F40 Pursuit Simulator
Description
You have discovered evidence that a rogue group of police officers are involved in a stolen car racket. To stop them profiting from their dubious actions, you must get across America as quickly as possible. This is made a little easier by the fact that your turbo-charged Ferrari F40 can go over 185 MPH.
There are many forks in the road, with arrows at the top of the screen indicating which route is quicker. Any high-speed contact causes the car to blow up, but you have an infinite supply of these, and the only real penalty is the lost time. There are lots of road blocks to swerve around. The police are after you - pay attention to the sirens and stay out of their way.
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Reviews
Critics
Average score: 63% (based on 20 ratings)
Players
Average score: 3.2 out of 5 (based on 32 ratings with 1 reviews)
A major disappointment in the history of the series.
The Good
The premise is sound; you are on the run from the cops and have to navigate the best way to the state line. You have a map to help you choose the best route; it's arcade racing with a sprinkle of strategy.
The Bad
Several major oversights hinder gameplay drastically. Objects pop up quicker than any human can react to them because the field of depth is so short... But the main problem is the control mechanism. You simplay cannot turn left or right fast enough to avoid obstacles and turns. Most computer arcade racing games offer unrealistic handling in comparison to real life, but CC2 is the only game I know of where the handling is severely degraded compared to real life.
The Bottom Line
There's no reason to waste time with this one; it's almost as if gameplay was added as an afterthought.
DOS · by Trixter (8951) · 2000
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Your Sinclair review
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Contributors to this Entry
Game added by Trixter.
Amiga added by Blod. Macintosh added by Kabushi. Commodore 64, ZX Spectrum, Atari ST, Amstrad CPC added by Martin Smith.
Additional contributors: Martin Smith, formercontrib.
Game added January 23, 2000. Last modified August 1, 2024.