Lara Croft: Tomb Raider - The Angel of Darkness
Description official descriptions
Help Tomb Raider's famous heroine, Lara Croft, save the world from the forces of evil.
As the game begins, Lara wakes from a stupor. Recalling what she can of the past few hours, she remembers walking in on a killer after discovering the body of Von Croy, her friend and former mentor. She must make a hasty escape from the authorities who blame her for the crime. Determined to discover the fiend responsible, Lara eventually uncovers an evil plot that could cause the destruction of mankind. If the reincarnation of the "angel of darkness" is allowed to happen, the world is doomed!
The game environment is set in the somewhat distant future. You'll lead Lara mostly in 3rd person perspective, travelling to various locales in Europe. Explore sewers, cemeteries, warehouses, factories and cities. A multitude of NPCs will be encountered, both in the form of friend as well as foe.
Angel of Darkness introduces new stealth and close-combat moves - ducking, sneaking and hug-the-walls walking. Lara must build her skills by performing action sequences. You'll have her running, dodging, performing flying leaps and platform jumps, shimming along walls and cables, as well as moving boxes and other obstacles around. Advancements are achieved with strategically placed power-ups. Collect weapons and ammunition, artifacts and money.
You'll also play Kurtis Trent, a new male counterpart, for several "levels". Although Kurtis gets in Lara's way when she first meets him, he eventually becomes an ally when they realize they are both working towards the same goal.
Spellings
- Lara Croft: Tomb Raider - Ангел Тьмы - Russian spelling
- Lara Croft: Tomb Raider - מלאכית האופל - Hebrew spelling
- 古墓丽影:黑暗天使 - Simplified Chinese spelling
- 古墓奇兵:暗黑天使 - Traditional Chinese spelling
Groups +
- Console Generation Exclusives: PlayStation 2
- Gameplay feature: Drowning
- Green Pepper releases
- Middleware: Bink Video
- PlayStation 2 Greatest Hits releases
- PlayStation 2 Platinum Range releases
- Protagonist: Female
- Setting: 2000s
- Setting: City - Paris
- Setting: City - Prague
- Software Pyramide releases
- Tomb Raider series
- Video games turned into board / card games
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Credits (Windows version)
115 People (92 developers, 23 thanks) · View all
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Additional PC Programming | |
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[ full credits ] |
Reviews
Critics
Average score: 55% (based on 50 ratings)
Players
Average score: 3.4 out of 5 (based on 91 ratings with 6 reviews)
The wait is over and it was sooooooooo worth it!
The Good
EVERYTHING!!!!! Of course the environments are incredible, the sound is stellar, the movement is PRECISE, saving at any moment is extremely helpfull, and lara has never looked so good. Everything about this game is CRISPY!!! Any of you crackheads that can't seem to get a handle on the movement should stick to TETRIS or something that requires minimal "touch". If you are a true fan of Tomb Raider you should appreciate how far this game has come. Maybe you need a reminder?, by sticking in the first one and comparing. I can't seem to put this game down once I dive into it night after night.
The Bad
There are very few slow downs that I have come across and I can't find anything that I don't like. Instead of being impatient with the controls just chill out and take your time, this game needs to be savoured for the greatness involved.
The Bottom Line
If you like quick, dull games STAY AWAY!! This game rips!! I have not once regretted shelling out the $65.
PlayStation 2 · by jason laible (2) · 2003
The Good
Tomb Raider(TR) has truly evolved into something to be impressed at. From the first TR, to hit retail on the Sega Genesis platform, till TR: Angel of Darkness(AoD) I have been a huge fan. I won't comment on how I flipped when they decided to turn my favorite video game heroine into a full motion picture. Let's go over the basics, shall we:
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Graphics: These were done with bloody good taste. Eidos has used the power of the PS2 engine and blasted out the epitome of 'lifelike'. Lara Croft is no longer that boxy, archaic character from TR1 but now a smooth-lined, sexy, and real game character. The background had me feeling as if I was actually visiting these place and I wanted to explore every nook and cranny before moving on to the next level/task at hand. Great Job! 10 out of 10 pts.
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Sound: Absolutely amazing! But I must say that since the first TR I have always been a great fan of the music employed to better tell Lara's story. It's great to hear how it has also improved over the years. I believe that, along with the motion picture music, they should make a soundtrack for those who truly enjoy the instrumentals. Like myself. The character voices did leave little to be desired and I am quite sure that some of them could have been done better. But, let's be serious, the only person that we really want to hear, being TR fans, is Lara Croft. I can give nothing but two thumbs up to whoever did her voice. Stellar performances! 10 out of 10.
The Bad
To be fair and well rounded, I will mention somethings that did irk my nerves. To be quite honest, not every game is perfect and I do believe that is one of the why sequels are made to the originals. Not only do sequels improved on what is already great, but they serve to introduce new missions, characters, levels, and fix bugs and add needed changes. That is precisely what was done in the TR series. It's quite obvious to anyone who is an avid TR fan. With that in mind, lets continue:
Artificial Intelligence(AI): In some cases, Artificial Idiots. I believe that it is quite difficult to actually make an intelligent NPC. They follow specific programs codes that can be changed by the character in a limited way. Basically, if you do this, the NPC will do that, so on and so forth. At one point during gameplay, near the beginning of the game, I had to sneak up on a guard whose back was facing me. To test the guard, I ran up to him with guns drawn. No response. I then proceeded to walk to his front and, facing him, shot the guard in his head for being so stupid. Initially an 8 out of 10 but I understand the difficult task the developers have so the final is 9 out of 10.
Controls: This too has evolved. For the better and a little towards the worse. The game is very involved and require a bit of reading to the get control assignments down. This is usual with most games of the RPG, action, adventure, etc., genre. The controls in TR:AoD were, honestly, annoying. I am justified in this because I have been playing from the start and I know the older controls. I am not too happy that they used the analog nightmare for direction instead of the D-pad. With one wrong move of your thumb Lara is sent to her death, or you miss a ledge, or something else happens that you just did not want to happen. I want the developers to bring the controls back to the Tomb Raider: Chronicles era. Weighed and found wanting: 5 out of 10.
The Bottom Line
In conclusion, there were two reviews done before this one that accurately purposefully went over both extremes and opinions of the game. I felt that in one of the reviews, to label someone as a 'crackhead' because they don't like the controls, was uncalled for. He was a little to zealous in his efforts but I understand the point he was trying to make. The other review was very professional, went over most points in detail, and refrained from name calling. I appreciated his opinions as well. I stand like this: Eidos is always exceeding itself. The first TR, I thought, was an extraordinary achievement and they keep coming better and better. I would have preferred they stick to the Chronicles controls but one has to understand that with sequels, and such, comes change. With practice, anyone can handle it. Everything else was great and because of love my girl, Lara, so much, Tomb Raider: Angel of Darkness gets at 10 out of 10!
PlayStation 2 · by Haiku (9) · 2003
Despite the interesting direction and presentation, Angel of Darkness did not live up to its hype.
The Good
By the end of The Last Revelation, Croft was merely left for rubble, and in Chronicles, just a slew of memories. Thus, Murti Schofield was hired by Core Design to rewrite the series for a new generation. The result was Angel of Darkness, in which Schofield opted for a Gothic renovation of Tomb Raider inspired by both noir and Legacy of Kain: Blood Omen developed by Silicon Knights. The orchestrated score featured in Angel of Darkness sounds phenomenal, and was composed by Peter Connelly and Martin Iveson, and performed by The London Symphony Orchestra.
The Bad
Once Crystal Dynamics took over the franchise they would not continue with Schofield’s proposed sequel entitled The Lost Dominion. Sneaking around the Louvre like Solid Snake was a change of character for Lara Croft. Additionally, maneuvering Lara was made even more awkward with broken mechanics that were rarely reminiscent of the original Tomb Raider. Eventually, the player would discover the Tomb of Ancients beneath The Louvre. However, much of the game was spent conversing with characters in a Parisian Ghetto via dialogue trees straight out of Funcom’s The Longest Journey.
The Bottom Line
Due to the commercial failure of Angel of Darkness, Schofield literally burned the game’s manuscript, which inevitably prompted Crystal Dynamics to reboot Tomb Raider. To make up for Schofield’s proposed sequel, Eidos shoehorned novel adaptions such as The Amulet of Power by Mike Resnick, and two other novels that are loosely tied with Angel of Darkness. Despite the interesting direction and presentation, Angel of Darkness did not live up to its hype.
PlayStation 2 · by john perkins (11) · 2021
Trivia
Copy protection
If a full install of the game is performed, the game can be played without the disc in the drive. This was mentioned in the official readme file, and was uncommon for big budget productions at the time.
Development
The game is known to have had a troubled development, with several sections unfinished, cut or reduced in scale. It was delayed at least twice. The main version during development was the PlayStation 2 version (submitted to Sony eight times by March 2003), with the Windows version receiving proper controls a month before the game shipped.
German version
In the German version, all blood effects were removed.
Movie
When the second Tomb Raider movie, The Cradle of Life, had a weak opening at the box office, Paramount was quick to point the finger at Angel of Darkness. In an interview with Reuters, Wayne Lewellen (President in charge of Distribution) said:
The only thing we can attribute that to is that the gamers were not happy with the latest version of the 'Tomb Raider' video game, which is our core audience
Angel of Darkness came out one month before the movie.
Reception and sales
Core planned to release two more Tomb Raider games based on AOD's engine. However, due to its lukewarm response, Eidos halted the production of the next TR game. In fact, Eidos would later announce that future Tomb Raider games will be developed by Crystal Dynamics.
Despite the negative reception, the game sold approximately 2.5 million copies by 2009.
On 13 January 2004, Angel of Darkness (PS2) has won the Gold-Award from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more than 100,000 (but less than 200,000) units in Germany, Austria and Switzerland.
Awards
- 4Players
- 2003 – Biggest Console Disappointment of the Year (PlayStation 2)
- 2003 – Biggest PC Disappointment of the Year
- GameSpy
- 2003 – Car Crash of the Year (PC)
- GameStar (Germany)
- Issue 04/2009 - One of the "10 Most Terrible Sequels" (It omits the challenging jumping sequences but adds stupid level design and introduces useless new features, e.g. the RPG and stealth elements.)
- Computer Games Magazine
- March 2004 - #2 Worst Game of the Year 2003
- Verband der Unterhaltungssoftware Deutschland
- 13 January 2004 - Gold Award (more information in the "Reception and sales" section)
Information also contributed by Alan Chan, ClydeFrog, Kartik KHANE, PCGamer77 and Xoleras
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Related Sites +
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Angel of Darkness Walkthrough
This walkthrough is featured on The Discworld site -
Chris van Zyl's Walkthrough
Solution Guide for the PC version -
Crapshoot
A humorous review on PC Gamer -
Making of
A making of article by EDGE (2011) -
On Her Own Again
An Apple Games article about the Macintosh version of The Angel of Darkness (December, 2003). -
Playstation 2 Walkthrough
Solution by Jeff McAllister -
Stella's Tomb
Good resource site with a full list of the Playstation 2 cheat codes and how to use them. -
Tomb Raider 4U
Fan Site includes information, faqs, a forum and more about this game and all of the previous Tomb Raiders. -
Tomb Raider Chronicles
Excellent resource site for files and information about Angel of Darkness. -
tombraidergirl's walkthrough
Walkthrough of the game along with hints, cheats, and other information.
Identifiers +
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Contributors to this Entry
Game added by Exodia85.
Windows added by POMAH. Macintosh added by Corn Popper.
Additional contributors: Macintrash, Servo, Unicorn Lynx, Jeanne, JRK, Xoleras, Crawly, Zeppin, Klaster_1, Paulus18950, Patrick Bregger, piltdown_man, Plok.
Game added July 27, 2003. Last modified August 30, 2024.