Grand Theft Auto
Description official descriptions
In Grand Theft Auto, the player takes the role of a small-time criminal trying to make it big with the mob. Stealing cars, doing jobs for the gangsters and behaving generally anti-social are the way to success.
The action moves through six levels spread over three different cities, each based on a real US city: Liberty City (based on New York City), San Andreas (based on San Francisco) and Vice City (based on Miami). To finish a level, a certain score must be reached. Stealing cars and crashing into traffic, driving over pedestrians and killing cops all raise the score, but the big points are made through jobs. Answering phones or entering special cars brings mission assignments, from simple "ditch-a-hot-car" jobs to supporting bank robberies or carrying out assassinations. Completing a mission will raise the score substantially and also increase the score multiplier, so that completing the next felony will gain even more points.
Criminal behavior comes with a price of course: if policemen witness a crime, the player's wanted level rises. At the lowest level, a single police car might give chase, whereas at the highest level whole car squads hunt the player, the police set up roadblocks and shoot to kill. The only way to evade the cops is to find a respray shop and get a new paint job with new license plates. This costs money which is deducted from the score, however. But even dying or being arrested are not the end. The player has several lives, and ending up in jail simply results in being stripped of all weapons and armor and the score multiplier being lowered.
The entire action is viewed from a top-down perspective, which zooms out while driving a car, for a better overview at high speeds. The cities are many screens large and can be freely explored. Crates are scattered over the cities, which might include weapons (from pistols to rocket launchers), armor or other bonus items: extra lives, police bribes (used to reduce the wanted level to zero) and get-out-of-jail-free cards (used to retain score multiplier and weapons when busted). Dozens of different vehicles are available for the taking, each with unique characteristics: a bus will handle very differently than a sports car.
Spellings
- 侠盗车手 - simplified Chinese spelling
- 俠盜獵車手 - traditional Chinese spelling
Groups +
- Console Generation Exclusives: PlayStation
- Games pulled from digital storefronts
- Genre: Open world / Free-roaming / Sandbox action and driving
- Grand Theft Auto series
- Physical Bonus Content: Poster
- Physical Bonus Content: World Map
- PlayStation Greatest Hits releases
- PlayStation Platinum Range releases
- Protagonist: Female (option)
- Protagonist: Gangster
- Setting: 1990s
- Sound Engine: AIL / Miles Sound System
- White Label releases
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Credits (DOS version)
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[ full credits ] |
Reviews
Critics
Average score: 75% (based on 56 ratings)
Players
Average score: 3.6 out of 5 (based on 289 ratings with 13 reviews)
More of an idea than a complete game.
The Good
Grand Theft Auto is difficult to write about now, given its reception and more importantly its legacy to the gaming world. These factors overshadow the original game, its instant notoriety when first released helped to propel an otherwise simple and slightly behind the times game into the big league and secure room for the developers to capitalise and make vast improvements for the sequels, to become possibly the biggest gaming franchise ever.
The first game takes an interesting premise, and really it's all there is to it, you have a map much like the road play mats for children, and on this map cars and people move around with limited independence. You as a player have the freedom to walk anywhere and steal any car you like and drive around this map, running people over or shooting them, and smashing up the cars. On top of this premise a game has been grafted, with various phone booths around the city offering 'jobs' which try to extract the most from the game play premise, such as stealing certain cars, killing certain people, stopping certain people from being killed etc. That's it. All very fun and entertaining for the first half hour of play, but after that it becomes pretty mundane, and as with most action games the only way to secure interest is to make everything harder. I remember playing this for hours on end as a teenage, but as an adult it all seems too thin, variety is added in the various cities visited and cars but that's all. The game is shot through with dark humour, and is a relief that it doesn't take itself too seriously, down to the infamous running over of Hare Krishnas, surely the controversy that made the series name.
Technically the game looks older than what it is, though it can still be impressive that so large a world was programmed to function so smoothly that there's never lag as you speed across each city. The free-form aspect of play can cause some bugs to occur and several times I had to restart a level as it became impossible to complete.
The Bad
I found the top down view to be incredibly frustrating as it creates a claustrophobic feel after a while of playing, though I see this is a technical limitation not solved until the advent of GTA3 and compared to other 3D worlds around at the time, it's probably best they stuck to this, allowing for a detailed hand drawn world. The missions try to get every last drop from the game engine, and never really step outside of the bounds of it for the sake of story, and quickly become insipid runs that test the patience of the player rather than provide any motivation to continue the game.
The game does commit one my pet hates of computer games, probably as a legacy of being developed for the Playstation as well as PC, in that you cannot save during a level, it took me several evenings to complete a level, often due to technical bugs.
The Bottom Line
Freely available from the developer's website, Grand Theft Auto is really little more now than an historical curio of what would late develop into one of the idiosyncratic game series.
The later games are much more worthy of attention and this provides a view of how it all became. The much vaunted free-form play and mature humour which made it so regarded and scandalous on release has now been copied and brought into the common game experience so much that the original game seems limited by comparison and empty, and instead seems the spark of idea that would lead to the much fuller sequels.
Windows · by RussS (807) · 2009
The Good
GTA is bizarre. Given my computer programming background I can't help but gawk at how bad its engine is, but on the other hand it's just hours of pure fun.
To summarize:
- Decent graphics. Nothing to write home about, but they do the job, and they do it well.
- Good controls, unlike the extremely crappy
Carmageddon . The controls here are fairly smooth and efficient and won't outright frustrate you. - Decent level and mission design; the missions are dull at worst, and hillarious at best ("My brother's found out I'm f***ing his wife. F*** the f***er before he f*** me"), but I can't help the feeling that they were an afterthought - some of them are practically impossible to do, while others require that you race around the city to deliver all sorts of crud to all sorts of places you normally wouldn't bother with.
- The freedom in this game is a great deal more obvious than in other games; if you get bored with the default missions, why not just run around town and wreak havoc? Personally I like the police chases best, and if things get too sticky you can always "autospray" your car and move on.
- Decent music. Not great, not bad. Just enough.
The Bad
But then we have the ludicrously bad engine. I don't see how Martin should think that it runs well on a slow PC, because it doesn't. On my P166 it was completely unplayable on anything higher than the lowest, 320x200 resolution. Adding a Voodoo2 helped a lot, but even then the game wasn't actually smooth because of a horrendous timing mechanism; it seems that the programmers chose to simply limit the framerate (F8 is enable/disable framerate limiter) instead of produce a functional timing loop. This results in jerky motion even with my Voodoo2 - not unplayable, but not smooth either. Disabling the framerate limiter (the afformentioned F8) would result in completely smooth gameplay - but absolutely no timing, so the game basically runs impossibly fast ("Ludicrous speed! GO!") and is completely unplayable.
Furthermore the physics engine is an absolute joke. OK, so they didn't implement actual collisions, rather plain momentum conservation, so your car doesn't actually get damaged by, say, running into a wall at over 70 MPH. Furthermore, what physics laws actually governed have a great deal of bugs, but since it makes the game even funnier I guess I could let that pass. But I will NOT forgive the stupid pixel-perfect collision bug, which happens when you graze a wall when you're directly parallel to it; often times this would result in your getting stuck to the wall, not being able to move your car and even occasionally not being able to get out of the car. When it happens it's absolutely frustrating and unacceptable.
Basically, the software engine is SLOW. I don't understand it; it doesn't do that much besides scroll-zoom-putsprite. I would expect seasoned programmers - especially ones from a company that produced the amazing Amiga game Blood Money - to be able to write a better engine. Maybe I'm being too critical, but I don't think so. There were plenty of games that came out years before, did more and did it better too.
The Bottom Line
If you ignore the obvious technical faults of this game, what you have is basically an extremely fun little slaughterfest.
DOS · by Tomer Gabel (4534) · 2001
The Good
For one thing it's funny- however, some of the jokes are of an adult nature so kids under the age of 15 probably shouldn't play it (they wouldn't get the jokes anyhow...) The cars act more realistically in this game than they do in some racing games! The controls are right on and the gameplay is great. And the graphics, although bad, make the game that much funnier!
The Bad
The graphics are pretty bad.
The Bottom Line
Don't worry about the graphics. This game isn't for people with 2 Ghz computers and GeForce 3's. This game's emphasis is on good fun and good humour- and it succeeds at both very well! Some of the content is either offensive, innapropriate, or both, so youngins beware!!!
Windows · by Ben Fahy (92) · 2001
Discussion
Subject | By | Date |
---|---|---|
Weird bug: Endless chases | Daniel Saner (3515) | Oct 27, 2008 |
Trivia
1001 Video Games
Grand Theft Auto appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Brazilian ban
Grand Theft Auto was banned from stores in Brazil.
Cities
The game takes place in the cities Liberty City, Vice City and San Andreas. These cities are also the showplaces of the following 3D games of the series.
Cover
When Take-Two Interactive bought BMG Interactive, they re-released Grand Theft Auto in Europe with a different box art.
Development
The original concept for GTA was that the player was supposed to be the police and he had to go around catching car looters, robbers, gang members and so on. In the late design stages, the team argued among themselves that it would be better if the players role be reserved. After a heated battle they all agreed on reversing the players role.
Doubled player glitch
- Go to a bike, without weapons.
- Press Enter and hold Ctrl at the same time.
- Take the car behind and smash the bike.
- A copy of the player character will appear. Do not drive over him, or the main player character will die.
Freeware release
As a way of saying thank you to the many fans of the series, Rockstar released a freeware version of GTA on the official website, updated to support the latest operating systems and DirectX software. It was also released on Steam, but later pulled.
German version
When playing the game with German language settings, it is not possible to choose the female protagonists.
Police trick
The streets of GTA maintain a finite supply of police cars in the face of escalating crime levels (largely thanks to the singlehanded effort of the player); an ex-roommate discovered that if you can put aside the gratification at delivering the coup de grace, blowing up their vehicles, and instead leave the coppers with barely-functional, heavily-damaged wagons, you can move through traffic largely with impunity -- whenever a police presence would be triggered, instead of dashing to the scene of the crime in powerful cruisers they would stagger on to the screen in the same fleet of dented Chitty-Chitty Bang Bangs you mercifully spared.
Should the police cars blow up, the department appears to instantaneously replace the exploded car with a brand new one with everything in top condition; cultivate their deprivation, however, and you can cause the entire force to limp along while you cruise by in the fastest ride that you can grab.
References
- In Vice City, you often see clothes that have been hung out to dry above alleyways and roads. Some of the blankets say "GTA" or "CM" - the initials of artist Craig Moore who worked on the game's textures.
- In San Andreas, one of the missions assigned to the player by Uncle Fu's crime syndicate is the killing of mob boss Don Traegeri. This is most certainly a reference to Don Traeger, who was involved in establishing publisher BMG Interactive in 1995.
References to the game
The cover of heavy metal band Megadeth's album Rude Awakening features vehicles from Grand Theft Auto.
Awards
- PC Gamer
- April 2000 - #50 (tied with Caesar III) in the Reader's All-Time Top 50 Games Poll
Information also contributed by Daniel Saner, Itay Shahar, Kartanym, Karthik KANE, PCGamer77, Pseudo_Intellectual, Steve . and Zovni
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Related Sites +
-
DMA Design LTD – Grand Theft Auto 1 Design Document
A 1995 design doc for the game (back when it was still Race'n'Chase). -
GTA at GTAGaming
Information site about all things GTA. -
Grand Theft Auto
Official game website -
IGCD Internet Game Cars Database
Game page on IGCD, a database that tries to archive vehicles found in video games. -
Rockstar Classics: Free Downloads!
The GTA game available as a free download from the developer's website (328 Mb).
Identifiers +
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Contributors to this Entry
Game added by robotriot.
Game Boy Color added by Brolin Empey. PlayStation added by Grant McLellan.
Additional contributors: Erwin Bergervoet, Unicorn Lynx, Apogee IV, Paranoid Opressor, Sciere, Havoc Crow, DreinIX, Paulus18950, Cantillon, Patrick Bregger, Plok, Victor Vance, FatherJack.
Game added November 12, 1999. Last modified February 7, 2025.