Solomon's Club

Moby ID: 44376
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Description official description

Solomon's Club is a sequel to Solomon's Key, which has similar gameplay combining platform gaming with puzzle elements. There are five levels, each with ten rooms. In each room you must retrieve the key and go to the exit.

You can create or remove blocks to your left and right, or while crouching lower-left and lower right. You can use these blocks as platform to climb onto, or use them to block enemies or fire balls. You can also break blocks by jumping from below them, like doing a headbutt. There are several enemies, such as fire breathing dragons, shooting gargoyles and ghosts.

Collect bells to release fairies from the exit as bonus points, and collect coins for money to spend in shops. Some rooms have a shop where you can buy items, such as fire balls or hammers.

Spellings

  • ソロモンズ倶楽部 - Japanese spelling

Groups +

Screenshots

Promos

Credits (Game Boy version)

15 People (8 developers, 7 thanks)

Planner
  • Hasechin
Programmer
  • Silpheed
Graphic Designer
  • Amon
Sound Programmer
Sound Composer
  • Hasechin
Ed. Designer
  • Mitada UFO
  • Hee-Obake
  • F. Mondo (Mondo F)
Special Thanks To
Presented By
  • Tecmo

Reviews

Critics

Average score: 79% (based on 7 ratings)

Players

Average score: 2.8 out of 5 (based on 7 ratings with 1 reviews)

A top notch sequel to the action puzzle platformer classic

The Good
Solomon's Club is an action puzzle platformer developed for the Game Boy by Graphic Research on a license by Tecmo. It is the exclusive GB sequel/down-port to the 1986 arcade machine Solomon's Key.

It's similar to the Arcade and NES versions, but with new rooms and now you can buy the power ups, no more than three of each: fireball, hammer to break mirrors, move faster, extra time, water gun, even extra lives. The insane difficulty of the original has been tone down. For such a straightforward game it has some pretty complex mechanics. The fun in the GB version comes from trying not only to beat the current room, but also to clear it of jewels and good stuff thus getting more money as a reward (that you will then use to buy more power ups) A lot of times you'll get surprised by the cleverness of the puzzle in the room (is good that you can pause and still be able to see the room, so you can plan accordingly). Some rooms demand that you have certain items to beat them, that's why they let you choose the order you want to play the rooms. To get the true ending you must get all the items and find all hidden rooms, to unlock the final "Solomon Stage" (with 10 more rooms)

The graphics are very simple and cute, sprites are well designed and the stage is plain but clear - for a game like this not a lot is required - There's usually just one nice little tune to go along with the Level repeating over and over through the rooms - but at least is a nice tune - and thanks to the password system you can play just a few rounds, stop, and then come back later.

The Bad
The sub-menu screen to select your items is a bit anoying: you need to pause with Start button, then press right to go to a secondary screen (very slow scrolling), select the item you want to use, then select "exit". Nothing is perfect.

The Bottom Line
Solomon's Club is an excellent sequel/downport of what it is an Arcade masterpiece. The contractor Graphic Research took the solid foundations of the original and made them work for the Game Boy, creating a very fun, original and addictive game that is worth it of its name.

Game Boy · by pelida77 (36) · 2023

Trivia

Awards

  • Power Play
    • Issue 02/1992 – Best Game Boy Game in 1991

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Identifiers +

  • MobyGames ID: 44376
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Contributors to this Entry

Game added by BdR.

Additional contributors: Patrick Bregger, Rik Hideto.

Game added December 31, 2009. Last modified October 13, 2024.