Circle of Blood
Description official descriptions
George Stobbart is an American tourist spending his autumn vacation in Paris. He barely escapes a bombing of a café and decides to investigate the clues left behind by the killer. This eventually leads him to a mystery dating back to the legend of the Knights Templar.
Circle of Blood is the first part in the Broken Sword series. It is a third-person puzzle-solving point-and-click adventure game with 2D cartoon-like graphics. The player moves the character around using the mouse, examines the environment, talks to other people and collects items stored in an inventory. These items need to be used or combined with other items to solve puzzles. George gets help from Nicole Collard, a French journalist. The story is divided into eleven chapters and takes place in locations such as Paris, Ireland, Syria, and others.
Spellings
- Сломанный Меч: Тень Тамплиеров - Russian spelling
- 断剑:圣殿骑士的阴影 - Simplified Chinese spelling
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Credits (DOS version)
115 People (112 developers, 3 thanks) · View all
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Reviews
Critics
Average score: 84% (based on 74 ratings)
Players
Average score: 4.0 out of 5 (based on 343 ratings with 13 reviews)
The Good
The fact that is is one of the few adventure games that rivals the Lucasarts games, basically everything I said about in my review of the PC version, in short this game is great
The Bad
The Playstation version suffers from load times everytime you leave a scene, this can turn off some gamers, and because of the reduced resolution some objects can be hard to find.
The Bottom Line
One of the few brillaint graphic adventures on the Playstation
PlayStation · by Grant McLellan (584) · 2001
I didnt want the story to end. Its like Indiana Jones in cartoon.
The Good
I thought the graphics were REALLY well done. Its all cartoon animated , no pixelated images at all.
The story really got me in. Its not a serious game , but the plot is interesting all the same.
The controls were fairly easy , you really have no trouble with them at all.
The game mixes humour in just enough to make it uplifting , but not too much as to wreck the serious aspects of the game. (Im not sure if you know what i mean by that)
The game is a long and challenging one, you travel all around europe in your searches.In fact , one of the longest (and most enjoyable) i have played.
The Bad
The LAME ending. It spoiled it totally.
The cd changing was slightly annoying.
Thats about it.
The Bottom Line
You dont want to see it end.
Windows · by Shayne Bates (12) · 2001
Jones!? You've got some nerve...
The Good
| Where's My Hat & Whip? |
Well, this isn't Indiana Jones game, but close enough. You've been assigned a role of George Stobbart, an american in Paris. Holiday, vacation, job, he doesn't give them much of a distinction, but when a bomb blew out the café bar he was spending a pleasant evening in (it was actually noon or morning, but sounds better for the review), he took that a bit personal. And ever since, he's bound to find the trouble. So, what would a normal fellow do? Perhaps thanking God he's still alive. But not our George, he picked up his remains and set off after the phantom (again, it was clown, but sounds more interesting this way, vbg). Due to game's further progress, you'll visit locales all around the world and will see how one may confuse George for Indy... he's restless, he'c charming, and he's always where the trouble is. Only he doesn't seem to be interested in the relics, though.
| Upper Cup of His Personality |
Well, I remember playing this game first as it got out. I had some semi-version of it without voice-acting (that was actually a good thing in this case scenario, but we'll come to that later), and after playing the game for some time I officially decided I don't like it not one bit. And the whole clown charade was waaaay out of my point of interest (can't really see what people see in circuses, I can't stand them, unless perhaps Guybrush is performing his cannonball act). However, as I got this game years later, it all started to change slowly, and I realised that George has one helluva personality... and we had some great things in common. For starters, we both really don't like clowns and mimes ;)) Well, as I started to like him, playing started to grow easier and by now it's one of the finest adventure game franchise I've came across (not the finest, but great nonetheless, at least this original is).
| Adventure Away! |
Good riddance smaller companies didn't all gave up on the adventure genre when LucasArts withdraw in his corner. By the time this game came out, I gotta admit that adventure games were scarce (or maybe I got so much used to see LucasArts adventures every year out that I felt like some link was missing) and as hardware became more powerful and soon after 3d graphic accelerator cards came out, the more real-time action was able to infiltrate our games. Still, somewhere behind, companies kept developing adventures, and this one was using it in style, using high color SVGA graphic (hm, actually, it's 8-bit color, but it looks much better) yet remaining on fully hand-drawn art, in a 2d point-and-click style using 3rd person perspective (my favorite genre even now). The graphic art is really beautiful (mark the word beautiful, I'm not referring to technical marvel, but something that is really sightfully pleasing) and everything, from background to sprite animation was great. Of course, it was nothing new, we got used to such quality with LucasArts, but they were no longer leading the genre so we had to look elsewhere for the results. Particularly neat touch are cartoonish animations every now and then (short but sweet), so it kinda adds a feeling like you're in some well done cartoon, and Scooby will pop-out anytime now.
The Bad
| And Revolution Software Created Woman |
Well, as much as this sounds great in theory, on the screen it was a big cast aside. Nico (probably Nicollete, lol), the reporter, the most annoying creature in the game. Yes, she is good looking, and yes it's nice to have a sidekick or someone to call at your side, but the voice-acting they used for her ruined 99% of this game. I don't mind the french accent, but... well, something's really weird about it to say the least. LucasArts never ever used bad voice-acting in any of their games, and they used several different accents to emphasize certain characters. It's not the quality of sound in this game, it's the voice itself. It's like she's mocking at you all the time, and with that bad attitude, I really wonder why George put up with her for so long. I mean, she's a reporter for Pete's sake, can it get any worse than that?
The Bottom Line
| The Sum of All Fears |
Nothing to fear from this game as long as you can turn your head the other way whenever Nico's doing all the talking. Aside from that, this game is a real adventure in a true sense of that word. You won't be fighting your way out like Indy does most of the times, but you'll be handshaking to Mr. Death on a regular basis. The story gets interesting, but in the end, it's not the final revelation that counts here, it's the journey itself. You get to visit many different places, meet interesting characters (and animals), and start to appreciate the effort put in this game altogether. And if interested enough, even better, the trilogy's out there as we speak.
Windows · by MAT (241348) · 2012
Trivia
1001 Video Games
Broken Sword: The Shadow of the Templars appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Animation
The game's animations and artwork were done by former animators and artists from Bluth Studios, makers of The Secret of NIMH, An American Tale, The Land Before Time, and the Dragon's Lair and Space Ace interactive arcade laser games.
Engine
The Game Boy Advance version does not use the Virtual Theatre game engine.
Extras
Some versions of the game came with the Knights Templar book Savage Warrior written by Steve Jackson.
Installation
The DOS/Windows installation program instead of showing a progress bar during the copying phase runs a Breakout variant. The paddle is controlled with the mouse.
Music
The game contains over two hours of original music from Britain’s composer Barrington Pheloung, also known for his TV theme music on Central Independent Television’s renowned Inspector Morse detective series starring John Thaw and Kevin Whately.
Awards
- EGM
- 1999 Buyer's Guide - Best Voice Work (Runner-up)
Analytics
Related Sites +
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Broken Sword 1 Hints
Helpful hints for solving Circle of Blood, the North American release of Broken Sword1 -
Circle of Blood - FAQs & Guides
Multiple walkthroughs and faq files (in various languages) on GameFaqs.com -
ScummVM
Get "Broken Sword I", as well as many other adventure games, to run on modern systems by using ScummVM, a legal and free program. -
Walkthrough for Broken Sword - Shadow of the Templars
Full solution for Circle of Blood/Shadow of the Templars posted on Revolution's web site.
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Contributors to this Entry
Game added by Ummagumma.
Game Boy Advance added by Kartanym. Windows Mobile added by Sciere. Palm OS added by Kabushi. Macintosh added by Scaryfun. PlayStation added by Grant McLellan. DOS added by MAT.
Additional contributors: Trixter, robotriot, Shane k, Unicorn Lynx, Jeanne, Apogee IV, anneso, Kohler 86, Alaka, Ghost Pirate, CaesarZX, Patrick Bregger, FatherJack.
Game added November 30, 1999. Last modified February 7, 2025.