MDK
Description official descriptions
In this 3D shoot 'em up, you play Kurt, and your job is to save the world. Aliens have sent 8 giant fortresses to destroy earth. You run and jump through 6 missions of strange 3D worlds and kill the "Stream Riders" with your machine gun arm. Precise platform jumps are part of the challenge.
Kurt is equipped with a special battle suit with an included parachute and a sniper interface (allowing you to aim precise shooting while standing still) embedded in your helmet. Further weaponry enhancements are available as you progress through the game.
Spellings
- 亡命暗殺令 - Traditional Chinese spelling
- 孤胆枪手 - Simplified Chinese spelling
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Credits (DOS version)
67 People (39 developers, 28 thanks) · View all
Executive Producer | |
Producer | |
Associate Producer | |
QA Lead | |
Testing Staff | |
Sales and Marketing | |
Marketing Manager | |
Business Affairs | |
Sound Design |
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Original Concept | |
Designed in equal parts by | |
Additional Design | |
Programming & Tools | |
[ full credits ] |
Reviews
Critics
Average score: 86% (based on 46 ratings)
Players
Average score: 3.9 out of 5 (based on 158 ratings with 10 reviews)
The Good
This game is lots of fun to play. You have lots of weapons and silly powerups at your disposal and the gameplay is pretty much non-stop. Sniping is cool as well- at the end of each stage you get a total head-shot count that gets you extra points per head! The enemies are funny and the action is fast paced.
The Bad
Somewhat bland graphics.
The Bottom Line
Great! It's got a lot of fun action that will appeal to almost everyone!
PlayStation · by Ben Fahy (92) · 2001
On a good day, 2.5 billion people will die
The Good
Since in theory you can put anything in a video game, it's surprising how damned unimaginative many games are. The quest for "realism" has produced many pretentious and mediocre games that fail in the basic requirement for a game; to be entertaining. Arcade-style games have less trouble in this regard, as they can suspend the laws of physics and realism any time they want for the sake of a roller-coaster gaming experience. MDK is one such game. While tactical and strategic shooters bog themselves down with realistic physics, firing modes, and squad AI (sometimes sacrificing gameplay to do so), it's nice to see a shooter that has no pretensions about itself and desires only to entertain.
MDK is an over-the-shoulder 3rd person shooter where you play as Kurt (a cute, androgynous little guy with a chaingun cannon built into his arm), who is apparently earth's sole defence against a menacing breed of Alien spacecraft called Minecrawlers. Your goal is to board each of these Minecrawlers (they're as big as a good-sized city) and shut them down through whatever means necessary. This amounts to progressing through a series of linear levels, blasting enemies, and finding out what you have to do to destroy the Minecrawler. This is different on each level, sometimes you'll have to deactivate a set of switches/blow something up, other times you'll have to fight a boss.
The meat of the game is centered around massive set-piece shooting sequences interspersed with puzzles that are similar to Rayman. You have unlimited ammo, and a parachute built into your exoskeleton that allows you to glide across huge chasms with ease. At the press of a button you can switch into sniper mode, which allows you to zoom in and blow away enemies that are seemingly miles away. This versatile combat system allows the developers to pile on the baddies and force the player into seemingly impossible situations that can be escaped through obscure logic and creative use of Kurt's talents.
To add more variety to the game they threw in a bunch of other oddball gameplay conventions, including rail-shooting, hover board flying, Crash-Bandicoot-style tunnel-surfing, and even a few well-placed mini-games (that actually add to the gameplay instead of serving as mere gimmicks and distractions unlike most mini-games). You get a bonus if you complete a level within a set time limit, and a funny one-liner from your boss if you don't.
Already you have the premise for an engaging and quirky action game. But Shiny pulls out all the stops for their fans by pulling off set-piece stunts of sheer audacity. Have you ever seen something in a videogame so amazing and unexpected it sent your brain into a near-meltdown, something that made you think "HOLY CRAP, I HAD NO IDEA THEY COULD DO SOMETHING LIKE THAT". I'm talking about things like the skydiving gun battle in No One Lives Forever, the zero-gravity level in Quake, the fight against Ganondorf in Legend of Zelda: Ocarina of Time, where you think you've won and suddenly Ganon comes back to life for a showdown of near-apocalyptic proportions. Yeah, stuff so mind-numbingly brilliant that it takes your dignity, your sense of reason, and the layer of cynical jadedness that surrounds ever gamer and throws it into an industrial wood chipper.
Well, MDK is full of moments like that. Time and again you'll be thinking you've seen it all and then the game will shock you with something new. One time I was running towards an exit or safety with only a few points of health left, thinking "whew, I did it" and than suddenly the walls of the building fell out to reveal massive laser-shooting turrets that turned the entire level into a technicolor killing zone. The whole feel of the game is one of hectic, unbroken spontaneity, as if the level design was being channeled directly from the mind of Dr Seuss to a C++ program. Many tricks and set-pieces could have easily detracted from the gameplay, or played no other part other than eye-candy, but Shiny pulls them off with brass balls. The final boss fight was so hilariously creative I felt the urge to applaud.
The acid-tripping world MDK is set in complements the action and skewers the lunatic, over-the-top feel the game has. Think of Chronicles of Riddick crossed with Tron and you have an idea of what to expect. At no point does the game try to be realistic so any sort of architecture is possible, ranging from urban environments to sandy deserts to completely nonsensical fantasy worlds that were seemingly thought up on the whim of the developers. There's hardly any eye-candy, though this is no criticism.
The game is graphically exceptional with a first-generation polygon engine that looks far less blocky than Quake 2 or Unreal, and is faster too. It doesn't have real-time lighting to play with, but makes up for it with reflective surfaces and even some particle and flame effects. But the star of the show here is Kurt himself, with by far the most detailed model in the game with some exquisitely well-rendered animations and movements (look at him while sidestepping). The enemy models are very blocky but equally well animated, and will gesticulate and taunt you from a distance. MDK is also one of the first games to have a completely bug-free sniper mode, you can zoom in and out on targets anywhere without having to worry about clipping problems.
The music video (performed by pop group BZK) you get when you beat the game was a hoot, and I wish developers would include stuff like this more often in their games.
The Bad
The cutesy enemies and general level of quirkiness would probably just annoy many of you (make no mistake, MDK has "CONSOLE GAME" stamped all over it) and aside from the music video the ending is as unrewarding as you can get, consisting of little more than a short cutscene and Nintendo style a-winner-is-you screen. But hey, the game itself was so crazy and unpredictable maybe my expectations were unreasonably high.
As far as actual criticisms go MDK is insanely linear. You get led by the nose through a series of tunnels and passages with maybe two or three divergent paths throughout the entire game (seriously, I'm not exaggerating) that you need to explore in order to unlock some other area. The game's puzzles are retarded "figure out which brick you need to shoot" affairs that are usually a matter of trial and error. And the final boss fight, cute though it is, is perhaps the easiest part of the game.
And it's damned short.
The Bottom Line
While not for everyone, MDK is a crazed, high-octane shooter full of originality and invention. Games like this one are rare, and to be treasured wherever you find them.
DOS · by Maw (832) · 2007
The Good
Shiny! What's not to like? This is probably the weirdest shooter I've EVER played. The enemies are weird, the plot is weird and the music video when you finish the game is even weirder. But that's good, right?
This game has a phenomenally fast 3D engine, which runs 100% smooth even on an old P100 in high resolution, and it also looks damn good - so good, in fact, that running the accelerated version doesn't improve performance and the visual quality improvement is negligent.
And most important is the fun factor -- this game is unbelievably addictive! I couldn't put it aside until I completed it.
The Bad
Zero replayability, which is unfortunate since this game is really, really good.
The Bottom Line
Am amazing shooter which is without a shadow of a doubt a classic.
DOS · by Tomer Gabel (4534) · 1999
Discussion
Subject | By | Date |
---|---|---|
Tips | Jim Seward | Mar 6, 2013 |
MDK game series fansite | Mnich47 (2) | Nov 27, 2010 |
Stuck in level 3 | vedder (74182) | Apr 3, 2010 |
Trivia
1001 Video Games
MDK appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Advertising
Early ads for MDK appeared with the slogan: "Prepare for a religious experience." The game's slogan was later changed to: "On a good day, 2.5 billion people will die".
Development
According to MDK developer diary (August 1st, 1996), one level of the game was developed by demosceners.
German version
In the German version the green blood was re-colored blue and gore effects (cut off limbs, exploding heads after headshots) were removed. Additional changes are the removed "headshot" statistic and different, less human sounding screams for the kamikaze aliens. A detailed list of changes can be found on schnittberichte.com (German).
iMac
MDK was one of two video games, alongside Nanosaur, that were bundled with Apple's original 1998 iMac when it launched in August of 1998. The game was not included with the later (1999) Rev. C, Rev. D, and Rev. DV/SE iMac models.
Intro
The PC version does not have an intro movie (only the PlayStation version does), but snippets from it are visible in the final video after beating the game, albeit in black in white.
Movie
There was a plan to make a Hollywood movie based on MDK, but obviously this didn't come about. Shiny also got an offer for an animated series, but they didn't accept since they were holding out for the movie.
Music video
The music video that plays at the end of the game is from the song Non, Non, Rien N'a Changé by the French band Billy Ze Kick and whom the development team were apparently fans of (they even urge players to buy their CDs in the readme file). The song appeared on the band's 1996 album Paniac and was released as a single in 1997.
North American Edition
The PC version of MDK sold in North America and Canada had a bright yellow sticker proclaiming 'Exclusive North America Edition!' (see Cover Art section). It is not known if there are any differences to the other versions.
References
- In the sled-surfing sequences you'll find a unique power-up not found legally elsewhere in the game (sometimes hidden on an overhead opening you can jump to instead of continuing through the main courses, sometimes laying in plain sight. The hidden arena 9 in world 5, only reachable by using the "givemealliwant" cheat, contains more of them.) These power-ups are actually the face of Jim from Shiny's Earthworm Jim. Get them and for each one you catch a cow will fall on top of your enemies.
- The first minecrawler you must fight is heading towards Laguna beach. This is where Shiny's development studio was located at the time.
References to the game
The PlayStation version of the game can be seen played during the very first scene of an episode of the science fiction series The X-Files. Series 5 episode 9 "Schizogeny" starts with a full close up of the games running, and then it pans across to the main character of the story who is playing it.
Soundtrack
There is a soundtrack disc for MDK by Tommy Tallarico. It was released in 1997. The soundtrack can be bought at http://www.synsoniq.com
Tracklist:
- Prologue
- Stranger Things
- The Enemy Among Us
- Facing the Inevitable
- An Upscale Affair
- Vengeful Alien
- Grenich Time
- Portrait of an Insane Asylum
- A Padded Cell
- New Territories
- Dreaming of Victory
- Starship
- Gunter Planet
- World Militia
- Tribal Unity
- Crossfire
- Bounty Hunter
- MDK (Planet Trax Remix)
The soundtrack disc was packaged along with the game itself in Germany, where it sold over 50,000 copies.
Title
The meaning of "MDK" was the subject of many discussions. The most popular interpretations are:
- Mission: Deliver Kindness (From the manual)
- Max, Dr. Hawkins, Kurt (the protagonists)
- Murder, Death, Kill (from the 1993 movie Demolition Man)
When asked, each MDK developer said that MDK stands for something different:
- My Diary something beginning with K
- My Dog Ken
- Million Dollar Ko
- Massive Dollops of Ketchup
In the FAQ section of the readme.txt file of MDK, the developers state that "MDK" does not stand for anything special, and can be whatever you want it to stand for, such as Mother's Day Kisses.
In a 2009 interview, Perry stated that "Murder Death Kill" was the title used for the first internal promotional video but had to be replaced because a planned toy line.
Information also contributed by Agent 5, Atomic Punch!, Dmichal, festershinetop, MAT, Maw, Mickey Gabel, Sheldonist, shifter and Zovni
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Related Sites +
-
Hectic HQ
Fansite about the MDK series, including information about MDK (English) -
Interview with David Perry, MDK Executive Producer
on Gamezilla.com (1998)
Identifiers +
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Contributors to this Entry
Game added by robotriot.
Browser added by Sciere. PlayStation added by Adam Baratz. Antstream added by lights out party. Macintosh added by Mullet of Death.
Additional contributors: Ray Soderlund, Unicorn Lynx, Jeanne, Игги Друге, Peter Ferrie, Paulus18950, Patrick Bregger, Mnich47, Plok, FatherJack, WONDERなパン.
Game added November 1, 1999. Last modified December 30, 2024.