MDK
Description official descriptions
In this 3D shoot 'em up, you play Kurt, and your job is to save the world. Aliens have sent 8 giant fortresses to destroy earth. You run and jump through 6 missions of strange 3D worlds and kill the "Stream Riders" with your machine gun arm. Precise platform jumps are part of the challenge.
Kurt is equipped with a special battle suit with an included parachute and a sniper interface (allowing you to aim precise shooting while standing still) embedded in your helmet. Further weaponry enhancements are available as you progress through the game.
Spellings
- 亡命暗殺令 - Traditional Chinese spelling
- 孤胆枪手 - Simplified Chinese spelling
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Credits (DOS version)
67 People (39 developers, 28 thanks) · View all
Executive Producer | |
Producer | |
Associate Producer | |
QA Lead | |
Testing Staff | |
Sales and Marketing | |
Marketing Manager | |
Business Affairs | |
Sound Design |
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Original Concept | |
Designed in equal parts by | |
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Programming & Tools | |
[ full credits ] |
Reviews
Critics
Average score: 86% (based on 46 ratings)
Players
Average score: 3.9 out of 5 (based on 160 ratings with 10 reviews)
Like a beautiful painting, but with explosions
The Good
- action packed gameplay
- intuitive controls
The Bad
trouble running on modern pcs
The Bottom Line
A masterpiece by David Perry! MDK has it all – action, music & humor.
Back in 1997 the software based graphics engine was one hell of a ride! It was fast, had brilliant visuals and a very far visibility - not using any 3D acceleration. The gameplay is a stunning ride through an action packed surreal alien world. The whole game has an unique art style, architecture and creativity that I rarely have seen in other videogames. From mirror labyrinths to abstract paintings, the levels are as crazy as they can get. The music is composed by Tommy Tallarico, with orchestra combined with techno - which perfectly fits to the visuals of the game. The controls and movement are fluid and you can fight a huge number of enemies without getting lost.
The overall experience is a unique and brilliant trip - this game is on my list of the best games of all time.
Windows · by cosmo ruski (39) · 2011
A fun, fast shooter that's a breeze to play
The Good
MDK is an almost perfect blend of fun shooter. The emphasis of the game is enjoying it, not trying to think about things too much, but to sit and feel the game experience wash over, making it a breath of fresh air to play. Taking the role of Kurt, equipped with a fancy suit that allows for gliding, shooting, sniping and others you face a whole series of mild, shooting based challenges taking out the most comedy of comedy aliens.
The game never immerses itself in any sense of seriousness about what you're doing with aliens who play peek-a-boo with you and levels which are like an enormous kids playground. The controls have been well thought out and are intuitive to use allowing for fast game play.
The Bad
I've no real negative comments about this game, some may consider it too short, but I like short games. Being developed for consoles too means there's check-point style saving, but in a fun and frantic game like this saving halfway through an action sequence would detract from the manic fun.
The Bottom Line
Looking for a fun game that's a world away from heavy games that try to make you believe serious reasons why you should shoot up aliens? This is the one.
DOS · by RussS (807) · 2009
The Good
Shiny! What's not to like? This is probably the weirdest shooter I've EVER played. The enemies are weird, the plot is weird and the music video when you finish the game is even weirder. But that's good, right?
This game has a phenomenally fast 3D engine, which runs 100% smooth even on an old P100 in high resolution, and it also looks damn good - so good, in fact, that running the accelerated version doesn't improve performance and the visual quality improvement is negligent.
And most important is the fun factor -- this game is unbelievably addictive! I couldn't put it aside until I completed it.
The Bad
Zero replayability, which is unfortunate since this game is really, really good.
The Bottom Line
Am amazing shooter which is without a shadow of a doubt a classic.
DOS · by Tomer Gabel (4534) · 1999
Discussion
Subject | By | Date |
---|---|---|
Tips | Jim Seward | Mar 6, 2013 |
MDK game series fansite | Mnich47 (2) | Nov 27, 2010 |
Stuck in level 3 | vedder (75618) | Apr 3, 2010 |
Trivia
1001 Video Games
MDK appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Advertising
Early ads for MDK appeared with the slogan: "Prepare for a religious experience." The game's slogan was later changed to: "On a good day, 2.5 billion people will die".
Development
According to MDK developer diary (August 1st, 1996), one level of the game was developed by demosceners.
German version
In the German version the green blood was re-colored blue and gore effects (cut off limbs, exploding heads after headshots) were removed. Additional changes are the removed "headshot" statistic and different, less human sounding screams for the kamikaze aliens. A detailed list of changes can be found on schnittberichte.com (German).
iMac
MDK was one of two video games, alongside Nanosaur, that were bundled with Apple's original 1998 iMac when it launched in August of 1998. The game was not included with the later (1999) Rev. C, Rev. D, and Rev. DV/SE iMac models.
Intro
The PC version does not have an intro movie (only the PlayStation version does), but snippets from it are visible in the final video after beating the game, albeit in black in white.
Movie
There was a plan to make a Hollywood movie based on MDK, but obviously this didn't come about. Shiny also got an offer for an animated series, but they didn't accept since they were holding out for the movie.
Music video
The music video that plays at the end of the game is from the song Non, Non, Rien N'a Changé by the French band Billy Ze Kick and whom the development team were apparently fans of (they even urge players to buy their CDs in the readme file). The song appeared on the band's 1996 album Paniac and was released as a single in 1997.
North American Edition
The PC version of MDK sold in North America and Canada had a bright yellow sticker proclaiming 'Exclusive North America Edition!' (see Cover Art section). It is not known if there are any differences to the other versions.
References
- In the sled-surfing sequences you'll find a unique power-up not found legally elsewhere in the game (sometimes hidden on an overhead opening you can jump to instead of continuing through the main courses, sometimes laying in plain sight. The hidden arena 9 in world 5, only reachable by using the "givemealliwant" cheat, contains more of them.) These power-ups are actually the face of Jim from Shiny's Earthworm Jim. Get them and for each one you catch a cow will fall on top of your enemies.
- The first minecrawler you must fight is heading towards Laguna beach. This is where Shiny's development studio was located at the time.
References to the game
The PlayStation version of the game can be seen played during the very first scene of an episode of the science fiction series The X-Files. Series 5 episode 9 "Schizogeny" starts with a full close up of the games running, and then it pans across to the main character of the story who is playing it.
Soundtrack
There is a soundtrack disc for MDK by Tommy Tallarico. It was released in 1997. The soundtrack can be bought at http://www.synsoniq.com
Tracklist:
- Prologue
- Stranger Things
- The Enemy Among Us
- Facing the Inevitable
- An Upscale Affair
- Vengeful Alien
- Grenich Time
- Portrait of an Insane Asylum
- A Padded Cell
- New Territories
- Dreaming of Victory
- Starship
- Gunter Planet
- World Militia
- Tribal Unity
- Crossfire
- Bounty Hunter
- MDK (Planet Trax Remix)
The soundtrack disc was packaged along with the game itself in Germany, where it sold over 50,000 copies.
Title
The meaning of "MDK" was the subject of many discussions. The most popular interpretations are:
- Mission: Deliver Kindness (From the manual)
- Max, Dr. Hawkins, Kurt (the protagonists)
- Murder, Death, Kill (from the 1993 movie Demolition Man)
When asked, each MDK developer said that MDK stands for something different:
- My Diary something beginning with K
- My Dog Ken
- Million Dollar Ko
- Massive Dollops of Ketchup
In the FAQ section of the readme.txt file of MDK, the developers state that "MDK" does not stand for anything special, and can be whatever you want it to stand for, such as Mother's Day Kisses.
In a 2009 interview, Perry stated that "Murder Death Kill" was the title used for the first internal promotional video but had to be replaced because a planned toy line.
Information also contributed by Agent 5, Atomic Punch!, Dmichal, festershinetop, MAT, Maw, Mickey Gabel, Sheldonist, shifter and Zovni
Analytics
Related Sites +
-
Hectic HQ
Fansite about the MDK series, including information about MDK (English) -
Interview with David Perry, MDK Executive Producer
on Gamezilla.com (1998)
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Contributors to this Entry
Game added by robotriot.
Browser added by Sciere. PlayStation added by Adam Baratz. Antstream added by lights out party. Macintosh added by Mullet of Death.
Additional contributors: Ray Soderlund, Unicorn Lynx, Jeanne, Игги Друге, Peter Ferrie, Paulus18950, Patrick Bregger, Mnich47, Plok, FatherJack, WONDERなパン.
Game added November 1, 1999. Last modified April 13, 2025.