The Legend of Zelda: Phantom Hourglass
Description official descriptions
The Legend of Zelda arrives on the Nintendo DS with The Legend of Zelda: Phantom Hourglass. This game starts off where the Wind Waker for the GameCube ended. Link, his friend Tetra and her gang of pirates are sailing unexplored seas when they come across a ghost ship. When Tetra wants to explore the ship she disappears and Link, who goes after her, falls into the sea and becomes stranded on an unknown island.
While remaining true to the traditional Legend of Zelda formula, this game's controls are drastically different from other Zelda titles. This time you only use the touch screen to make Link move and attack instead of buttons. For example, swinging your sword is done with a short line horizontally or vertically in front of Link, or by tapping on a specific enemy. Link can somersault forward by having the player draw a small circle on the edge of the screen while running. The boomerang can be thrown in a specific path by drawing its exact route on the touch screen.
You can also use the touch screen to make notes of secret treasures and items on the map simply by writing them down. Sailing across the sea is also done by simply drawing the route on the map. While the route is being traveled, the player can pan the screen around to look out for enemies and other obstacles. The ship's route can also be changed while traveling if something else catches the player's attention. Later on, the player can even go fishing in the sea, using the stylus to pull the rod and reel in their catch.
The game is presented in the same cel-shaded style as the Wind Waker but it is displayed from a classic top-down perspective.
Spellings
- ゼルダの伝説 夢幻の砂時計 - Japanese spelling
- 젤다의 전설 몽환의 모래시계 - Korean spelling
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Credits (Nintendo DS version)
94 People (84 developers, 10 thanks) · View all
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Map Programming | |
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Player Programming | |
Enemy Programming | |
NPC Programming | |
Ship Programming | |
UI System Programming | |
Wireless Programming | |
Design Lead | |
Player Design | |
Enemy Design | |
NPC Design | |
Map/Object Design | |
[ full credits ] |
Reviews
Critics
Average score: 88% (based on 109 ratings)
Players
Average score: 3.8 out of 5 (based on 69 ratings with 4 reviews)
The Good
The Phantom Hourglass once again proves that Nintendo can make excellent games which make the most of their consoles. It is perfectly tuned to the DS's capabilities and turns the stylus and touch-screen into a fantastic control mechanism. This is the main way of playing the game, using a clever indirect control mechanism of moving a fairy character who Link follows. Further swipes and circles and Link draws his sword and slashes, making fighting fun as you enact combat moves. It all feels so natural it is a wonder not all DS games are so easy to control.
The story is a direct sequel to the Wind Waker, which may be because of the graphical style. The simple cell-shaded characters transfer well to the DS and create crisp, clean worlds that are beautiful to look at, especially at sea.
The plot is dense and as with all recent Zelda games it has a certain plot device to it. This time it's boats, again like the Wind Waker except without the sailing. Once again you appear in a mysterious land which is under the grip of some terrible evil and Link must travel from one island to another sequentially freeing them. This he does with the aid of his trusty steamboat and its rather conniving captain. The boat is customisable and you'll find yourself carrying out many side-quests to power up the vessel and fight off marauding pirates.
The second literal plot device is the titular Phantom Hourglass. Early on you discover the entrance to a subterranean world which must be conquered to save the land, except your time down there is limited by the amount of sand in your hourglass. To spend more time in the dungeon you must liberate the islands, turning their captors into sand. Of course some of the items needed to liberate the islands are in the dungeon, and so the gentle back-and-forth unravelling of the plot happens.
The Bad
It is this unravelling that really is a solid games undoing. Whilst the control system is good and graphics excellent, the game is just too long. I got bored with the side-quests and endless to-and-fro-ing of the islands. It started off feeling like exploration but towards the end just made me feel the developers were milking it.
This is especially true of the end, I don't think I've ever played a game with such a long finale. I breathed a sigh of relief when I saw the credits and knew it was finally over.
The Bottom Line
This is a rock solid accessible light RPG that is a pleasure to control. It is fluid and has been created to showcase the strengths of the DS which it does well. The plot is interesting though fairly standard for a Zelda game. I just wish they hadn't made it so long.
Nintendo DS · by RussS (807) · 2011
Fun little game that makes great use of the DS
The Good
Visually this game is its bright and colourful with great animations on all the characters. There is some good level design here. The music is good too. Surprisingly this game made me laugh a few times here and there too. The game is almost all controlled with the touch screen and it works well. Without giving away too much you can do some things like slash the stylus across an enemy to hit with the sword and draw a path that you want the boomerang to fly in.
The Bad
Rather than a traditional world map, this game has the player sailing an ocean and going onto various islands. It is not terrible, but I would rather be on dry land. There is one Dungeon that you have to revisit several times during the game. I wish that you could complete an area once and just move on.
The Bottom Line
Like nearly all other Zelda games, this game is a great adventure from start to finish. Complete with hunting down pieces of heart, finding cool new items to use, and salvaging the ocean floor for treasure. Recommended to anyone with a Nintendo DS.
Nintendo DS · by Matthew Melbourne (18) · 2009
When the legend is bigger than the game
The Good
This is the first Zelda for the Nintendo DS system and has many important new features. It uses cel-shaded graphics that really suits with the essence of the DS and a new control system never seen before in a game of the series. The whole game is controlled with the stylus, every movement is done with it and you don't need the buttons. Anyway, you can use the buttons as shortcuts, but you don't need them to finish the game.
That feature is the most important one, with that, this new Zelda is the most different one in some years. When Ocarina of time was released the jump to the 3D never ruined the story and the gameplay, that's why Ocarina of Time is one of the best games ever and probably the best game of the Zelda series. They managed to do a new game with the same old concept that is going to be repeated over and over through the years. Phantom Hourglass is more of the same.
The story is the same as always. You have to save a princess from a monster and you'll need special powers to achieve your quest going through dungeons, exploring secret areas and killing enemies with your sword (and many other sub-weapons like a bow, bombs...) until you find a special sword that can hurt the big boss. It's always the same, and that's why Zelda is so special. They've made many games of the series and it's always the same, but it shouldn't be changed because it always works.
Beside that, the only important change from other Zelda is the gameplay, and that's the main attraction of the game. You use your stylus to move Link, attack, grab things, jumping and everything that Link has always do. The mic is used too in some parts, so, the game uses the potential of the system really well. You can draw things too, to solve puzzles of the game or just drawing something on your maps to remember a code or whatever you want. You can drive in almost every map of the game, and that's a great feature, for sure.
Apart from gameplay, story and other things and focusing on the game, it's a good game. You have many secrets to find, and the game is not short, there are many islands to explore and many things to do like. The game is really easy, but it's funny, so, no problem.
The Bad
Phantom Hourglass is not the best Zelda game ever made, and it's not even one of the best of the series. There's something wrong with this game and it's not easy to know the reason. When you're playing, you'll never feel as you're playing a great game. It's a good game, but nothing more, and Zelda deserves something better, a special feeling like the other games of the series which is not in here. You'll enjoy the game, but you'll miss that feeling, it's hard to describe.
Beside that "feeling", music is not as good as it should, some good songs but nothing special. The main problem is that gameplay is bad. To control Link with the stylus is something different, but not so good. It's obvious that a game like this need to use the special features of a system like Nintendo DS, but maybe the game would be more comfortable if it was played with the classic gameplay, just using the buttons. There are no big problems when you're just walking around and killing some enemies, the problem appears when you need to be more precise because sometimes it's really frustrating. Link will attack many times when you don't want him to do that, sometimes you just want him to go to a concrete point and he will start slashing.
There's another problem leaded by the use of the stylus. Your hand will block your view many times and you'll see just 75% of the screen, it's possible that an enemy hits you just because you didn't see him coming. Maybe because of that they've done a really easy game, far from other games of the series.
Story is not addictive. It's good, but not as great as it should. That's what happens with almost every aspect of the game, a good game but nothing more, no big surprise.
There are many good games with the cel-shaded technique, we can fight incredible battles in the Dragon Ball Budokai Tenkaichi series, unmask a conspiracy to become the president of the USA in XIII or climb walls and do incredible jumps in Prince of Persia 2008. Cel-shaded graphics for those games are just perfect and make them different from many others, but the graphics for this game are simple and doesn't make them different. I don't know if it's just because of cel-shading, but it feels like it doesn't suit with the game. Maybe another concept using cel-shading could be better, or just another alternative technique, but graphics are not remarkable
The Bottom Line
A good game of the series, but not the best one. Link comes again with a new control system which is as necessary as annoying. The game uses the special features of the DS very well, but the feeling is that something bigger should be done. Every aspect of the game is ruled by this sentence, good, but not as good as a game with this name should be. Anyway, is one of the best games for the DS, but it's not better than Zelda: The oracle of seasons/ages for the GBA. The Nintendo DS deserves a better Zelda game, just because of the success of this system and because of the importance of the Zelda series.
Nintendo DS · by NeoJ (398) · 2009
Trivia
1001 Video Games
The Legend of Zelda: Phantom Hourglass appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Awards
- GamePro
- February 2008 (Issue #223) - Best Handheld Game of 2007
- GamePro (Germany)
- March 28, 2008 - Best Handheld Game in 2007 (Readers' Vote)
- GameSpy
- 2007 – #10 Game of the Year
- 2007 – Handheld Game of the Year
- 2007 – Nintendo DS Game of the Year
- 2007 – Nintendo DS Game of the Year (Readers' Vote)
- 2007 – Nintendo DS Action Game of the Year
- Golden Joystick Awards
- 2008 - Bliss Handheld Game of the Year
Information also contributed by Big John WV.
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The Legend of Zelda – Phantom Hourglass
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Contributors to this Entry
Game added by Rensch.
Wii U added by Michael Cassidy.
Additional contributors: Alaka, gamewarrior, Cantillon, Jason Strautman, Patrick Bregger, Grandy02, piltdown_man, FatherJack.
Game added October 6, 2007. Last modified November 5, 2023.