Spirou
Description
Spirou is a platform side-scroller based on popular Franco-Belgian comic strip Spirou et Fantasio. The story begins in New York where famous inventor Count of Champignac is about to present his latest inventions. Journalists Spirou and Fantasio, the Countâs most faithful friends are also there. Suddenly an evil robot woman Cyanida (originally called Cyanure), known to be obsessed with plans to enslave humanity, appears and abducts the scientist! Thereâs no time to lose, so Spirou and his pet squirrel Spip rush to the rescue, while Fantasio stays back to dig for more information.
The player controls Spirou. He is able to jump, duck, climb ladders and cliffs and run fast if the player holds down the action button. In the fourth level Spirou gets a gun to stand a chance against the increasing numbers of Cyanidaâs minions. Spirouâs quest will see him travel through city streets and rooftops, a toy store, subway, Palombian swamp and jungle and other locations in over 12 levels.
The player only gets 3 lives and no continues to beat the game. A single password is granted after beating the first half of the game.
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Credits (SNES version)
24 People (19 developers, 5 thanks)
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Reviews
Critics
Average score: 78% (based on 17 ratings)
Players
Average score: 3.4 out of 5 (based on 16 ratings with 2 reviews)
Spirou the zerou â worldâs most lame herou
The Good
Thereâs only one good thing about the game â its visuals. The graphics are colorful and varied with several instances of nice parallax scrolling (thatâs what I enjoy the most in 16-bit games!). The gameâs atmosphere is depicted pretty well. If itâs a jungle, youâll know youâre in the jungle; if itâs a street at night â there will be no mistake about that. Animation is nice too. Spirou and his almost useless squirrel sidekick are animated especially well, with cartoon-like quality. And thatâs about all there is good to it. By the way, while weâre still at it, SNES visuals seem to be a bit better â more parallax scrolling and overall better backgrounds.
The Bad
Absolutely everything else in this game is bad, no â horrible. The game is long and very hard. Itâs not the bullet-hell type of hardness or strategic type of hardness â oh, no, sir â itâs a âfight-with-unbelievably-broken-controlsâ type of hardness. Youâll be constantly dying â over and over again just to get past the first three or four levels. It requires a lot of memorization, and even when you do memorize the levels, youâll still die and die and die â ugh, bad luck!
The controls ruin this game completely. It seems the French developers were trying to make the movements of Spirou life-like, so please be patient to wait for about a second for him to pull his gun and fire it. To shoot down diagonally press fire and then down, and if youâre lucky, Spirou the zerou will shoot instead of ducking. Otherwise youâll most likely get hit again and again. The unbelievably long shooting animation leaves you completely vulnerable. And by the way, you only get a gun four levels into the game! Running is another issue. When running, Spirou gains momentum and that leads to many instant deaths â no matter how careful you are⊠Walk slowly and be punished for being slow, run fast and die constantly â itâs all the same! And sometimes Spirou will just refuse to jump when you most need it.
To beat the game all you get is mere 3 lives (about 5 hits each) and no continues. You can grab a few 1-ups here and there, but it wonât save you. The cheating developers donât even replenish your hit points between the levels. The levels are full of deadly hazards, hard to hit enemies (they are hard to hit because this Spirou guy is a limp invalid when it comes to shootin'), instant deaths and leaps of faith â with most of them leading into bottomless pits! And there are no checkpoints! You start from the very beginning of the level each time you die! There are 2 boss fights in the game and both of them are just atrocious. Ignore tactics and just shoot hoping that the villainâs health will be depleted faster than yours. I wonât lie here â some levels are well designed, but it looks like they were originally intended for some better hero, some kind of Probotector or other crap like that. But no, we get this Spirou the under-herou as a protagonist. Gosh, the French guys clearly thought: letâs make a game harder than the freakinâ Battletoads! And they succeeded â the game is nearly impossible to beat. Hell, Iâve beaten Battletoads when I was 13!
Thereâs a password screen but itâs more like a sadistic joke: the long, tiresome, brutally hard game gives you only 1 password. Thatâs right. In the middle of the game they grant you a password. What an abomination. Needless to say there is hardly a 16-bit gamer who did see this password â itâs nearly impossible to get to it. And it only gets harder further on.
Music and sound are also terrible. Nothing really to say here â it sounds like the developers worked with the Genesis sound chip for the first time. No drums, no good tunes, no recognizable sounds â just yer typical late Mega Drive European sound crap. Thatâs right, in mid 1990-s most of European developers (namely, Infogrames) messed with Genesis sound chip to produce some of the worst video game music ever.
The Bottom Line
Overall â stay away from this pile of dang. Donât touch it even if youâre in love with 16-bit era as much as I am. Or better yet â give it a try. Yes, download a rom (donât you spend a dime on this game!), pop it up into your emulator and try it for yourself. Go on, donât be shy to die again and again and again! What you say? Savestates? Hell, no! Be a man. Or you can try a code and skip to any level â try this also. The developers will laugh in hell watching you die!
Itâs one of the worst games Iâve ever played and Iâve played a lot of âem. In fact itâs so bad that there isnât even a FAQ for this game. Yes, itâs the same guys who made Tintin and Smurfs. No wonder I loathe Infogrames and their freakinâ armadillo. It creeps me out.
Genesis · by GTramp (81953) · 2011
The Good
This is one of my most favorite gameboy titles. Based on the Spirou et Fantasio series this game does a great job at bringing the comics to life. For the gameboy the music is some of the best I heard on the whole system every track just makes it more enjoyable to play and they will be stuck in your head for days. The world's such as new york and all the way to the jungle are very fun. The final boss with Cyanide is also the perfect ending to a great platform game. As far as gameboy platformers from Infogrames go I prefer this over the tintin ones with this you get bosses and much more action. Your enjoy battling robots and saving the world!
The Bad
There is not much I didn't enjoy here good title. It can be rather difficult for beginner players but with patience this can be overlooked.
The Bottom Line
Awesome and fun!
Game Boy · by Dragon 72 (13) · 2020
Trivia
Cancelled Game Gear version
Bit Managers was working on a Game Gear version, but ultimately Infogrames decided not to publish the game.
Inspiration
While the game borrows a few elements from the comics, it is based primarily on the 1992 Spirou cartoon. A good example is the character-design of the villainess Cyanure/Cyanida, who has her "tomboy" looks from the cartoon (in the comics, her looks were directly inspired by Marilyn Monroe).
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Contributors to this Entry
Game added by MAT.
Genesis, SNES added by Frederic Bibet. Game Boy added by Hervé Piton.
Additional contributors: Sciere, Pirou Julien, Zeikman.
Game added March 7, 2000. Last modified August 27, 2023.