Omega

aka: T.A.N.C.
Moby ID: 1634
DOS Specs
Included in See Also

Description official descriptions

Omega casts the player into the role of a cyber-tank designer and programmer. The goal is to design a powerful tank capable of defeating opponents within the frames of a limited budget. A successful completion of this task grants the player character a higher security clearance and a large budget. Combat plays little to no role in the game; the gameplay is dedicated to designing the tanks themselves.

The player programs tanks by using a built-in text editor. It is possible to assign different artificial intelligence script commands that control various aspects of the tank, as well as enable communication between several tanks in a group. The player must take into account the equipment of a tank and its attributes in order to design a vehicle that would prove successful in combat.

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Credits (DOS version)

30 People · View all

Director
Supervisor
Associate Supervisors
OSI/CACD System 2 Engineer
OSI/CACD Support
Cybertank Command Language Engineers
Terminal Interfaces
Terminal Supports
Graphics
Cover Art
Packaging Design and Production
[ full credits ]

Reviews

Critics

Average score: 76% (based on 10 ratings)

Players

Average score: 3.0 out of 5 (based on 8 ratings with 1 reviews)

An introduction to A.I. programming.

The Good
In this game, you play a tank designer who must build the ultimate tank, choosing the components and programming the A.I. the tank will use. You can get promotion by winning 7 out of 10 test battles against a pre-designed tank, which then gives you more cash to improve your tank and try for another promotion against a more advanced opponent. The tanks you come up against as you try to do this are very well designed and will punish you for different flaws in your A.I. leading you to have to improve it every time.

This might not be the only tank programming game but it's in a fairly select group with no other real competition at the time. There is no way in the world one of the world's leading game publishers would put out a game like this any more either. The manual you have to read must be about 300 pages long and you will not get anywhere in the game without using it. The programming language used is fairly easy for beginners to get into and reads like English.

The interface of the game is well done and can be driven using the mouse. You can even program the A.I. using a mouse to select the commands on screen. Sooner or later you will need to delve into the commands which are not supported this way.

The options for the tank and A.I. are endless. Developing the ultimate tank A.I. would be a serious challenge. You can even have battles with teams of tanks that can communicate with each other. As you progress in the game, special options become available which can be added to your A.I. such as a satellite link launcher to scan the whole battlefield, or a radar jammer to stop other tanks locking onto you. All this gradually increases the complexity. You can even program your tank to accept keyboard commands if you want.

You can fight other peoples tanks and the documentation mentions a BBS that could be used for this and details of a competition that was coming up. The multiplayer potential along with being able to design your own battlefields gives the game some real longevity.

The Bad
Waiting for the tanks to fight 10 times can be a long slow process when you try to advance a level. The maps the tanks fight on are quite large and sometimes they just can't seem to find each other. The game could have done with a fast forward button in these situations. This can be improved greatly by tightening up your search routines of course.

The Bottom Line
This is very different to any other game I've ever tried and still playable years later because of it. It's a bit too similar to the day job for my liking but would certainly be educational for anyone who has never done any programming.

DOS · by Pix (1172) · 2008

Trivia

This is neither the first nor the last robot tank design and programming game for a consumer platform.

Muse software made one for the Apple ][ back in the very early days, at least 3 years before Origin did Omega. I think the title was Robot Wars but I could be mistaken.

There was a team-oriented game with little hardware design for the Macintosh in the early 90s, but I don't even remember the title.

More recently, one of the first titles to demonstrate Sony's commitment to unusual games on the then-new Playstation was a game called Carnage Heart, which was precisely this sort of game.

Finally, there is a current PC product called Mindrover which takes this concept to great heights. It sells equally well as an educational toy and a pure game. If you remember any of these titles fondly, be sure to check out Mindrover.

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Contributors to this Entry

Game added by Old man gamer.

Macintosh added by Patrick Bregger. Apple II added by KnockStump. Amiga, Atari ST, Commodore 64 added by Kabushi. Apple IIgs added by Terok Nor. PC-98 added by Unicorn Lynx.

Additional contributors: Terok Nor, weregamer.

Game added June 18, 2000. Last modified February 21, 2024.