with glowing green eyes. In fact, early script drafts deal with super soldiers. There were even work in progress screenshots which shows Max fighting these super soldiers. All this was scrapped as it looked silly and was too similar to Sin.
- In order to create the game, the developers from Remedy traveled from Finland to New York to photograph the buildings and streets. You can read about their adventure at the 3D Realms website
German index
This game was put on the German index on 29 September 2001. A short time afterwards, according to a Take-Two salesman, the planned to publish a "toned down" version of Max Payne. It would be cut so it could get a USK 12 rating and they wanted to do a German translation including voiceovers. This would allow them to sell it again since it is not the same as the banned game and even more.
The new box art had a yellow "police line" over or under the MAX PAYNE title on the box which stated it was a toned down version. However, this version got canned.
The ban on the game was eventually lifted.
Inaccuracies
Despite all the "realism" put into the game... The "code numbers" given by NYPD officers are completely wrong, according to an ex-NYPD officer (Rich Laporte of gonegold.com)
Music
The music for the game was made by Kärtsy Hatakka, who is also the singer and bass player for a band called Waltari.
References
- The game features some humourous moments. In one of the earlier levels, there is a room off one of the ledges outside a building. Inside is a guy lying on the ground with a stake in his back, and the letters "BUFF" (with obvious reference to Buffy the Vampire Slayer) scrawled in blood next to him. Max passes a comment along the lines off "I don't even want to know what happened here."
- In another level, you need a password to get into a laundry room. After finding a low-life to help you out, stand off to the side while he tries to get you in. He's given a first name and asked to give the full name before they'll open the door. The name he has to give is "John Woo", director and king of slow-motion action sequences in movies, an obvious inspiration for the developers of Max Payne.
- At one point in the game, Max comes across a television show speaking about the Aesir Corporation, and how they are becoming another monopoly like Microsoft. However, because Microsoft is a copyrighted name, the television gives a bit of static when Microsoft is spoken, and the graphic novel displays "*static*" instead of Microsoft.
- The Dopefish (an enemy from Commander Keen 4, the Dopefish is usually put into games as an easter egg) appears in Max Payne.
- In the room immediately after Alfred Woden's office, if you shoot a picture off the wall, you'll find a switch. Pressing it will open a secret passage to a room with a Star Trek parody.
- At some point you will pass by a TV in which the images show a familiar red-curtained room and a flamingo, and the accompanying dialog is all in Twin Peaks style. The music has that hip TP jazzy sound. A man's voice talks about his "evil twin," which of course ties in with the dopplegangers of Twin Peaks. The flamingo's speaking style sounds much like the Little Man in Twin Peaks dream sequences. The flamingo may be a reference to Wild Palms, which included flamingos and is sometimes compared to Twin Peaks. Elsewhere, another TV shows a soap opera with events that closely parallel events in the game; this 'soap opera device' was used often on Twin Peaks. During the Twin Peaks parody portion, the flamingo’s speech is distorted and it is impossible to understand what it’s saying except its final line: “The Flesh of Fallen Angels”, a sort of recurrent motif along the game.
- Of all the various pop culture references found throughout the game, there is one that probably escapes the notice of most players. In the tutorial level, take a look at the Tar Cafe signs. Their address is listed as "604 All Your Base Are", a reference to the poorly-translated intro of Zero Wing.
- In the Ragnarock club there are references to the supernatural horror literature of H. P. Lovecraft - the so called Cthulhu Mythos. One of Jack Lupino's books is titled Necronomicon, and one of his personal "spells" mention the name "Cthulhu" as one of the dark gods that he invokes.
- In Part I, Chapter Six, Max Payne enters a small flat. There is a gun lying on the counter, and a gangster can be heard whistling in the toilet. The toilet doors are locked tight, unless the player picks up the gun, which makes the adversary flush the toilet and come out. This is a reference to Quentin Tarantino's cult movie Pulp Fiction: (Pulp Fiction spoiler) This area closely resembles the scene of Vincent Vega's death, when Butch sneaks into his apartment and shoots Vic with his own gun which he left on the counter in the kitchen.
- In the first level, Roscoe Street Station, Max overhears two thugs talking. After a moment of conversation or two, a phone rings. The ring tone is The Ecstasy of Gold from the film The Good, the Bad and the Ugly, composed by Ennio Morricone.
References: Self
- In the skyscraper mission, in one of the elevators, if you stay and listen, you will hear some guards talking about how it would be cool if you could see your moves in slow motion. The guard concludes by saying that he will name this effect Bullet-Time.
- In one part of Max Payne, the graphic novel jokes about Max being a game (this happens in one of the nightmare sequences).
- Another humorous moment... In Part 1, Chapter 2 "Live from the Crime Scene", you finally made your way into the bank vault, and the alarm is blaring. If you shoot the alarm (thus silencing it), Max will thank you.. The same happens at one point in the hotel: you must ride an elevator playing some cheesy elevator music. Shoot out the speaker and Max will thank you.
- Max Payne features a lot of Remedy employees as characters in the game, including screenwriter Sam Lake as Max Payne himself. This led to a very weird E3 2001 showing of the game, since Sam Lake was at GOD Games´ Promised Lot along other members of Remedy with a demo. Everybody was a bit disoriented by seeing Max Payne on screen and his real-life counterpart talking about the title right next to it.
- In Part 1, Chapter 6, when you're chasing Vinnie, there is a billboard for Captain Baseball-Bat Boy, the comics you see throughout the game.
Version differences
The PlayStation 2 version does not permit quick saving during a level, unlike the PC and Xbox versions.
Awards
- GameSpy
- 2001 - PC Action Game of the Year (Readers' Vote))
- 2001 - Best Gimmick of the Year (for bullet time)
- PC Gamer
- April 2005 - #41 in the "50 Best Games of All Time" list
Information also contributed by AkibaTechno, Archagon, DarkBubble, dasfatso, David Sky, Dreamweaver, Dr. M. "Schadenfreude" Von Katze, Erik Niklas, festershinetop, Juan Pablo Bouquet, Juguryo, JPaterson, Karthik KANE, Kasey Chang, MasterMegid, PCGamer77, phlux, Samuel James Vince and Scott Monster.
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Related Sites +
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3D Realms Site
The official 3d Realms/ Apogee Website -
A Rock-Solid Hero for a Rock-Solid OS
An Apple Games article about the Macintosh version of Max Payne, with commentary being provided by Art Director Saku Lehtinen (July, 2002). -
Max Payne
The official Max Payne website -
Max Payne
3D Realms official Max Payne website -
Max Payne Fan Site
Tips, cheats, screenshots, modifications and links. -
Official Webpage (Mac)
The official product page for the Mac version of Max Payne on the publisher's website, which provides a trailer, character information, a profile of the game itself, and purchasing information, among other such particulars. -
Payne Reactor
A fan site dedicated to Max Payne - Mods, Levels, Total Conversions, Tutorials, Forums, Cheats, etc. -
Sound fix for Max Payne and Vista.
A clever person fixed a bug with Max Payne not playing music and dialogue in Vista. Vista doesn't support the sound file formats used for the playback.
Identifiers +
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Contributors to this Entry
Game added by Derrick 'Knight' Steele.
Xbox added by Brian Hirt. PlayStation 3 added by Charly2.0. Xbox 360 added by karttu. PlayStation 4, iPhone, iPad added by Sciere. Android, Macintosh added by Kabushi. Xbox Series, Xbox One added by Eufemiano Bullanga.
Additional contributors: Macintrash, Xantheous, Kasey Chang, Unicorn Lynx, Jony Shahar, Jim Fun, Frenkel, Sciere, Scott Monster, Zeppin, Patrick Bregger, Plok, FatherJack, 64er.
Game added July 19, 2001. Last modified December 4, 2024.